Metropoli BBS
VIEWER: bbox.h MODE: TEXT (ASCII)
/****************************************************************************
*                   bbox.h
*
*  This module contains all defines, typedefs, and prototypes for BBOX.C.
*
*  from Persistence of Vision(tm) Ray Tracer
*  Copyright 1996 Persistence of Vision Team
*---------------------------------------------------------------------------
*  NOTICE: This source code file is provided so that users may experiment
*  with enhancements to POV-Ray and to port the software to platforms other
*  than those supported by the POV-Ray Team.  There are strict rules under
*  which you are permitted to use this file.  The rules are in the file
*  named POVLEGAL.DOC which should be distributed with this file. If
*  POVLEGAL.DOC is not available or for more info please contact the POV-Ray
*  Team Coordinator by leaving a message in CompuServe's Graphics Developer's
*  Forum.  The latest version of POV-Ray may be found there as well.
*
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*
*****************************************************************************/

/* NOTE: FRAME.H contains other bound stuff. */

#ifndef BBOX_H
#define BBOX_H



/*****************************************************************************
* Global preprocessor defines
******************************************************************************/

/* Generate additional bbox statistics. */

#define BBOX_EXTRA_STATS 1


/*****************************************************************************
* Global typedefs
******************************************************************************/

typedef int VECTORI[3];
typedef struct BBox_Tree_Struct BBOX_TREE;
typedef struct Rayinfo_Struct RAYINFO;
typedef struct Qelem_Struct QELEM;
typedef struct Priority_Queue_Struct PRIORITY_QUEUE;

struct BBox_Tree_Struct
{
  short Infinite;   /* Flag if node is infinite            */
  short Entries;    /* Number of sub-nodes in this node    */
  BBOX BBox;        /* Bounding box of this node           */
  BBOX_TREE **Node; /* If node: children; if leaf: element */
};

struct Rayinfo_Struct
{
  VECTOR slab_num;
  VECTOR slab_den;
  VECTORI nonzero;
  VECTORI positive;
};

struct Qelem_Struct
{
  DBL Depth;
  BBOX_TREE *Node;
};

struct Priority_Queue_Struct
{
  unsigned QSize;
  unsigned Max_QSize;
  QELEM *Queue;
};



/*****************************************************************************
* Global variables
******************************************************************************/

extern BBOX_TREE *Root_Object;



/*****************************************************************************
* Global functions
******************************************************************************/

void Initialize_BBox_Code PARAMS((void));
void Deinitialize_BBox_Code PARAMS((void));
void Build_Bounding_Slabs PARAMS((BBOX_TREE **Root));
void Destroy_Bounding_Slabs PARAMS((void));
void Recompute_BBox PARAMS((BBOX *bbox, TRANSFORM *trans));
void Recompute_Inverse_BBox PARAMS((BBOX *bbox, TRANSFORM *trans));
int  Intersect_BBox_Tree PARAMS((BBOX_TREE *Root, RAY *ray, INTERSECTION *Best_Intersection, OBJECT **Best_Object));
void Check_And_Enqueue PARAMS((PRIORITY_QUEUE *Queue, BBOX_TREE *Node, BBOX *BBox, RAYINFO *rayinfo));
void Priority_Queue_Delete PARAMS((PRIORITY_QUEUE *Queue, DBL *key, BBOX_TREE **Node));
void Build_BBox_Tree PARAMS((BBOX_TREE **Root, long nFinites, BBOX_TREE **Finite, long nInfinite, BBOX_TREE **Infinite));
void Destroy_BBox_Tree PARAMS((BBOX_TREE *Node));
void Create_Rayinfo PARAMS((RAY *Ray, RAYINFO *rayinfo));

PRIORITY_QUEUE *Create_Priority_Queue PARAMS((unsigned QSize));
void Destroy_Priority_Queue PARAMS((PRIORITY_QUEUE *Queue));



#endif
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