M & T Publishing
411 Borel Ave.
San Mateo, CA 94402
ISBN 1-55851-220-9
================================================================
R E A D M E
for
"Programming In Three Dimensions : Ray Tracing And Animation"
by Christopher D. Watkins for M&T Publishing, Inc.
================================================================
ABOUT THIS DISKETTE
This diskette contains a number of files, listed below:
README 52 03-10-92 10:17a <-- program and data files
INSTALL BAT 2233 03-24-92 8:29p <-- batch file for installation
PKUNZIP EXE 23528 03-15-90 1:10a <-- utility to decompress files
BOOKMISC ZIP 130980 03-10-92 8:28a <-- program and data files
SCNSCRPT ZIP 5780 03-10-92 8:31a <-- program and data files
SCNFILES ZIP 3357 03-10-92 8:31a <-- program and data files
3DMODEL ZIP 104113 03-10-92 9:38a <-- program and data files
RTSCRPT ZIP 79760 03-10-92 8:59a <-- program and data files
RTFILES ZIP 71715 03-10-92 9:27a <-- program and data files
RAYTRACE ZIP 127387 03-10-92 9:40a <-- program and data files
ANIMATE ZIP 21856 03-10-92 9:41a <-- program and data files
ANIFILES ZIP 538947 03-10-92 10:22a <-- program and data files
Each file is a compressed archive file that contains the source code
and data files for each of the various parts of the book "Programming
in Three Dimensions: Ray Tracing and Animation", by Christopher
Watkins (M&T Publishing, 1992).
INSTALLATION
The INSTALL.BAT batch file will transfer programs and data files
from the diskette drive to your hard disk. The total disk space
requirements are about 6 megabytes. If you do not have this space on
your hard drive, you can conduct the installation process a
a step at a time, by typing in the DOS commands yourself (explained
further below).
As written, the batch file (and the instructions here) make certain
assumptions about the names of your floppy and hard drives. Your
floppy drive is assumed to be 'A:', your hard drive 'C:'. If these
do NOT correspond to the actual names on your system, you must modify
the batch program to use names that correspond to your system
configuration (for example, B: or D:).
Before you use this diskette, it is a good idea to make a backup copy
of it using the DISKCOPY utility in your DOS directory. As always,
save the original diskette in a safe place in case your copies become
lost or damaged.
To run the installation program, type
A:INSTALL
at the prompt.
MANUAL INSTALLATION
To install the files one section at a time, here are the instructions.
These instructions assume your hard drive is C: and your floppy drive is
A: (if this is not the case, you should make the appropriate changes).
1. First, log onto the root directory of your hard drive by typing
C:
CD \
2. Then make a directory on that drive, by typing
MD ANIMATE
3. Then decompress the files from the floppy drive (for example,
the two sets of animation files), by typing
A:PKUNZIP A:ANIMATE C:\ANIMATE
A:PKUNZIP A:ANIFILES C:\ANIMATE
A GENERAL NOTE ABOUT ROBUSTNESS
The source code files in this diskette are for illustration purposes
only. As such, there is very little "bulletproofing" of the kind
found in commercial programs. For example, many programs do not
check if a particular data file is present before trying to open it.
As a consequence you will get a runtime error if you mistype a
filename.
Also, in the case of abnormal program exit such as this, the VGA
display state may be left in a different mode from the one at time of
program start. You may need to reboot the machine to restore the
original VGA mode (or you can use the MODE BW80 command in DOS to
restore 80-column mode).
If you encounter runtime errors, you can try to determine the cause
by using powerful Turbo Debugger that is bundled with some Borland
language products (and also available separately).
COMPILING PROGRAMS
Because of limited storage space, only the major programs in
the book are present as executable files on this diskette.
Rather, it is assumed you will compile the source code to
create your own EXE files, using the Borland C++ (or Turbo C)
language products from Borland International, Inc (1800 Green
Hills Road, Scotts Valley, CA 95067-0001 Tel: 408-438-8400).
The executables include in the diskette are:
3DMODEL.EXE
DISP.EXE
PROCESS.EXE
RAYTRACE.EXE
ANIMATE.EXE
These are the major programs discussed in the book. Also on the
diskette are many example data files that you can use to run the
programs with. Consult the discussion in the book for how these
programs work and what particular data files they require.
To produce the other programs mentioned in the book, you will
have to compile the source code. The source code has been
tested with Borland C++ Version 3.0. If you do not have the
Borland product, you will have to make some changes in the
source code and in the way you compile.
All the source code files in the diskette come with .DSK and .PRJ
files for the Borland IDE (Interactive Development Environment).
These control files are both vendor-specific and version-specific.
The .PRJ files assume that your Borland compiler is installed
in the C:\BORLANDC directory. If this is not the case, you will
have to change the settings using the Option menu, with the
Directory command.
Alternatively, you can compile the programs using the DOS
command-line interface. Consult your Borland manual for details.
Remember that the files have to be compiled using the Large model.
ADDITIONAL INSTRUCTIONS
(1) Use the ScnScrpt directory for the creation of your .SCN
files, then copy these .SCN files to the 3DModel directory
for modeling. When the .ANI file is created by the 3DModel
program, copy the .ANI file to the Animate directory and
run the Animate program to display it.
(2) Use the RtScrpt directory for the creation of your .RT
files, then copy these .RT files to the Raytrace directory
for ray tracing. When the .ANI file is created by the ray
tracing program, copy the .ANI file to the Animate directory
and run the Animate program to display it.
================================================================
APPENDIX: LIST OF FILES
After the standard installation process has completed you should
have six subdirectories off the \WATKINS directory on your
hard drive, as follows.
1. C:WATKINS\BOOKMISC
2. C:WATKINS\SCNSCRPT
3. C:WATKINS\3DMODEL
4. C:WATKINS\RTSCRPT
5. C:WATKINS\RAYTRACE
6. C:WATKINS\ANIMATE
Listed below are the contents of each of the directories.
1. Directory of C:WATKINS\BOOKMISC
DEFS H 590 08-16-91 1:30a
GLOBALS H 176 12-01-91 12:19a
GRAPHB C 14445 12-01-91 12:20a
GRAPHB H 1705 12-01-91 12:20a
MATHB C 10772 11-04-91 8:34p
MATHB H 2810 11-04-91 6:16p
3DAVR C 6568 12-11-91 1:02p
3DAVR DSK 12661 03-10-92 8:10a
3DAVR PRJ 5107 03-10-92 8:10a
3DIFS C 2506 12-11-91 1:07p
3DIFS DSK 12263 03-10-92 8:10a
3DIFS PRJ 5111 03-10-92 8:10a
CELL1D C 3384 11-08-91 6:49p
CELL1D DSK 17402 03-10-92 8:11a
CELL1D PRJ 5150 03-10-92 8:11a
CELL2D C 4507 11-08-91 7:31p
CELL2D DSK 17532 03-10-92 8:12a
CELL2D PRJ 5148 03-10-92 8:12a
CLOUDS C 3702 12-11-91 8:30p
CLOUDS DSK 17681 03-10-92 8:12a
CLOUDS PRJ 5136 03-10-92 8:12a
LIFECA C 5955 12-11-91 5:44p
LIFECA DSK 17695 03-10-92 8:15a
LIFECA PRJ 5148 03-10-92 8:13a
LIFERULE C 2549 11-08-91 8:09p
LIFERULE DSK 17548 03-10-92 8:14a
LIFERULE PRJ 4780 03-10-92 8:13a
LIFEWRLD C 2788 12-11-91 5:44p
LIFEWRLD DSK 17842 03-10-92 8:14a
LIFEWRLD PRJ 4772 03-10-92 8:14a
ORB3D-3P BAK 5434 08-25-91 11:21p
ORB3D-3P C 5456 03-10-92 8:16a
ORB3D-3P DSK 12147 03-10-92 8:17a
ORB3D-3P PRJ 5099 03-10-92 8:17a
PLANT C 2207 11-08-91 8:37p
PLANT DSK 17762 03-10-92 8:18a
PLANT PRJ 5149 03-10-92 8:17a
RULE1D C 1896 12-11-91 8:25p
RULE1D DSK 16412 03-10-92 8:18a
RULE1D PRJ 4986 03-10-92 8:18a
RULE2D C 2497 11-08-91 7:00p
RULE2D DSK 17437 03-10-92 8:19a
RULE2D PRJ 4778 03-10-92 8:19a
SIER1D C 2231 11-08-91 6:30p
SIER1D DSK 17087 03-10-92 8:19a
SIER1D PRJ 4842 03-10-92 8:19a
SIER2D C 1684 11-08-91 7:17p
SIER2D DSK 17439 03-10-92 8:19a
SIER2D PRJ 4778 03-10-92 8:19a
WORLD1D C 1651 11-08-91 6:38p
WORLD1D DSK 17272 03-10-92 8:20a
WORLD1D PRJ 4781 03-10-92 8:20a
WORLD2D C 1859 12-11-91 6:07p
WORLD2D DSK 17634 03-10-92 8:20a
WORLD2D PRJ 4781 03-10-92 8:20a
55 File(s)
2. Directory of C:WATKINS\SCNSCRPT
DEFS H 590 08-16-91 1:30a
SCNSCR C 24960 03-10-92 8:30a
2 File(s)
3. Directory of C:WATKINS\3DMODEL
SOLOFREV SCN 40068 09-24-91 8:38a
SPHRPLAN SCN 13104 09-23-91 3:07p
SPHRWALL SCN 29033 12-04-91 3:36p
SPINTOR SCN 23777 09-23-91 8:54p
DEFS H 590 08-16-91 1:30a
GLOBALS H 176 12-01-91 12:19a
GRAPHB C 14445 12-01-91 12:20a
GRAPHB H 1705 12-01-91 12:20a
MATHB C 10772 11-04-91 8:34p
MATHB H 2810 11-04-91 6:16p
3DMODEL C 31966 12-04-91 3:35p
3DMODEL DSK 2876 03-10-92 9:38a
3DMODEL PRJ 5200 03-10-92 9:38a
CONEPYRM C 3073 11-23-91 6:50p
CONEPYRM DSK 17881 03-10-92 8:36a
CONEPYRM PRJ 5195 03-10-92 8:35a
CUBE DAT 102 07-22-91 10:55p
CYLINDER C 2836 11-27-91 2:05a
CYLINDER DSK 17881 03-10-92 8:36a
CYLINDER PRJ 5193 03-10-92 8:36a
GRID C 2638 11-27-91 2:28a
GRID DSK 15962 03-10-92 8:36a
GRID PRJ 5191 03-10-92 8:36a
MAKEOBJS C 2107 11-23-91 5:52p
MAKEOBJS DSK 17745 03-10-92 8:37a
MAKEOBJS PRJ 5195 03-10-92 8:37a
MODELSUP H 3351 09-06-91 5:22a
PLANE DAT 38 07-22-91 10:49p
PROCESS H 5107 09-06-91 5:55a
SHPMK H 2899 09-06-91 6:50a
SOLOFREV C 4483 09-24-91 7:32p
SOLOFREV DSK 15958 03-10-92 8:38a
SOLOFREV PRJ 5195 03-10-92 8:38a
SPHERE C 2405 09-05-91 11:51a
SPHERE DSK 14606 03-10-92 8:39a
SPHERE PRJ 5193 03-10-92 8:39a
TOROID C 2935 11-04-91 8:49p
TOROID DSK 17582 03-10-92 8:39a
TOROID PRJ 5193 03-10-92 8:39a
3DMODEL EXE 51244 03-10-92 9:38a
40 File(s)
4. Directory of C:WATKINS\RTSCRPT
DEFS H 590 08-16-91 1:30a
GLOBALS H 176 12-01-91 12:19a
GRAPHB C 14445 12-01-91 12:20a
GRAPHB H 1705 12-01-91 12:20a
MATHB C 10772 11-04-91 8:34p
MATHB H 2810 11-04-91 6:16p
BOUNCE C 8608 03-10-92 8:54a
BOUNCE2 C 6986 12-10-91 3:42p
CANNON C 15711 12-10-91 1:37p
DESERT C 7612 12-10-91 1:44p
DESK C 15108 12-10-91 1:47p
DIE&CARD C 17568 12-10-91 1:58p
DIE&CARD DSK 18431 03-10-92 8:57a
DIE&CARD PRJ 5075 03-10-92 8:57a
DNA C 10289 12-10-91 6:41p
ENGINE C 16446 12-10-91 2:59p
FLYOVER C 5166 09-09-91 2:55a
M&T C 8752 12-10-91 2:19p
MOUNT C 14068 12-10-91 6:40p
MOUNT DSK 18393 03-10-92 8:57a
MOUNT PRJ 5149 03-10-92 8:57a
NEWTCRAD C 14435 12-10-91 4:07p
ORBIT C 11006 09-09-91 3:09a
PIANO C 19198 12-10-91 4:28p
POOLTABL C 19238 12-10-91 2:30p
ROBOT C 8917 12-10-91 3:53p
SPIN2 C 8815 09-09-91 3:02a
TETRA C 14711 12-10-91 6:16p
TETRA DSK 18465 03-10-92 8:57a
TETRA PRJ 5147 03-10-92 8:57a
TETSPHR2 C 9914 03-10-92 8:51a
TETSPHR2 DSK 18443 03-10-92 8:57a
TETSPHR2 PRJ 5136 03-10-92 8:51a
WAVES C 5060 08-27-91 6:18a
WAVYORB C 7052 12-10-91 2:49p
35 File(s)
5. Directory of C:WATKINS\RAYTRACE
BOUNCE RT 72463 03-10-92 8:54a
BOUNCE2 RT 55723 03-10-92 8:54a
CANNON RT 6080 03-10-92 8:54a
DESERT RT 2751 03-10-92 8:55a
DESK RT 6054 03-10-92 8:55a
DIE&CARD RT 18014 03-10-92 8:57a
DNA RT 193463 03-10-92 8:55a
ENGINE RT 155000 03-10-92 8:55a
FLYOVER RT 37418 03-10-92 8:55a
M&T RT 12698 03-10-92 8:55a
MOUNT RT 20517 03-10-92 8:57a
NEWTCRAD RT 127816 03-10-92 8:56a
ORBIT RT 70929 03-10-92 8:56a
PIANO RT 15207 03-10-92 8:56a
POOLTABL RT 8158 03-10-92 8:56a
ROBOT RT 108062 03-10-92 8:56a
SPIN2 RT 71254 03-10-92 8:57a
TETRA RT 39857 03-10-92 8:57a
TETSPHR2 RT 24894 03-10-92 8:57a
WAVES RT 35488 03-10-92 8:57a
WAVYORB RT 2485 03-10-92 8:57a
DEFS H 590 08-16-91 1:30a
GLOBALS H 176 12-01-91 12:19a
GRAPHB C 14445 12-01-91 12:20a
GRAPHB H 1705 12-01-91 12:20a
MATHB C 10772 11-04-91 8:34p
MATHB H 2810 11-04-91 6:16p
DISP C 5095 12-09-91 9:41a
DISP DSK 17767 03-10-92 9:39a
DISP PRJ 5192 03-10-92 9:39a
PROCESS C 6150 12-09-91 9:33a
PROCESS DSK 17817 03-10-92 9:39a
PROCESS PRJ 5137 03-10-92 9:39a
RAYTRACE C 82924 12-10-91 6:01p
RAYTRACE DSK 13372 03-10-92 9:39a
RAYTRACE PRJ 5237 03-10-92 9:39a
DISP EXE 33794 03-10-92 9:39a
PROCESS EXE 34114 03-10-92 9:39a
RAYTRACE EXE 124138 03-10-92 9:39a
39 File(s)
6. Directory of C:WATKINS\ANIMATE
DEFS H 590 08-16-91 1:30a
ANIMATE C 11333 03-10-92 9:33a
ANIMATE EXE 42499 03-10-92 9:35a
SPHRPLAN ANI 480769 09-23-91 3:37p
BOUNCE ANI 480769 09-13-91 11:22a
DNA ANI 480769 08-17-91 5:28p
WAVES ANI 480769 08-17-91 2:16p
7 File(s)