/*
==============================================================================
WordUp Graphics Toolkit Version 5.0
Demonstration Program 21
Shows off some special FX using wvertres.
*** PROJECT ***
This program requires the file WGT5_WC.LIB to be linked.
*** DATA FILES ***
Make sure that WGT1.PCX, and WGT2.PCX are in your executable dir.
WATCOM C++ VERSION
==============================================================================
*/
#include <conio.h>
#include <stdio.h>
#include <wgt5.h>
void crush (block, block, short);
block screen1, screen2; /* two virtual screens */
short oldmode;
short y, s;
color palette[256];
void main (void)
{
if ( !vgadetected () )
{
printf ("Error - VGA card required for any WGT program.\n");
exit (0);
}
printf ("WGT Example #21\n\n");
printf ("This program will repeatedly crush two screens until a key is pressed.\n");
printf ("\n\nPress any key to continue.\n");
getch ();
oldmode = wgetmode ();
vga256 ();
screen1 = wloadpcx ("wgt1.pcx", palette);
screen2 = wloadpcx ("wgt2.pcx", palette);
wsetpalette (0, 255, palette);
wputblock (0, 0, screen1, 0);
do {
crush (screen1, screen2, 5);
crush (screen2, screen1, 5);
} while (!kbhit ());
wfreeblock (screen1); /* remember to free that memory */
wfreeblock (screen2);
wsetmode (oldmode);
}
void crush (block b1, block b2, short dir)
{
short q, w, e;
for (q = 199; q >= 0; q -= dir)
{
wretrace ();
wvertres (0, 0, q, b1);
wvertres (0, q, 199, b2);
}
}