1;No lin in this file may exceed 4096 characters. ;Comments must have ';' in the FIRST COLUMN of the line. ;Schemes are delimited by [scheme name] lines. You MUST have at least one ;scheme name in your scriptfile. ;You MUST NOT have a scheme titled [(default scheme)]. ; ;Controls are specified as : ;%sizex,%sizey,%posx,%posy, ;filename for up frame(s),number of frames for up image ;ditto for down frame(s),number of frames for down image ;controlid ;[OPTIONAL : ,color,font,textdata for scrolly text over control] ;color codes are IN HEXADECIMAL: ;CLR_WHITE fffffffe CLR_BLACK ffffffff ;CLR_BACKGROUND 0 CLR_BLUE 1 ;CLR_RED 2 CLR_PINK 3 ;CLR_GREEN 4 CLR_CYAN 5 ;CLR_YELLOW 6 CLR_NEUTRAL 7 ;CLR_DARKGRAY 8 CLR_DARKBLUE 9 ;CLR_DARKRED 10 CLR_DARKPINK 11 ;CLR_DARKGREEN 12 CLR_DARKCYAN 13 ;CLR_BROWN 14 CLR_PALEGRAY 15 ;if you specify nothing(,,) for font, the ticker defaults to Tms Rmn. If you ;specify something that isn't on the system, the ticker defaults to System ;VIO so don't do it! ; ;'Special' control IDs are : ;0 = no identity (eg static graphic) ;1 = exit (Your window should have one of these or else... 8-) ;2 = configure ticker ;all others are custom and will be passed to anyone listening to the ticker ;--------------------------------------------------------------------------- [Internet TV Scheme] defaults=50,50,20,25 ;text area control=100,10,0,24,void,0,void,0,0,10050,fffffffe,Courier,Internet TV ... ;Setup button (above exit button) control=20,24,0,0,ticker\gfx\vcrmenu.bmp,1,ticker\gfx\vcrmenu1.bmp,1,0,2 ;Exit button (bottom LH corner of window) control=10,12,90,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1 ;main image bitmap (image bar) on right side/bottom edge of window control=100,66,0,34,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0 ;select next channel control=10,12,60,0,ticker\gfx\vcrplus.bmp,1,ticker\gfx\vcrplusd.bmp,1,1,10250 ;select previous channel control=10,12,50,0,ticker\gfx\vcrminus.bmp,1,ticker\gfx\vcrminud.bmp,1,0,10200 ;select previous article control=10,12,70,12,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400 ;select next article control=10,12,90,12,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450 ;select artcle control=10,12,80,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpaused.bmp,1,0,10650 ;play control=10,12,80,12,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500 ;stop control=10,12,70,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600 ;program control=20,12,50,12,ticker\gfx\vcrprog.bmp,1,ticker\gfx\vcrprog.bmp,1,0,16000 ;Pyramid control=15,24,35,0,ticker\gfx\pyram?.bmp,15,ticker\gfx\pyram?.bmp,15,0,10000 ;Danceman control=15,24,20,0,ticker\gfx\dance?.bmp,9,ticker\gfx\dance?.bmp,9,0,10005 [B.J's scheme O'Favorite] defaults=35,12,5,10 ;main image bitmap (image bar) on right side/bottom edge of window control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0 ;Exit button (bottom LH corner of window) control=18,20,0,0,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1 ;Setup button (above exit button) control=18,20,0,20,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2 ;animation #1 (left) control=9,40,0,60,ticker\gfx\a?.bmp,35,ticker\gfx\a?.bmp,35,0,10000 ;animation #2 (center) control=12,20,3,40,ticker\gfx\?.bmp,16,ticker\gfx\?.bmp,16,0,10005 ;animation #3 (right) control=9,40,9,60,ticker\gfx\elg?.bmp,9,ticker\gfx\elg?.bmp,9,1,1000 ;text area control=82,20,18,80,void,0,void,0,0,10050,fffffffe,Courier, ;White control=3,20,0,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1001 ;White control=3,20,15,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1002 [First Scheme Ever Created] defaults=40,20,0,5 ;main image bitmap (image bar) on right side/bottom edge of window control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0 ;Exit button (bottom LH corner of window) control=18,30,0,0,ticker\gfx\u_exit.bmp,1,ticker\gfx\d_exit.bmp,1,0,1 ;Setup button (above exit button) control=18,30,0,30,ticker\gfx\u_set.bmp,1,ticker\gfx\d_set.bmp,1,0,2 ;animation #1 (left) control=9,40,0,60,ticker\gfx\spinr?.bmp,16,ticker\gfx\spinr?.bmp,16,0,10000 ;animation #2 (center) control=9,40,9,60,ticker\gfx\spinr?.bmp,16,ticker\gfx\spinr?.bmp,16,0,10005 ;text area control=82,20,18,80,ticker\gfx\brwnrock.bmp,1,ticker\gfx\brwnrock.bmp,1,0,10050,fffffffe,Courier,Nostalgic scheme... First one ever created! [B.J's scheme O'Favorite] defaults=35,12,5,10 ;main image bitmap (image bar) on right side/bottom edge of window control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0 ;Exit button (bottom LH corner of window) control=18,20,0,0,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1 ;Setup button (above exit button) control=18,20,0,20,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2 ;animation #1 (left) control=9,40,0,60,ticker\gfx\a?.bmp,35,ticker\gfx\a?.bmp,35,0,10000 ;animation #2 (center) control=12,20,3,40,ticker\gfx\?.bmp,16,ticker\gfx\?.bmp,16,0,10005 ;animation #3 (right) control=9,40,9,60,ticker\gfx\elg?.bmp,9,ticker\gfx\elg?.bmp,9,1,1000 ;text area control=82,20,18,80,void,0,void,0,0,10050,fffffffe,Courier, ;White control=3,20,0,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1001 ;White control=3,20,15,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1002 [Child's Play] defaults=35,20,10,15 ;text area control=60,30,15,0,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,10050,fffffffe,Courier,Child's play ;Setup button (above exit button) control=15,30,0,0,ticker\gfx\u_set1.bmp,1,ticker\gfx\d_set1.bmp,1,0,2 ;Exit button (bottom LH corner of window) control=15,30,85,0,ticker\gfx\u_exit1.bmp,1,ticker\gfx\d_exit1.bmp,1,0,1 ;main image bitmap (image bar) on right side/bottom edge of window control=96,40,2,30,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0 ;Dragon (left2) control=7,30,14,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1000 ;Dragon (rigth2) control=7,30,21,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1001 ;Dragon (left3) control=7,30,28,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1002 ;Dragon (rigth3) control=7,30,35,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1003 ;animation #2 (left/down) control=16,30,42,70,ticker\gfx\wolfx.bmp,1,ticker\gfx\wolfx.bmp,1,1,1004 ;Dragon (left4) control=7,30,58,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1005 ;Dragon (rigth4) control=7,30,65,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1006 ;Dragon (left5) control=7,30,72,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1007 ;Dragon (rigth5) control=7,30,79,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1008 ;Magenta (left) control=2,40,0,30,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,1009 ;Magenta (right) control=2,40,98,30,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,1010 ;animation #2 (right) control=10,30,75,0,ticker\gfx\daffy?.bmp,15,ticker\gfx\daffy6.bmp,1,1,1011 ;animation #1 (left) control=14,30,0,70,ticker\gfx\cat?.bmp,6,ticker\gfx\cat6.bmp,1,0,10000 ;animation #2 (right/down) control=14,30,86,70,ticker\gfx\rabbit?.bmp,6,ticker\gfx\rabbit1.bmp,1,0,10005 [X-mas Scheme] defaults=35,15,15,20 ;text area control=70,15,15,15,void,0,void,0,0,10050,fffffffe,Courier,Ho Ho Ho... ;Setup button (above exit button) control=14,15,43,0,ticker\gfx\chrset.bmp,1,ticker\gfx\chrset1.bmp,1,0,2 ;Exit button (bottom LH corner of window) control=11,15,79,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1 ;main image bitmap Rudolph (image bar) on right side/bottom edge of window control=80,50,10,30,ticker\gfx\rudolph0.bmp,1,ticker\gfx\rudolph0.bmp,1,1,0 ;Christmas tree control=10,40,0,60,ticker\gfx\juletree.bmp,1,ticker\gfx\juletree.bmp,1,0,1000 ;Santa Claus control=10,40,90,0,ticker\gfx\chrman1.bmp,1,ticker\gfx\chrman1.bmp,1,0,2000 ;Christmasboy (right) control=10,40,90,60,ticker\gfx\chrman.bmp,1,ticker\gfx\chrman.bmp,1,0,3000 ;Candel light (left) control=10,40,0,0,ticker\gfx\chrcand.bmp,1,ticker\gfx\chrcand6.bmp,1,0,4000 ;Headline control=60,20,20,80,ticker\gfx\merry.bmp,1,ticker\gfx\merry.bmp,1,0,5000 ;Angel (left) control=5,15,10,15,ticker\gfx\chrlang.bmp,1,ticker\gfx\chrlang.bmp,1,0,6000 ;Mistel (left) control=10,20,10,80,ticker\gfx\mistel.bmp,1,ticker\gfx\Mistel.bmp,1,0,7000 ;Mistel (left) control=10,20,80,80,ticker\gfx\mistel.bmp,1,ticker\gfx\Mistel.bmp,1,0,8000 ;Angel (right) control=5,15,85,15,ticker\gfx\chrrang.bmp,1,ticker\gfx\chrrang.bmp,1,0,6001 ;New (Hot) control=10,20,90,40,ticker\gfx\hot?.bmp,13,ticker\gfx\hot1.bmp,1,0,10005 ;Loading (Heart) control=10,20,0,40,ticker\gfx\heart?.bmp,18,ticker\gfx\heart1.bmp,1,0,10000 ;select previous article control=11,15,10,0,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400 ;select next article control=11,15,32,0,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450 ;stop control=11,15,68,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600 ;select article control=11,15,57,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpause.bmp,1,0,10650 ;play control=11,15,21,0,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500 [Really Simple Scheme For Losers] defaults=15,10,25,30 ;Exit button control=50,100,0,0,ticker\gfx\u_exit.bmp,1,ticker\gfx\d_exit.bmp,1,0,1 ;Setup button control=50,100,50,0,ticker\gfx\u_set.bmp,1,ticker\gfx\d_set.bmp,1,0,2 [Video Wall Scheme] defaults=40,20,30,35 ;text area control=100,6,0,94,ticker\gfx\jupiter.bmp,1,ticker\gfx\jupiter.bmp,1,0,10050,fffffffe,Courier,Video Wall... ;Setup button (above exit button) control=20,20,15,0,ticker\gfx\vcrmenu.bmp,1,ticker\gfx\vcrmenu1.bmp,1,0,2 ;Exit button (bottom LH corner of window) control=10,10,90,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1 ;main image1 bitmap (image bar) control=49,37,25,57,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0 ;main image2 bitmap (image bar) control=23,37,1,57,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0 ;Black control=1,37,0,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000 ;Black control=1,37,24,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000 ;Black control=1,37,74,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1001 ;Black control=1,35,74,20,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1002 ;Black control=75,2,0,55,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1003 ;Black control=1,74,99,20,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000 ;main image3 bitmap (image bar) control=24,74,75,20,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0 ;main image4 bitmap (image bar) control=74,35,0,20,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0 ;select next channel control=10,10,60,0,ticker\gfx\vcrplus.bmp,1,ticker\gfx\vcrplusd.bmp,1,1,10250 ;select previous channel control=10,10,50,0,ticker\gfx\vcrminus.bmp,1,ticker\gfx\vcrminud.bmp,1,0,10200 ;select previous article control=10,10,70,10,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400 ;select next article control=10,10,90,10,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450 ;select next advertisment control=10,10,80,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpaused.bmp,1,0,10650 ;play control=10,10,80,10,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500 ;stop control=10,10,70,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600 ;program control=20,10,50,10,ticker\gfx\vcrprog1.bmp,1,ticker\gfx\vcrprog1.bmp,1,0,16000 ;Pyramid control=15,20,35,0,ticker\gfx\pyram?.bmp,15,ticker\gfx\pyram1.bmp,1,0,10000 ;Danceman control=15,20,0,0,ticker\gfx\dance?.bmp,9,ticker\gfx\dance1.bmp,1,0,10005 [Assorted Magic Scheme O'Death] defaults=30,15,35,40 ;text area control=80,15,10,50,ticker\gfx\globebk.bmp,1,ticker\gfx\globebk.bmp,1,0.10050,fffffffe,Courier,I know where you are... MuhaMuhaha HAHAHAHAHA ..... HAHAHAHAHAHA .... HAHAHAHAHAHA .... HAHAHAHAHA... Big brother watching ya!!!!!!! ;Exit button (bottom LH corner of window) control=10,15,90,50,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1 ;Setup button (above exit button) control=10,15,0,50,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2 ;main image1bitmap (image bar) on right side/bottom edge of window control=80,50,10,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0 ;Eye control=15,35,50,65,ticker\gfx\eyeball?.bmp,10,ticker\gfx\eyeball1.bmp,1,0,10005 ;Eye control=15,35,35,65,ticker\gfx\eyeball?.bmp,10,ticker\gfx\eyeball1.bmp,1,0,10005 ;Trex (left) control=10,35,0,65,ticker\gfx\trex?.bmp,6,ticker\gfx\trex1.bmp,1,0,10000 ;Trex (rigth) control=10,35,90,65,ticker\gfx\trexm?.bmp,6,ticker\gfx\trexm1.bmp,1,0,10000 ;Skull control=15,35,15,65,ticker\gfx\skull?.bmp,12,ticker\gfx\skull1.bmp,1,1,4000 ;Barrel control=15,35,70,65,ticker\gfx\b?.bmp,7,ticker\gfx\b1.bmp,1,1,4001 ;Candle (left) control=10,50,0,0,ticker\gfx\candle?.bmp,5,ticker\gfx\candle1.bmp,1,1,3000 ;Candle (rigth) control=10,50,90,0,ticker\gfx\candle?.bmp,5,ticker\gfx\candle1.bmp,1,1,3001 ;Black control=5,35,10,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1001 ;Black control=5,35,30,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1002 ;Black control=5,35,65,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1003 ;Black control=5,35,85,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1004 [No animations - Text Scheme] defaults=40,9,40,45 ;text area control=86,100,3,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,0,10050,fffffffe,Courier,Text area...Text area...Text area...Text area...Text area... ;Exit button (bottom LH corner of window) control=8,50,92,0,ticker\gfx\xexitx.bmp,1,ticker\gfx\xexitx1.bmp,1,0,1 ;Setup button (above exit button) control=8,50,92,50,ticker\gfx\handwave.bmp,1,ticker\gfx\handwav1.bmp,1,0,2 ;Black control=3,100,89,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,1,1000 ;Black control=3,100,0,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,1,1001 [No animations - Graphics Scheme] defaults=40,12,45,50 ;main image1 bitmap (image bar) on right side/bottom edge of window control=80,100,0,0,ticker\gfx\fx.bmp,1,ticker\gfx\fx.bmp,1,0,0 ;Exit button (bottom LH corner of window) control=20,50,80,0,ticker\gfx\blexit.bmp,1,ticker\gfx\blexit1.bmp,1,0,1 ;Setup button (above exit button) control=20,50,80,50,ticker\gfx\bleyes.bmp,1,ticker\gfx\bleyes1.bmp,1,0,2