3 10 | ^ SWITCH SWITCH SWITCH SWITCH OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF 2 1 10 9600 .10 1 ┌─────────────────────────────────────────────────────────────────────────────┐ │▒ v3.08.3 ▒▒ EXPLANATION OF THE MPGS.CFG FILE BELOW: ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│ └─────────────────────────────────────────────────────────────────────────────┘ 3 < Line 1: Delay to drop DTR to 'SWITCH to the Server' (1=1/18 sec) 10 < Line 2: Delay to drop DTR to 'Force SWITCH to BBS' (SYSOP Overide) | < Line 3: 'Force Switch' TO Server ERROR Correction Overide CHR. ^ < Line 4: 'Force Switch' FROM Server Overide CHR. SWITCH < Line 5: Node #1 SWITCH < Line 6: ┬ SWITCH = Custom switch cable SWITCH < Line 7: │ PASS = APCi Custom Passthrough cable. SWITCH < Line 8: │ OFF = Node cannot switch (NODE OFFLINE) SWITCH < Line 9: │ SWITCH < Line 10: │ SWITCH < Line 11: ┴ SWITCH < Line 12: Node #8 OFF < Line 13: ┬ OFF < Line 14: │ OFF < Line 15: │ OFF < Line 16: │ OFF < Line 17: │ OFF < Line 18: │ OFF < Line 19: ┴ OFF < Line 20: Node #16 2 < Line 21: DesqView Window type [defined 1,2] See WINDOWS.DOC 1 < Line 22: 1=DISPLAY MONEY, 2=DISPLAY CREDITS 10 < Line 23: Minimum TIME the user must have to access the Game Server. 9600 < Line 24: Minimum BAUD supported. 9600 is slowest supported. .10 < Line 25: Minimum CREDIT to force the user is back to the BBS. 1 < Line 26: 1=STOP time , 0=TIME counts down normal. ┌─────────────────────────────────────────────────────────────────────────────┐ │▒▒▒▒▒ NOTE: ALL FIELDS *MUST* HAVE EITHER THE NAME OR NUMBERS IN THEM ▒▒▒▒▒▒▒│ └─────────────────────────────────────────────────────────────────────────────┘