/****************************************************************************
* triangle.h
*
* This module contains all defines, typedefs, and prototypes for TRIANGLE.C.
*
* from Persistence of Vision(tm) Ray Tracer
* Copyright 1996 Persistence of Vision Team
*---------------------------------------------------------------------------
* NOTICE: This source code file is provided so that users may experiment
* with enhancements to POV-Ray and to port the software to platforms other
* than those supported by the POV-Ray Team. There are strict rules under
* which you are permitted to use this file. The rules are in the file
* named POVLEGAL.DOC which should be distributed with this file. If
* POVLEGAL.DOC is not available or for more info please contact the POV-Ray
* Team Coordinator by leaving a message in CompuServe's Graphics Developer's
* Forum. The latest version of POV-Ray may be found there as well.
*
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*
*****************************************************************************/
#ifndef TRIANGLE_H
#define TRIANGLE_H
/*****************************************************************************
* Global preprocessor defines
******************************************************************************/
#define TRIANGLE_OBJECT (PATCH_OBJECT)
#define SMOOTH_TRIANGLE_OBJECT (PATCH_OBJECT+DOUBLE_ILLUMINATE)
/*****************************************************************************
* Global typedefs
******************************************************************************/
typedef struct Triangle_Struct TRIANGLE;
typedef struct Smooth_Triangle_Struct SMOOTH_TRIANGLE;
struct Triangle_Struct
{
OBJECT_FIELDS
VECTOR Normal_Vector;
DBL Distance;
unsigned int Dominant_Axis:2;
unsigned int vAxis:2; /* used only for smooth triangles */
VECTOR P1, P2, P3;
};
struct Smooth_Triangle_Struct
{
OBJECT_FIELDS
VECTOR Normal_Vector;
DBL Distance;
unsigned int Dominant_Axis:2;
unsigned int vAxis:2; /* used only for smooth triangles */
VECTOR P1, P2, P3;
VECTOR N1, N2, N3, Perp;
};
/*****************************************************************************
* Global variables
******************************************************************************/
extern METHODS Triangle_Methods;
extern METHODS Smooth_Triangle_Methods;
/*****************************************************************************
* Global functions
******************************************************************************/
TRIANGLE *Create_Triangle PARAMS((void));
SMOOTH_TRIANGLE *Create_Smooth_Triangle PARAMS((void));
int Compute_Triangle PARAMS((TRIANGLE *Triangle, int Smooth));
void Compute_Triangle_BBox PARAMS((TRIANGLE *Triangle));
#endif