/*
╔════════════════════════════════════════════════════════════════════════╗
║ ║
║ 8 State Finite Closed 2-Dimensional Cellular Automation ║
║ ║
║ (c) 1991 Christopher D. Watkins ║
║ ║
╚════════════════════════════════════════════════════════════════════════╝
*/
#include "stdio.h"
#include "dos.h"
#include "string.h"
#include "defs.h"
#include "globals.h"
#include "mathb.h"
#include "graphb.h"
#define MaxColumn 100
#define MaxRow 100
#define States 8
#define MaxState (States-1)
#define WorldTop (MaxColumn-1)
#define WorldSide (MaxRow-1)
typedef Byte WorldArray[WorldTop+1][WorldSide+1];
typedef Byte Rule[8][8][8][8][8];
WorldArray NewWorld;
WorldArray OldWorld;
WorldArray TempWorld;
Rule Rules;
void DoWorld()
{
Word i, j;
Byte col;
Boolean LowI, HighI;
Boolean LowJ, HighJ;
for(i=0; i<=WorldTop; i++)
{
LowI=(i==0);
HighI=(i==WorldTop);
for(j=0; j<=WorldSide; j++)
{
LowJ=(j==0);
HighJ=(j==WorldSide);
/* Mod operations can be used here - */
/* but the logical testing is faster */
if(!(LowI||HighI||LowJ||HighJ))
NewWorld[i][j]=Rules[OldWorld[i][j-1]]
[OldWorld[i-1][j]]
[OldWorld[i][j]]
[OldWorld[i+1][j]]
[OldWorld[i][j+1]];
else
{
if((LowI||HighI)&& !(LowJ||HighJ))
{
if (LowI)
NewWorld[i][j]=Rules[OldWorld[i][j-1]]
[OldWorld[WorldTop][j]][OldWorld[i][j]]
[OldWorld[i+1][j]]
[OldWorld[i][j+1]];
else
NewWorld[i][j]=Rules[OldWorld[i][j-1]]
[OldWorld[i-1][j]]
[OldWorld[i][j]]
[OldWorld[0][j]]
[OldWorld[i][j+1]];
}
else
{
if((LowJ||HighJ)&& !(LowI||HighI))
{
if(LowJ)
NewWorld[i][j]=Rules[OldWorld[i][WorldSide]]
[OldWorld[i-1][j]]
[OldWorld[i][j]]
[OldWorld[i+1][j]]
[OldWorld[i][j+1]];
else
NewWorld[i][j]=Rules[OldWorld[i][j-1]]
[OldWorld[i-1][j]]
[OldWorld[i][j]]
[OldWorld[i+1][j]]
[OldWorld[i][0]];
}
else
{
if(LowI&&LowJ)
NewWorld[i][j]=Rules[OldWorld[i][WorldSide]]
[OldWorld[i+1][WorldSide]]
[OldWorld[i][j]]
[OldWorld[i+1][j]]
[OldWorld[i][j+1]];
else
{
if(LowI&&HighJ)
NewWorld[i][j]=Rules[OldWorld[i][j-1]]
[OldWorld[WorldTop][j]]
[OldWorld[i][j]]
[OldWorld[i+1][j]]
[OldWorld[i][0]];
else
{
if(HighI&&LowJ)
NewWorld[i][j]=Rules[OldWorld[i][WorldSide]]
[OldWorld[i-1][j]]
[OldWorld[i][j]]
[OldWorld[0][j]]
[OldWorld[i][j+1]];
else
NewWorld[i][j]=Rules[OldWorld[i][j-1]]
[OldWorld[i-1][j]]
[OldWorld[i][j]]
[OldWorld[0][j]]
[OldWorld[i][0]];
}
}
}
}
}
Plot(i, j, (NewWorld[i][j]<<5)&0xFF);
}
}
memcpy(TempWorld, NewWorld, sizeof(NewWorld));
memcpy(NewWorld, OldWorld, sizeof(OldWorld));
memcpy(OldWorld, TempWorld, sizeof(TempWorld));
}
typedef char Name[33];
Name WorldFileName;
FILE *WorldFile;
void LoadWorld()
{
Word i, j;
fread(OldWorld, sizeof(OldWorld), 1, WorldFile);
fclose(WorldFile);
}
Name RulefileName;
FILE *Rulefile;
void LoadRules()
{
fread(Rules, sizeof(Rules), 1, Rulefile);
fclose(Rulefile);
}
void ClearMemory()
{
Word i, j, k, l, m;
for(i=0; i<=WorldTop; i++)
{
for(j=0; j<=WorldSide; j++)
{
NewWorld[i][j]=0;
OldWorld[i][j]=0;
TempWorld[i][j]=0;
}
}
for(i=0; i<=MaxState; i++)
{
for(j=0; j<=MaxState; j++)
{
for(k=0; k<=MaxState; k++)
{
for(l=0; l<=MaxState; l++)
{
for(m=0; m<=MaxState; m++)
Rules[i][j][k][l][m]=0;
}
}
}
}
}
Palette_Register PalArray;
void main()
{
ClearMemory();
strcpy(WorldFileName,"WORLD2D.CA");
strcpy(RulefileName,"RULE2D.CA");
WorldFile=fopen(WorldFileName, "rb");
Rulefile=fopen(RulefileName, "rb");
LoadRules();
LoadWorld();
Init_Graphics(19);
Init_Palette_2(PalArray);
Set_Palette(PalArray);
while(!kbhit())
DoWorld();
Exit_Graphics();
}