#VRML V1.0 ascii
Separator {
# Options: ON OFF AUTO
renderCulling AUTO
OUTPUT_TO Stars.wrl
DEF BackgroundColor Info {
string ".1 .2 .7"
}
PerspectiveCamera {
position 0 100 300
orientation =PointAt(0,10,0)
focalDistance 1000
heightAngle 45'deg
}
DECLARE stars:point 1000
Separator {
Material {
diffuseColor =Color("white")
}
DEF stars Coordinate3 {
point [] # MFVec3f
}
PointSet {
startIndex 0
numPoints -1
}
# Create a star field on the upper half of a sphere
DEF loop LOOP {
fields [ SFFloat start, SFFloat end, SFFloat step, SFFloat position,
SFFloat phi, SFFloat theata ]
start 1
end 1000
step 1
SET loop:theata rand()*2*pi()
SET loop:phi rand()*pi()
APPEND stars:point (10000*cos(theata)*sin(phi),10000*sin(theata)*sin(phi),10000*cos(phi))
}
}
Material {
diffuseColor =Color("gray")
}
Separator {
Translation {
translation 0 -10 0
}
Cylinder {
parts ALL
radius 200
height 20
}
}
Material {
diffuseColor =Color("darkgray")
}
# Create a ring of blocks
LOOP {
fields [ SFFloat start, SFFloat end, SFFloat step, SFFloat position,
SFFloat radius, SFFloat size ]
start 0
end 360'deg
step 30'deg
radius 100
size radius*atan(step/2)
Separator {
# Options: ON OFF AUTO
renderCulling AUTO
Transform {
translation radius*cos(position) stone:height/2 radius*sin(position)
rotation 0 1 0 -position
}
DEF stone Cube {
width size/2
height 2*size
depth size
}
}
}
}