Metropoli BBS
VIEWER: grid3d.wrl MODE: TEXT (ASCII)
#VRML V1.0 ascii

#Generated by VRMLExpress from grid3D.vxr

Separator {
	renderCulling AUTO

	PerspectiveCamera {
		position 25 25 25
		orientation -0.707107  0.707107  0  0.955317
		focalDistance 20
		heightAngle 0.7854
	}

	DEF BackgroundColor Info {
		string ".1 .5 .7"
	}

	Material {
		ambientColor 0.2 0.2 0.2
		diffuseColor 1 1 1
		specularColor 0 0 0
		emissiveColor 0 0 0
		shininess 0.2
		transparency 0
	}

	DEF gridDataXZ Coordinate3 {
		point [ 0 0 0,
			10 0 0,
			0 0 0,
			0 0 10,
			0 0 1,
			10 0 1,
			1 0 0,
			1 0 10,
			0 0 2,
			10 0 2,
			2 0 0,
			2 0 10,
			0 0 3,
			10 0 3,
			3 0 0,
			3 0 10,
			0 0 4,
			10 0 4,
			4 0 0,
			4 0 10,
			0 0 5,
			10 0 5,
			5 0 0,
			5 0 10,
			0 0 6,
			10 0 6,
			6 0 0,
			6 0 10,
			0 0 7,
			10 0 7,
			7 0 0,
			7 0 10,
			0 0 8,
			10 0 8,
			8 0 0,
			8 0 10,
			0 0 9,
			10 0 9,
			9 0 0,
			9 0 10,
			0 0 10,
			10 0 10,
			10 0 0,
			10 0 10 ]
	}

	DEF gridXZ IndexedLineSet {
		coordIndex [ 0, 1, -1, 2, 3, -1, 4, 5, -1, 6,
			 7, -1, 8, 9, -1, 10, 11, -1, 12, 13,
			 -1, 14, 15, -1, 16, 17, -1, 18, 19, -1,
			 20, 21, -1, 22, 23, -1, 24, 25, -1, 26,
			 27, -1, 28, 29, -1, 30, 31, -1, 32, 33,
			 -1, 34, 35, -1, 36, 37, -1, 38, 39, -1,
			 40, 41, -1, 42, 43, -1 ]
		materialIndex -1
		normalIndex -1
		textureCoordIndex -1
	}

	Material {
		ambientColor 0.2 0.2 0.2
		diffuseColor 1 1 1
		specularColor 0 0 0
		emissiveColor 0 0 0
		shininess 0.2
		transparency 0
	}

	DEF gridDataXY Coordinate3 {
		point [ 0 0 0,
			10 0 0,
			0 0 0,
			0 10 0,
			0 1 0,
			10 1 0,
			1 0 0,
			1 10 0,
			0 2 0,
			10 2 0,
			2 0 0,
			2 10 0,
			0 3 0,
			10 3 0,
			3 0 0,
			3 10 0,
			0 4 0,
			10 4 0,
			4 0 0,
			4 10 0,
			0 5 0,
			10 5 0,
			5 0 0,
			5 10 0,
			0 6 0,
			10 6 0,
			6 0 0,
			6 10 0,
			0 7 0,
			10 7 0,
			7 0 0,
			7 10 0,
			0 8 0,
			10 8 0,
			8 0 0,
			8 10 0,
			0 9 0,
			10 9 0,
			9 0 0,
			9 10 0,
			0 10 0,
			10 10 0,
			10 0 0,
			10 10 0 ]
	}

	DEF gridXY IndexedLineSet {
		coordIndex [ 0, 1, -1, 2, 3, -1, 4, 5, -1, 6,
			 7, -1, 8, 9, -1, 10, 11, -1, 12, 13,
			 -1, 14, 15, -1, 16, 17, -1, 18, 19, -1,
			 20, 21, -1, 22, 23, -1, 24, 25, -1, 26,
			 27, -1, 28, 29, -1, 30, 31, -1, 32, 33,
			 -1, 34, 35, -1, 36, 37, -1, 38, 39, -1,
			 40, 41, -1, 42, 43, -1 ]
		materialIndex -1
		normalIndex -1
		textureCoordIndex -1
	}

	Material {
		ambientColor 0.2 0.2 0.2
		diffuseColor 1 1 1
		specularColor 0 0 0
		emissiveColor 0 0 0
		shininess 0.2
		transparency 0
	}

	DEF gridDataYZ Coordinate3 {
		point [ 0 0 0,
			0 0 10,
			0 0 0,
			0 10 0,
			0 1 0,
			0 1 10,
			0 0 1,
			0 10 1,
			0 2 0,
			0 2 10,
			0 0 2,
			0 10 2,
			0 3 0,
			0 3 10,
			0 0 3,
			0 10 3,
			0 4 0,
			0 4 10,
			0 0 4,
			0 10 4,
			0 5 0,
			0 5 10,
			0 0 5,
			0 10 5,
			0 6 0,
			0 6 10,
			0 0 6,
			0 10 6,
			0 7 0,
			0 7 10,
			0 0 7,
			0 10 7,
			0 8 0,
			0 8 10,
			0 0 8,
			0 10 8,
			0 9 0,
			0 9 10,
			0 0 9,
			0 10 9,
			0 10 0,
			0 10 10,
			0 0 10,
			0 10 10 ]
	}

	DEF gridYZ IndexedLineSet {
		coordIndex [ 0, 1, -1, 2, 3, -1, 4, 5, -1, 6,
			 7, -1, 8, 9, -1, 10, 11, -1, 12, 13,
			 -1, 14, 15, -1, 16, 17, -1, 18, 19, -1,
			 20, 21, -1, 22, 23, -1, 24, 25, -1, 26,
			 27, -1, 28, 29, -1, 30, 31, -1, 32, 33,
			 -1, 34, 35, -1, 36, 37, -1, 38, 39, -1,
			 40, 41, -1, 42, 43, -1 ]
		materialIndex -1
		normalIndex -1
		textureCoordIndex -1
	}

}

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