@X08(@X0FSLAM ENTER@X08)
bounce
1
80
1
23
2
1
3
-----------------------------Yet another ViG! PPE-----------------------------
Line 1: Text for the prompt. You can use @ color codes, but don't try to use
any @ macros since they will expand in size and screw things up.
Line 2: BOUNCE or RANDOM. The two types of prompts, bounce makes it bounce,
random makes it appear randomly. Duh. :)
For the next few lines, when i say "len(line1)", i mean the # of characters
in your prompt (line 1), not counting the 4 characters for each @ color code.
Line 3: X Low limit. This is the "left wall" for the prompt to bounce off
of. Range: 1 to 80-len(line1)
Line 4: X High limit. This is the "right wall" for the prompt to bounce off
of. Range: len(line1) to 80
Line 5: Y Low limit. This is the "top wall" for the prompt to bounce off
of. Range: 1 to 23
Line 6: Y High limit. This is the "bottom wall" for the prompt to bounce off
of. Range: 1 to 23
Line 7: X Factor. This is the amount of characters the prompt will move at
one time to the left or right. Range: 0 to ?
Line 8: Y Factor. This is the amount of lines the prompt will move at one
time up or down. Range: 0 to ?
Line 9: Delay. This is the length of time in 1/18th's of a second the prompt
will remain stationary before moving to the next position.
NOTE that there is no checking done to verify that your coordinates are
within the given limits, so if they are not be prepared for some VERY
unpredictable results. :)