Metropoli BBS
VIEWER: who.adv MODE: TEXT (CP437)
aRGLX: tHAT nODE iS nOT bUSY!
@X06[] [] - @X07sELECT nODE 2 vIEW
@X06[] [] - @X07sELECT nODE 4 oNLINE@X06-@X07mESSAGE
@X06[] [] - @X07sELECT nODE 2 dISCONNECT
mESSAGE aBORTED
yAR mESSAGE hAS bEEN sENT
@X07eNTER mESSAGE@X06:
cAN'T sEND yOURSELF a mESSAGE!
yOU cAN'T kICK aNYONE wITH hIGHER oR eQUAL sECURITY!!
sUICIDE iN pROGRESS...
uSER wILL bE dISCONNECT vERY sOON
@X07wAITING 4 nODE 2 bE rEADY @X06- @X07pRESS aNY kEY 2 gET lOST@X06.
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                          ADVise-file for UE!WHO v2.1
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The above strings will be displayed to help the user when he does something.

Line 1: ARGLX: THAT NODE IS NOT BUSY!
User selected a node that is offline or has no caller as target for some
action (view, kick, send message). This will flash.

Line 2: @X09[] [] - @X07SELECT NODE TO VIEW
User selected "View User" and has to select the target node/user.

Line 3: @X09[] [] - @X07SELECT NODE FOR ONLINE@X09-@X07MESSAGE
User selected "Online-Message" and has to select the target node/user.

Line 4: @X09[] [] - @X07SELECT NODE TO DISCONNECT
User selected "Kick User" and has to select the target node/user.

Line 5: MESSAGE ABORTED
User selected "Online Message" and entered no message (or just spaces). This
will flash.

Line 6: YOUR MESSAGE HAS BEEN SENT
User entered a valid message that has just been sent. This will flash.

Line 7: @X07ENTER MESSAGE@X09:
User selected a target node/user for his message and yet has to enter it.
Beware! The user shall enter his message right behind this string, so don't
make it mile-long...

Line 8: CAN'T SEND YOURSELF A MESSAGE!
User selected himself for the target of his online-message. Schizophrenia...
This will flash.

Line 9: YOU CANNOT KICK ANYONE WITH HIGHER OR EQUAL SECURITY
User tried to kick someone with higher or equal security. This will flash.

Line 10: SUICIDE IN PROGRESS...
User just kicked himself. This will flash.

Line 11: USER WILL BE DISCONNECTED VERY SOON
User kicking in progress. This will flash.

Line 12: WAITING FOR NODE TO BE READY - PRESS ANY KEY TO GET LOST.
User wants to send a message to a busy node (e.g. in door, filetransfer...).
He has to wait until the node becomes available for chat again. When he
presses a key, the message will be sent out anyway and could arrive.

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