/****************************************************************************
* discs.c
*
* This module implements the disc primitive.
* This file was written by Alexander Enzmann. He wrote the code for
* discs and generously provided us these enhancements.
*
* from Persistence of Vision(tm) Ray Tracer
* Copyright 1996 Persistence of Vision Team
*---------------------------------------------------------------------------
* NOTICE: This source code file is provided so that users may experiment
* with enhancements to POV-Ray and to port the software to platforms other
* than those supported by the POV-Ray Team. There are strict rules under
* which you are permitted to use this file. The rules are in the file
* named POVLEGAL.DOC which should be distributed with this file. If
* POVLEGAL.DOC is not available or for more info please contact the POV-Ray
* Team Coordinator by leaving a message in CompuServe's Graphics Developer's
* Forum. The latest version of POV-Ray may be found there as well.
*
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*
*****************************************************************************/
#include "frame.h"
#include "povray.h"
#include "vector.h"
#include "povproto.h"
#include "bbox.h"
#include "discs.h"
#include "matrices.h"
#include "objects.h"
/*****************************************************************************
* Local preprocessor defines
******************************************************************************/
/*****************************************************************************
* Static functions
******************************************************************************/
static int Intersect_Disc PARAMS((RAY *Ray, DISC *Disc, DBL *Depth));
static int All_Disc_Intersections PARAMS((OBJECT *Object, RAY *Ray, ISTACK *Depth_Stack));
static int Inside_Disc PARAMS((VECTOR point, OBJECT *Object));
static void Disc_Normal PARAMS((VECTOR Result, OBJECT *Object, INTERSECTION *Inter));
static void *Copy_Disc PARAMS((OBJECT *Object));
static void Translate_Disc PARAMS((OBJECT *Object, VECTOR Vector, TRANSFORM *Trans));
static void Rotate_Disc PARAMS((OBJECT *Object, VECTOR Vector, TRANSFORM *Trans));
static void Scale_Disc PARAMS((OBJECT *Object, VECTOR Vector, TRANSFORM *Trans));
static void Transform_Disc PARAMS((OBJECT *Object, TRANSFORM *Trans));
static void Invert_Disc PARAMS((OBJECT *Object));
static void Destroy_Disc PARAMS((OBJECT *Object));
static void Compute_Disc_BBox PARAMS((DISC *Disc));
/*****************************************************************************
* Local variables
******************************************************************************/
static METHODS Disc_Methods =
{
All_Disc_Intersections,
Inside_Disc, Disc_Normal,
Copy_Disc, Translate_Disc, Rotate_Disc, Scale_Disc, Transform_Disc,
Invert_Disc, Destroy_Disc
};
/*****************************************************************************
*
* FUNCTION
*
* All_Disc_Intersections
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static int All_Disc_Intersections (Object, Ray, Depth_Stack)
OBJECT *Object;
RAY *Ray;
ISTACK *Depth_Stack;
{
int Intersection_Found;
DBL Depth;
VECTOR IPoint;
Intersection_Found = FALSE;
if (Intersect_Disc (Ray, (DISC *)Object, &Depth))
{
VEvaluateRay(IPoint, Ray->Initial, Depth, Ray->Direction);
if (Point_In_Clip (IPoint, Object->Clip))
{
push_entry(Depth,IPoint,Object,Depth_Stack);
Intersection_Found = TRUE;
}
}
return (Intersection_Found);
}
/*****************************************************************************
*
* FUNCTION
*
* Intersect_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static int Intersect_Disc (Ray, disc, Depth)
RAY *Ray;
DISC *disc;
DBL *Depth;
{
DBL t, u, v, r2, len;
VECTOR P, D;
Increase_Counter(stats[Ray_Disc_Tests]);
/* Transform the point into the discs space */
MInvTransPoint(P, Ray->Initial, disc->Trans);
MInvTransDirection(D, Ray->Direction, disc->Trans);
VLength(len, D);
VInverseScaleEq(D, len);
if (fabs(D[Z]) > EPSILON)
{
t = -P[Z] / D[Z];
if (t >= 0.0)
{
u = P[X] + t * D[X];
v = P[Y] + t * D[Y];
r2 = Sqr(u) + Sqr(v);
if ((r2 >= disc->iradius2) && (r2 <= disc->oradius2))
{
*Depth = t / len;
if ((*Depth > Small_Tolerance) && (*Depth < Max_Distance))
{
Increase_Counter(stats[Ray_Disc_Tests_Succeeded]);
return (TRUE);
}
}
}
}
return (FALSE);
}
/*****************************************************************************
*
* FUNCTION
*
* Inside_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static int Inside_Disc (IPoint, Object)
VECTOR IPoint;
OBJECT *Object;
{
VECTOR New_Point;
DISC *disc = (DISC *) Object;
/* Transform the point into the discs space */
MInvTransPoint(New_Point, IPoint, disc->Trans);
if (New_Point[Z] >= 0.0)
{
/* We are outside. */
return (Test_Flag(disc, INVERTED_FLAG));
}
else
{
/* We are inside. */
return (!Test_Flag(disc, INVERTED_FLAG));
}
}
/*****************************************************************************
*
* FUNCTION
*
* Disc_Normal
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static void Disc_Normal (Result, Object, Inter)
OBJECT *Object;
VECTOR Result;
INTERSECTION *Inter;
{
Assign_Vector(Result, ((DISC *)Object)->normal);
}
/*****************************************************************************
*
* FUNCTION
*
* Translate_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static void Translate_Disc (Object, Vector, Trans)
OBJECT *Object;
VECTOR Vector;
TRANSFORM *Trans;
{
Transform_Disc(Object, Trans);
}
/*****************************************************************************
*
* FUNCTION
*
* Rotate_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static void Rotate_Disc(Object, Vector, Trans)
OBJECT *Object;
VECTOR Vector;
TRANSFORM *Trans;
{
MTransNormal(((DISC *)Object)->normal, ((DISC *)Object)->normal, Trans);
Transform_Disc(Object, Trans);
}
/*****************************************************************************
*
* FUNCTION
*
* Scale_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static void Scale_Disc(Object, Vector, Trans)
OBJECT *Object;
VECTOR Vector;
TRANSFORM *Trans;
{
MTransNormal(((DISC *)Object)->normal, ((DISC *)Object)->normal, Trans);
VNormalize(((DISC *)Object)->normal, ((DISC *)Object)->normal);
Transform_Disc(Object, Trans);
}
/*****************************************************************************
*
* FUNCTION
*
* Invert_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static void Invert_Disc (Object)
OBJECT *Object;
{
Invert_Flag(Object, INVERTED_FLAG);
}
/*****************************************************************************
*
* FUNCTION
*
* Transform_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static void Transform_Disc (Object, Trans)
OBJECT *Object;
TRANSFORM *Trans;
{
DISC *Disc = (DISC *)Object;
Compose_Transforms(Disc->Trans, Trans);
/* Recalculate the bounds */
Compute_Disc_BBox(Disc);
}
/*****************************************************************************
*
* FUNCTION
*
* Create_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
DISC *Create_Disc ()
{
DISC *New;
New = (DISC *)POV_MALLOC(sizeof (DISC), "disc");
INIT_OBJECT_FIELDS(New, DISC_OBJECT, &Disc_Methods)
Make_Vector (New->center, 0.0, 0.0, 0.0);
Make_Vector (New->normal, 0.0, 0.0, 1.0);
New->iradius2 = 0.0;
New->oradius2 = 1.0;
New->d = 0.0;
New->Trans = Create_Transform();
/* Default bounds */
Make_BBox(New->BBox, -1.0, -1.0, -Small_Tolerance, 2.0, 2.0, 2.0 * Small_Tolerance);
return (New);
}
/*****************************************************************************
*
* FUNCTION
*
* Copy_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* Sep 1994 : Fixed memory leakage [DB]
*
******************************************************************************/
static void *Copy_Disc (Object)
OBJECT *Object;
{
DISC *New;
New = Create_Disc();
/* Get rid of the transformation created in Create_Disc(). */
Destroy_Transform(New->Trans);
/* Copy disc. */
*New = *((DISC *) Object);
New->Trans = Copy_Transform(((DISC *)Object)->Trans);
return (New);
}
/*****************************************************************************
*
* FUNCTION
*
* Destroy_Disc
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Alexander Enzmann
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
static void Destroy_Disc (Object)
OBJECT *Object;
{
Destroy_Transform(((DISC *)Object)->Trans);
POV_FREE (Object);
}
/*****************************************************************************
*
* FUNCTION
*
* Compute_Disc
*
* INPUT
*
* Disc - Disc
*
* OUTPUT
*
* Disc
*
* RETURNS
*
* AUTHOR
*
* Dieter Bayer
*
* DESCRIPTION
*
* Calculate the transformation that scales, rotates, and translates
* the disc to the desired location and orientation.
*
* CHANGES
*
* Aug 1994 : Creation.
*
******************************************************************************/
void Compute_Disc(Disc)
DISC *Disc;
{
Compute_Coordinate_Transform(Disc->Trans, Disc->center, Disc->normal, 1.0, 1.0);
Compute_Disc_BBox(Disc);
}
/*****************************************************************************
*
* FUNCTION
*
* Compute_Disc_BBox
*
* INPUT
*
* Disc - Disc
*
* OUTPUT
*
* Disc
*
* RETURNS
*
* AUTHOR
*
* Dieter Bayer
*
* DESCRIPTION
*
* Calculate the bounding box of a disc.
*
* CHANGES
*
* Aug 1994 : Creation.
*
******************************************************************************/
static void Compute_Disc_BBox(Disc)
DISC *Disc;
{
DBL rad;
rad = sqrt(Disc->oradius2);
Make_BBox(Disc->BBox, -rad, -rad, -Small_Tolerance, 2.0*rad, 2.0*rad, 2.0*Small_Tolerance);
Recompute_BBox(&Disc->BBox, Disc->Trans);
}