/****************************************************************************
* vlbuffer.h
*
* This module contains all defines, typedefs, and prototypes for VLBUFFER.C.
*
* from Persistence of Vision(tm) Ray Tracer
* Copyright 1996 Persistence of Vision Team
*---------------------------------------------------------------------------
* NOTICE: This source code file is provided so that users may experiment
* with enhancements to POV-Ray and to port the software to platforms other
* than those supported by the POV-Ray Team. There are strict rules under
* which you are permitted to use this file. The rules are in the file
* named POVLEGAL.DOC which should be distributed with this file. If
* POVLEGAL.DOC is not available or for more info please contact the POV-Ray
* Team Coordinator by leaving a message in CompuServe's Graphics Developer's
* Forum. The latest version of POV-Ray may be found there as well.
*
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*
*****************************************************************************/
#ifndef VLBUFFER_H
#define VLBUFFER_H
#include "bbox.h"
/*****************************************************************************
* Global preprocessor defines
******************************************************************************/
/* flag to mark a node as pruned */
#define PRUNE_CHECK 128
#define PRUNE_TEMPORARY 128
/* Define minimum and maximum values for buffer coordinates. */
#define MIN_BUFFER_ENTRY -32000
#define MAX_BUFFER_ENTRY 32000
/* Define maximum number of clippoints. */
#define MAX_CLIP_POINTS 20
/* Define all six coordinate axes. */
#define XaxisP 0
#define XaxisM 1
#define YaxisP 2
#define YaxisM 3
#define ZaxisP 4
#define ZaxisM 5
/*****************************************************************************
* Global typedefs
******************************************************************************/
typedef struct Project_Struct PROJECT;
typedef struct Project_Tree_Node_Struct PROJECT_TREE_NODE;
typedef struct Project_Tree_Leaf_Struct PROJECT_TREE_LEAF;
typedef struct Project_Queue_Struct PROJECT_QUEUE;
struct Project_Struct
{
int x1, y1, x2, y2;
};
/*
* The following structure represent the bounding box hierarchy in 2d space.
* Because is_leaf, Object and Project are the first elements in both
* structures they can be accessed without knowing at which structure
* a pointer is pointing.
*/
struct Project_Tree_Node_Struct
{
unsigned short is_leaf;
BBOX_TREE *Node;
PROJECT Project;
unsigned short Entries;
PROJECT_TREE_NODE **Entry;
};
struct Project_Tree_Leaf_Struct
{
unsigned short is_leaf;
BBOX_TREE *Node;
PROJECT Project;
};
struct Project_Queue_Struct
{
unsigned QSize;
unsigned Max_QSize;
PROJECT_TREE_NODE **Queue;
};
/*****************************************************************************
* Global variables
******************************************************************************/
extern PROJECT_QUEUE *Node_Queue;
extern PRIORITY_QUEUE *VLBuffer_Queue;
/*****************************************************************************
* Global functions
******************************************************************************/
void Clip_Polygon PARAMS((VECTOR *Points, int *PointCnt, VECTOR VX1, VECTOR VX2,
VECTOR VY1, VECTOR VY2, DBL DX1, DBL DX2, DBL DY1, DBL DY2));
void Initialize_VLBuffer_Code PARAMS((void));
void Reinitialize_VLBuffer_Code PARAMS((void));
void Deinitialize_VLBuffer_Code PARAMS((void));
void Destroy_Project_Tree PARAMS((PROJECT_TREE_NODE *Node));
#endif