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_GRAPHICS PROGRAMMING COLUMN_
by Michael Abrash


[LISTING ONE]

; Mode X (320x240, 256 colors) mode set routine. Works on all VGAs.
; C near-callable as:
;       void Set320x240Mode(void);
; Tested with TASM 2.0.
; Modified from public-domain mode set code by John Bridges.

SC_INDEX equ    03c4h   ;Sequence Controller Index
CRTC_INDEX equ  03d4h   ;CRT Controller Index
MISC_OUTPUT equ 03c2h   ;Miscellaneous Output register
SCREEN_SEG equ  0a000h  ;segment of display memory in mode X

        .model  small
        .data
; Index/data pairs for CRT Controller registers that differ between
; mode 13h and mode X.
CRTParms label  word
        dw      00d06h  ;vertical total
        dw      03e07h  ;overflow (bit 8 of vertical counts)
        dw      04109h  ;cell height (2 to double-scan)
        dw      0ea10h  ;v sync start
        dw      0ac11h  ;v sync end and protect cr0-cr7
        dw      0df12h  ;vertical displayed
        dw      00014h  ;turn off dword mode
        dw      0e715h  ;v blank start
        dw      00616h  ;v blank end
        dw      0e317h  ;turn on byte mode
CRT_PARM_LENGTH equ     (($-CRTParms)/2)

        .code
        public  _Set320x240Mode
_Set320x240Mode proc    near
        push    bp      ;preserve caller's stack frame
        push    si      ;preserve C register vars
        push    di      ; (don't count on BIOS preserving anything)

        mov     ax,13h  ;let the BIOS set standard 256-color
        int     10h     ; mode (320x200 linear)

        mov     dx,SC_INDEX
        mov     ax,0604h
        out     dx,ax   ;disable chain4 mode
        mov     ax,0100h
        out     dx,ax   ;synchronous reset while switching clocks

        mov     dx,MISC_OUTPUT
        mov     al,0e7h
        out     dx,al   ;select 28 MHz dot clock & 60 Hz scanning rate

        mov     dx,SC_INDEX
        mov     ax,0300h
        out     dx,ax   ;undo reset (restart sequencer)

        mov     dx,CRTC_INDEX ;reprogram the CRT Controller
        mov     al,11h  ;VSync End reg contains register write
        out     dx,al   ; protect bit
        inc     dx      ;CRT Controller Data register
        in      al,dx   ;get current VSync End register setting
        and     al,7fh  ;remove write protect on various
        out     dx,al   ; CRTC registers
        dec     dx      ;CRT Controller Index
        cld
        mov     si,offset CRTParms ;point to CRT parameter table
        mov     cx,CRT_PARM_LENGTH ;# of table entries
SetCRTParmsLoop:
        lodsw           ;get the next CRT Index/Data pair
        out     dx,ax   ;set the next CRT Index/Data pair
        loop    SetCRTParmsLoop

        mov     dx,SC_INDEX
        mov     ax,0f02h
        out     dx,ax   ;enable writes to all four planes
        mov     ax,SCREEN_SEG ;now clear all display memory, 8 pixels
        mov     es,ax         ; at a time
        sub     di,di   ;point ES:DI to display memory
        sub     ax,ax   ;clear to zero-value pixels
        mov     cx,8000h ;# of words in display memory
        rep     stosw   ;clear all of display memory

        pop     di      ;restore C register vars
        pop     si
        pop     bp      ;restore caller's stack frame
        ret
_Set320x240Mode endp
        end



[LISTING TWO]

; Mode X (320x240, 256 colors) write pixel routine. Works on all VGAs.
; No clipping is performed.
; C near-callable as:
;    void WritePixelX(int X, int Y, unsigned int PageBase, int Color);

SC_INDEX equ    03c4h   ;Sequence Controller Index
MAP_MASK equ    02h     ;index in SC of Map Mask register
SCREEN_SEG equ  0a000h  ;segment of display memory in mode X
SCREEN_WIDTH equ 80     ;width of screen in bytes from one scan line
                        ; to the next

parms   struc
        dw      2 dup (?) ;pushed BP and return address
X       dw      ?       ;X coordinate of pixel to draw
Y       dw      ?       ;Y coordinate of pixel to draw
PageBase dw     ?       ;base offset in display memory of page in
                        ; which to draw pixel
Color   dw      ?       ;color in which to draw pixel
parms   ends

        .model  small
        .code
        public  _WritePixelX
_WritePixelX    proc    near
        push    bp      ;preserve caller's stack frame
        mov     bp,sp   ;point to local stack frame

        mov     ax,SCREEN_WIDTH
        mul     [bp+Y]  ;offset of pixel's scan line in page
        mov     bx,[bp+X]
        shr     bx,1
        shr     bx,1    ;X/4 = offset of pixel in scan line
        add     bx,ax   ;offset of pixel in page
        add     bx,[bp+PageBase] ;offset of pixel in display memory
        mov     ax,SCREEN_SEG
        mov     es,ax   ;point ES:BX to the pixel's address

        mov     cl,byte ptr [bp+X]
        and     cl,011b ;CL = pixel's plane
        mov     ax,0100h + MAP_MASK ;AL = index in SC of Map Mask reg
        shl     ah,cl   ;set only the bit for the pixel's plane to 1
        mov     dx,SC_INDEX ;set the Map Mask to enable only the
        out     dx,ax       ; pixel's plane

        mov     al,byte ptr [bp+Color]
        mov     es:[bx],al ;draw the pixel in the desired color

        pop     bp      ;restore caller's stack frame
        ret
_WritePixelX    endp
        end




[LISTING THREE]

; Mode X (320x240, 256 colors) read pixel routine. Works on all VGAs.
; No clipping is performed.
; C near-callable as:
;    unsigned int ReadPixelX(int X, int Y, unsigned int PageBase);

GC_INDEX equ    03ceh   ;Graphics Controller Index
READ_MAP equ    04h     ;index in GC of the Read Map register
SCREEN_SEG equ  0a000h  ;segment of display memory in mode X
SCREEN_WIDTH equ 80     ;width of screen in bytes from one scan line
                        ; to the next
parms   struc
        dw      2 dup (?) ;pushed BP and return address
X       dw      ?       ;X coordinate of pixel to read
Y       dw      ?       ;Y coordinate of pixel to read
PageBase dw     ?       ;base offset in display memory of page from
                        ; which to read pixel
parms   ends

        .model  small
        .code
        public  _ReadPixelX
_ReadPixelX     proc    near
        push    bp      ;preserve caller's stack frame
        mov     bp,sp   ;point to local stack frame

        mov     ax,SCREEN_WIDTH
        mul     [bp+Y]  ;offset of pixel's scan line in page
        mov     bx,[bp+X]
        shr     bx,1
        shr     bx,1    ;X/4 = offset of pixel in scan line
        add     bx,ax   ;offset of pixel in page
        add     bx,[bp+PageBase] ;offset of pixel in display memory
        mov     ax,SCREEN_SEG
        mov     es,ax   ;point ES:BX to the pixel's address

        mov     ah,byte ptr [bp+X]
        and     ah,011b ;AH = pixel's plane
        mov     al,READ_MAP ;AL = index in GC of the Read Map reg
        mov     dx,GC_INDEX ;set the Read Map to read the pixel's
        out     dx,ax       ; plane

        mov     al,es:[bx] ;read the pixel's color
        sub     ah,ah   ;convert it to an unsigned int

        pop     bp      ;restore caller's stack frame
        ret
_ReadPixelX     endp
        end



[LISTING FOUR]

; Mode X (320x240, 256 colors) rectangle fill routine. Works on all
; VGAs. Uses slow approach that selects the plane explicitly for each
; pixel. Fills up to but not including the column at EndX and the row
; at EndY. No clipping is performed.
; C near-callable as:
;    void FillRectangleX(int StartX, int StartY, int EndX, int EndY,
;       unsigned int PageBase, int Color);

SC_INDEX equ    03c4h   ;Sequence Controller Index
MAP_MASK equ    02h     ;index in SC of Map Mask register
SCREEN_SEG equ  0a000h  ;segment of display memory in mode X
SCREEN_WIDTH equ 80     ;width of screen in bytes from one scan line
                        ; to the next
parms   struc
        dw      2 dup (?) ;pushed BP and return address
StartX  dw      ?       ;X coordinate of upper left corner of rect
StartY  dw      ?       ;Y coordinate of upper left corner of rect
EndX    dw      ?       ;X coordinate of lower right corner of rect
                        ; (the row at EndX is not filled)
EndY    dw      ?       ;Y coordinate of lower right corner of rect
                        ; (the column at EndY is not filled)
PageBase dw     ?       ;base offset in display memory of page in
                        ; which to fill rectangle
Color   dw      ?       ;color in which to draw pixel
parms   ends

        .model  small
        .code
        public  _FillRectangleX
_FillRectangleX proc    near
        push    bp      ;preserve caller's stack frame
        mov     bp,sp   ;point to local stack frame
        push    si      ;preserve caller's register variables
        push    di

        mov     ax,SCREEN_WIDTH
        mul     [bp+StartY] ;offset in page of top rectangle scan line
        mov     di,[bp+StartX]
        shr     di,1
        shr     di,1    ;X/4 = offset of first rectangle pixel in scan
                        ; line
        add     di,ax   ;offset of first rectangle pixel in page
        add     di,[bp+PageBase] ;offset of first rectangle pixel in
                        ; display memory
        mov     ax,SCREEN_SEG
        mov     es,ax   ;point ES:DI to the first rectangle pixel's
                        ; address
        mov     dx,SC_INDEX ;set the Sequence Controller Index to
        mov     al,MAP_MASK ; point to the Map Mask register
        out     dx,al
        inc     dx      ;point DX to the SC Data register
        mov     cl,byte ptr [bp+StartX]
        and     cl,011b ;CL = first rectangle pixel's plane
        mov     al,01h
        shl     al,cl   ;set only the bit for the pixel's plane to 1
        mov     ah,byte ptr [bp+Color] ;color with which to fill
        mov     bx,[bp+EndY]
        sub     bx,[bp+StartY]  ;BX = height of rectangle
        jle     FillDone        ;skip if 0 or negative height
        mov     si,[bp+EndX]
        sub     si,[bp+StartX]  ;CX = width of rectangle
        jle     FillDone        ;skip if 0 or negative width
FillRowsLoop:
        push    ax      ;remember the plane mask for the left edge
        push    di      ;remember the start offset of the scan line
        mov     cx,si   ;set count of pixels in this scan line
FillScanLineLoop:
        out     dx,al   ;set the plane for this pixel
        mov     es:[di],ah ;draw the pixel
        shl     al,1    ;adjust the plane mask for the next pixel's
        and     al,01111b ; bit, modulo 4
        jnz     AddressSet ;advance address if we turned over from
        inc     di      ; plane 3 to plane 0
        mov     al,00001b ;set plane mask bit for plane 0
AddressSet:
        loop    FillScanLineLoop
        pop     di      ;retrieve the start offset of the scan line
        add     di,SCREEN_WIDTH ;point to the start of the next scan
                        ; line of the rectangle
        pop     ax      ;retrieve the plane mask for the left edge
        dec     bx      ;count down scan lines
        jnz     FillRowsLoop
FillDone:
        pop     di      ;restore caller's register variables
        pop     si
        pop     bp      ;restore caller's stack frame
        ret
_FillRectangleX endp
        end




[LISTING FIVE]

; Mode X (320x240, 256 colors) rectangle fill routine. Works on all
; VGAs. Uses medium-speed approach that selects each plane only once
; per rectangle; this results in a fade-in effect for large
; rectangles. Fills up to but not including the column at EndX and the
; row at EndY. No clipping is performed.
; C near-callable as:
;    void FillRectangleX(int StartX, int StartY, int EndX, int EndY,
;       unsigned int PageBase, int Color);

SC_INDEX equ    03c4h   ;Sequence Controller Index
MAP_MASK equ    02h     ;index in SC of Map Mask register
SCREEN_SEG equ  0a000h  ;segment of display memory in mode X
SCREEN_WIDTH equ 80     ;width of screen in bytes from one scan line
                        ; to the next
parms struc
        dw      2 dup (?) ;pushed BP and return address
StartX  dw      ?       ;X coordinate of upper left corner of rect
StartY  dw      ?       ;Y coordinate of upper left corner of rect
EndX    dw      ?       ;X coordinate of lower right corner of rect
                        ; (the row at EndX is not filled)
EndY    dw      ?       ;Y coordinate of lower right corner of rect
                        ; (the column at EndY is not filled)
PageBase dw     ?       ;base offset in display memory of page in
                        ; which to fill rectangle
Color   dw      ?       ;color in which to draw pixel
parms ends

StartOffset equ  -2     ;local storage for start offset of rectangle
Width    equ     -4     ;local storage for address width of rectangle
Height   equ     -6     ;local storage for height of rectangle
PlaneInfo equ    -8     ;local storage for plane # and plane mask
STACK_FRAME_SIZE equ 8

        .model  small
        .code
        public  _FillRectangleX
_FillRectangleX proc    near
        push    bp      ;preserve caller's stack frame
        mov     bp,sp   ;point to local stack frame
        sub     sp,STACK_FRAME_SIZE ;allocate space for local vars
        push    si      ;preserve caller's register variables
        push    di

        cld
        mov     ax,SCREEN_WIDTH
        mul     [bp+StartY] ;offset in page of top rectangle scan line
        mov     di,[bp+StartX]
        shr     di,1
        shr     di,1    ;X/4 = offset of first rectangle pixel in scan
                        ; line
        add     di,ax   ;offset of first rectangle pixel in page
        add     di,[bp+PageBase] ;offset of first rectangle pixel in
                        ; display memory
        mov     ax,SCREEN_SEG
        mov     es,ax   ;point ES:DI to the first rectangle pixel's
        mov     [bp+StartOffset],di ; address
        mov     dx,SC_INDEX ;set the Sequence Controller Index to
        mov     al,MAP_MASK ; point to the Map Mask register
        out     dx,al
        mov     bx,[bp+EndY]
        sub     bx,[bp+StartY]  ;BX = height of rectangle
        jle     FillDone        ;skip if 0 or negative height
        mov     [bp+Height],bx
        mov     dx,[bp+EndX]
        mov     cx,[bp+StartX]
        cmp     dx,cx
        jle     FillDone        ;skip if 0 or negative width
        dec     dx
        and     cx,not 011b
        sub     dx,cx
        shr     dx,1
        shr     dx,1
        inc     dx      ;# of addresses across rectangle to fill
        mov     [bp+Width],dx
        mov     word ptr [bp+PlaneInfo],0001h
                           ;lower byte = plane mask for plane 0,
                           ; upper byte = plane # for plane 0
FillPlanesLoop:
        mov     ax,word ptr [bp+PlaneInfo]
        mov     dx,SC_INDEX+1 ;point DX to the SC Data register
        out     dx,al   ;set the plane for this pixel
        mov     di,[bp+StartOffset] ;point ES:DI to rectangle start
        mov     dx,[bp+Width]
        mov     cl,byte ptr [bp+StartX]
        and     cl,011b ;plane # of first pixel in initial byte
        cmp     ah,cl   ;do we draw this plane in the initial byte?
        jae     InitAddrSet ;yes
        dec     dx      ;no, so skip the initial byte
        jz      FillLoopBottom ;skip this plane if no pixels in it
        inc     di
InitAddrSet:
        mov     cl,byte ptr [bp+EndX]
        dec     cl
        and     cl,011b ;plane # of last pixel in final byte
        cmp     ah,cl   ;do we draw this plane in the final byte?
        jbe     WidthSet ;yes
        dec     dx      ;no, so skip the final byte
        jz      FillLoopBottom ;skip this planes if no pixels in it
WidthSet:
        mov     si,SCREEN_WIDTH
        sub     si,dx   ;distance from end of one scan line to start
                        ; of next
        mov     bx,[bp+Height] ;# of lines to fill
        mov     al,byte ptr [bp+Color] ;color with which to fill
FillRowsLoop:
        mov     cx,dx   ;# of bytes across scan line
        rep     stosb   ;fill the scan line in this plane
        add     di,si   ;point to the start of the next scan
                        ; line of the rectangle
        dec     bx      ;count down scan lines
        jnz     FillRowsLoop
FillLoopBottom:
        mov     ax,word ptr [bp+PlaneInfo]
        shl     al,1    ;set the plane bit to the next plane
        inc     ah      ;increment the plane #
        mov     word ptr [bp+PlaneInfo],ax
        cmp     ah,4    ;have we done all planes?
        jnz     FillPlanesLoop ;continue if any more planes
FillDone:
        pop     di      ;restore caller's register variables
        pop     si
        mov     sp,bp   ;discard storage for local variables
        pop     bp      ;restore caller's stack frame
        ret
_FillRectangleX endp
        end





[LISTING SIX]

; Mode X (320x240, 256 colors) rectangle fill routine. Works on all
; VGAs. Uses fast approach that fans data out to up to four planes at
; once to draw up to four pixels at once. Fills up to but not
; including the column at EndX and the row at EndY. No clipping is
; performed.
; C near-callable as:
;    void FillRectangleX(int StartX, int StartY, int EndX, int EndY,
;       unsigned int PageBase, int Color);

SC_INDEX equ    03c4h   ;Sequence Controller Index
MAP_MASK equ    02h     ;index in SC of Map Mask register
SCREEN_SEG equ  0a000h  ;segment of display memory in mode X
SCREEN_WIDTH equ 80     ;width of screen in bytes from one scan line
                        ; to the next
parms   struc
        dw      2 dup (?) ;pushed BP and return address
StartX  dw      ?       ;X coordinate of upper left corner of rect
StartY  dw      ?       ;Y coordinate of upper left corner of rect
EndX    dw      ?       ;X coordinate of lower right corner of rect
                        ; (the row at EndX is not filled)
EndY    dw      ?       ;Y coordinate of lower right corner of rect
                        ; (the column at EndY is not filled)
PageBase dw     ?       ;base offset in display memory of page in
                        ; which to fill rectangle
Color   dw      ?       ;color in which to draw pixel
parms   ends

        .model  small
        .data
; Plane masks for clipping left and right edges of rectangle.
LeftClipPlaneMask       db      00fh,00eh,00ch,008h
RightClipPlaneMask      db      00fh,001h,003h,007h
        .code
        public  _FillRectangleX
_FillRectangleX proc    near
        push    bp      ;preserve caller's stack frame
        mov     bp,sp   ;point to local stack frame
        push    si      ;preserve caller's register variables
        push    di

        cld
        mov     ax,SCREEN_WIDTH
        mul     [bp+StartY] ;offset in page of top rectangle scan line
        mov     di,[bp+StartX]
        shr     di,1    ;X/4 = offset of first rectangle pixel in scan
        shr     di,1    ; line
        add     di,ax   ;offset of first rectangle pixel in page
        add     di,[bp+PageBase] ;offset of first rectangle pixel in
                        ; display memory
        mov     ax,SCREEN_SEG   ;point ES:DI to the first rectangle
        mov     es,ax           ; pixel's address
        mov     dx,SC_INDEX ;set the Sequence Controller Index to
        mov     al,MAP_MASK ; point to the Map Mask register
        out     dx,al
        inc     dx      ;point DX to the SC Data register
        mov     si,[bp+StartX]
        and     si,0003h                 ;look up left edge plane mask
        mov     bh,LeftClipPlaneMask[si] ; to clip & put in BH
        mov     si,[bp+EndX]
        and     si,0003h                  ;look up right edge plane
        mov     bl,RightClipPlaneMask[si] ; mask to clip & put in BL
        
        mov     cx,[bp+EndX]    ;calculate # of addresses across rect
        mov     si,[bp+StartX]
        cmp     cx,si
        jle     FillDone        ;skip if 0 or negative width
        dec     cx
        and     si,not 011b
        sub     cx,si
        shr     cx,1
        shr     cx,1    ;# of addresses across rectangle to fill - 1
        jnz     MasksSet ;there's more than one byte to draw
        and     bh,bl   ;there's only one byte, so combine the left
                        ; and right edge clip masks
MasksSet:
        mov     si,[bp+EndY]
        sub     si,[bp+StartY]  ;BX = height of rectangle
        jle     FillDone        ;skip if 0 or negative height
        mov     ah,byte ptr [bp+Color] ;color with which to fill
        mov     bp,SCREEN_WIDTH ;stack frame isn't needed any more
        sub     bp,cx   ;distance from end of one scan line to start
        dec     bp      ; of next
FillRowsLoop:
        push    cx      ;remember width in addresses - 1
        mov     al,bh   ;put left-edge clip mask in AL
        out     dx,al   ;set the left-edge plane (clip) mask
        mov     al,ah   ;put color in AL
        stosb           ;draw the left edge
        dec     cx      ;count off left edge byte
        js      FillLoopBottom ;that's the only byte
        jz      DoRightEdge ;there are only two bytes
        mov     al,00fh ;middle addresses are drawn 4 pixels at a pop
        out     dx,al   ;set the middle pixel mask to no clip
        mov     al,ah   ;put color in AL
        rep     stosb   ;draw the middle addresses four pixels apiece
DoRightEdge:
        mov     al,bl   ;put right-edge clip mask in AL
        out     dx,al   ;set the right-edge plane (clip) mask
        mov     al,ah   ;put color in AL
        stosb           ;draw the right edge
FillLoopBottom:
        add     di,bp   ;point to the start of the next scan line of
                        ; the rectangle
        pop     cx      ;retrieve width in addresses - 1
        dec     si      ;count down scan lines
        jnz     FillRowsLoop
FillDone:
        pop     di      ;restore caller's register variables
        pop     si
        pop     bp      ;restore caller's stack frame
        ret
_FillRectangleX endp
        end




[LISTING SEVEN]

/* Program to demonstrate mode X (320x240, 256-colors) rectangle
   fill by drawing adjacent 20x20 rectangles in successive colors from
   0 on up across and down the screen */
#include <conio.h>
#include <dos.h>

void Set320x240Mode(void);
void FillRectangleX(int, int, int, int, unsigned int, int);

void main() {
   int i,j;
   union REGS regset;

   Set320x240Mode();
   FillRectangleX(0,0,320,240,0,0); /* clear the screen to black */
   for (j = 1; j < 220; j += 21) {
      for (i = 1; i < 300; i += 21) {
         FillRectangleX(i, j, i+20, j+20, 0, ((j/21*15)+i/21) & 0xFF);
      }
   }
   getch();
   regset.x.ax = 0x0003;   /* switch back to text mode and done */
   int86(0x10, &regset, &regset);
}




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