Metropoli BBS
VIEWER: os2.sct MODE: TEXT (ASCII)
1;No lin in this file may exceed 4096 characters.
;Comments must have ';' in the FIRST COLUMN of the line.
;Schemes are delimited by [scheme name] lines. You MUST have at least one
;scheme name in your scriptfile.
;You MUST NOT have a scheme titled [(default scheme)].
;
;Controls are specified as :
;%sizex,%sizey,%posx,%posy,
;filename for up frame(s),number of frames for up image
;ditto for down frame(s),number of frames for down image
;controlid
;[OPTIONAL : ,color,font,textdata for scrolly text over control]
;color codes are IN HEXADECIMAL:
;CLR_WHITE          fffffffe           CLR_BLACK          ffffffff
;CLR_BACKGROUND     0                  CLR_BLUE           1
;CLR_RED            2                  CLR_PINK           3
;CLR_GREEN          4                  CLR_CYAN           5
;CLR_YELLOW         6                  CLR_NEUTRAL        7
;CLR_DARKGRAY       8                  CLR_DARKBLUE       9
;CLR_DARKRED        10                 CLR_DARKPINK       11
;CLR_DARKGREEN      12                 CLR_DARKCYAN       13
;CLR_BROWN          14                 CLR_PALEGRAY       15
;if you specify nothing(,,) for font, the ticker defaults to Tms Rmn. If you
;specify something that isn't on the system, the ticker defaults to System
;VIO so don't do it!
;
;'Special' control IDs are :
;0     = no identity (eg static graphic)
;1     = exit (Your window should have one of these or else... 8-)
;2     = configure ticker
;all others are custom and will be passed to anyone listening to the ticker
;---------------------------------------------------------------------------
[Internet TV Scheme]
defaults=50,50,20,25
;text area
control=100,10,0,24,void,0,void,0,0,10050,fffffffe,Courier,Internet TV ...
;Setup button (above exit button)
control=20,24,0,0,ticker\gfx\vcrmenu.bmp,1,ticker\gfx\vcrmenu1.bmp,1,0,2
;Exit button (bottom LH corner of window)
control=10,12,90,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1
;main image bitmap (image bar) on right side/bottom edge of window
control=100,66,0,34,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
;select next channel 
control=10,12,60,0,ticker\gfx\vcrplus.bmp,1,ticker\gfx\vcrplusd.bmp,1,1,10250
;select previous channel 
control=10,12,50,0,ticker\gfx\vcrminus.bmp,1,ticker\gfx\vcrminud.bmp,1,0,10200
;select previous article
control=10,12,70,12,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400
;select next article
control=10,12,90,12,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450
;select artcle
control=10,12,80,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpaused.bmp,1,0,10650
;play
control=10,12,80,12,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500
;stop
control=10,12,70,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600
;program
control=20,12,50,12,ticker\gfx\vcrprog.bmp,1,ticker\gfx\vcrprog.bmp,1,0,16000
;Pyramid
control=15,24,35,0,ticker\gfx\pyram?.bmp,15,ticker\gfx\pyram?.bmp,15,0,10000
;Danceman
control=15,24,20,0,ticker\gfx\dance?.bmp,9,ticker\gfx\dance?.bmp,9,0,10005

[B.J's scheme O'Favorite]
defaults=35,12,5,10
;main image bitmap (image bar) on right side/bottom edge of window
control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
;Exit button (bottom LH corner of window)
control=18,20,0,0,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1
;Setup button (above exit button)
control=18,20,0,20,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2
;animation #1 (left)
control=9,40,0,60,ticker\gfx\a?.bmp,35,ticker\gfx\a?.bmp,35,0,10000
;animation #2 (center)
control=12,20,3,40,ticker\gfx\?.bmp,16,ticker\gfx\?.bmp,16,0,10005
;animation #3 (right)
control=9,40,9,60,ticker\gfx\elg?.bmp,9,ticker\gfx\elg?.bmp,9,1,1000
;text area
control=82,20,18,80,void,0,void,0,0,10050,fffffffe,Courier,
;White
control=3,20,0,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1001
;White
control=3,20,15,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1002

[First Scheme Ever Created]
defaults=40,20,0,5
;main image bitmap (image bar) on right side/bottom edge of window
control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
;Exit button (bottom LH corner of window)
control=18,30,0,0,ticker\gfx\u_exit.bmp,1,ticker\gfx\d_exit.bmp,1,0,1
;Setup button (above exit button)
control=18,30,0,30,ticker\gfx\u_set.bmp,1,ticker\gfx\d_set.bmp,1,0,2
;animation #1 (left)
control=9,40,0,60,ticker\gfx\spinr?.bmp,16,ticker\gfx\spinr?.bmp,16,0,10000
;animation #2 (center)
control=9,40,9,60,ticker\gfx\spinr?.bmp,16,ticker\gfx\spinr?.bmp,16,0,10005
;text area
control=82,20,18,80,ticker\gfx\brwnrock.bmp,1,ticker\gfx\brwnrock.bmp,1,0,10050,fffffffe,Courier,Nostalgic scheme... First one ever created!

[B.J's scheme O'Favorite]
defaults=35,12,5,10
;main image bitmap (image bar) on right side/bottom edge of window
control=82,80,18,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
;Exit button (bottom LH corner of window)
control=18,20,0,0,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1
;Setup button (above exit button)
control=18,20,0,20,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2
;animation #1 (left)
control=9,40,0,60,ticker\gfx\a?.bmp,35,ticker\gfx\a?.bmp,35,0,10000
;animation #2 (center)
control=12,20,3,40,ticker\gfx\?.bmp,16,ticker\gfx\?.bmp,16,0,10005
;animation #3 (right)
control=9,40,9,60,ticker\gfx\elg?.bmp,9,ticker\gfx\elg?.bmp,9,1,1000
;text area
control=82,20,18,80,void,0,void,0,0,10050,fffffffe,Courier,
;White
control=3,20,0,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1001
;White
control=3,20,15,40,ticker\gfx\white.bmp,1,ticker\gfx\white.bmp,1,0,1002

[Child's Play]
defaults=35,20,10,15
;text area
control=60,30,15,0,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,10050,fffffffe,Courier,Child's play
;Setup button (above exit button)
control=15,30,0,0,ticker\gfx\u_set1.bmp,1,ticker\gfx\d_set1.bmp,1,0,2
;Exit button (bottom LH corner of window)
control=15,30,85,0,ticker\gfx\u_exit1.bmp,1,ticker\gfx\d_exit1.bmp,1,0,1
;main image bitmap (image bar) on right side/bottom edge of window
control=96,40,2,30,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
;Dragon (left2)
control=7,30,14,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1000
;Dragon (rigth2)
control=7,30,21,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1001
;Dragon (left3)
control=7,30,28,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1002
;Dragon (rigth3)
control=7,30,35,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1003
;animation #2 (left/down)
control=16,30,42,70,ticker\gfx\wolfx.bmp,1,ticker\gfx\wolfx.bmp,1,1,1004
;Dragon (left4)
control=7,30,58,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1005
;Dragon (rigth4)
control=7,30,65,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1006
;Dragon (left5)
control=7,30,72,70,ticker\gfx\dragonl.bmp,1,ticker\gfx\dragonl.bmp,1,0,1007
;Dragon (rigth5)
control=7,30,79,70,ticker\gfx\dragonr.bmp,1,ticker\gfx\dragonr.bmp,1,0,1008
;Magenta (left)
control=2,40,0,30,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,1009
;Magenta (right)
control=2,40,98,30,ticker\gfx\magenta.bmp,1,ticker\gfx\magenta.bmp,1,0,1010
;animation #2 (right)
control=10,30,75,0,ticker\gfx\daffy?.bmp,15,ticker\gfx\daffy6.bmp,1,1,1011
;animation #1 (left)
control=14,30,0,70,ticker\gfx\cat?.bmp,6,ticker\gfx\cat6.bmp,1,0,10000
;animation #2 (right/down)
control=14,30,86,70,ticker\gfx\rabbit?.bmp,6,ticker\gfx\rabbit1.bmp,1,0,10005


[X-mas Scheme]
defaults=35,15,15,20
;text area
control=70,15,15,15,void,0,void,0,0,10050,fffffffe,Courier,Ho Ho Ho...
;Setup button (above exit button)
control=14,15,43,0,ticker\gfx\chrset.bmp,1,ticker\gfx\chrset1.bmp,1,0,2
;Exit button (bottom LH corner of window)
control=11,15,79,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1
;main image bitmap Rudolph (image bar) on right side/bottom edge of window
control=80,50,10,30,ticker\gfx\rudolph0.bmp,1,ticker\gfx\rudolph0.bmp,1,1,0
;Christmas tree
control=10,40,0,60,ticker\gfx\juletree.bmp,1,ticker\gfx\juletree.bmp,1,0,1000
;Santa Claus
control=10,40,90,0,ticker\gfx\chrman1.bmp,1,ticker\gfx\chrman1.bmp,1,0,2000
;Christmasboy (right)
control=10,40,90,60,ticker\gfx\chrman.bmp,1,ticker\gfx\chrman.bmp,1,0,3000
;Candel light (left)
control=10,40,0,0,ticker\gfx\chrcand.bmp,1,ticker\gfx\chrcand6.bmp,1,0,4000
;Headline
control=60,20,20,80,ticker\gfx\merry.bmp,1,ticker\gfx\merry.bmp,1,0,5000
;Angel (left)
control=5,15,10,15,ticker\gfx\chrlang.bmp,1,ticker\gfx\chrlang.bmp,1,0,6000
;Mistel (left)
control=10,20,10,80,ticker\gfx\mistel.bmp,1,ticker\gfx\Mistel.bmp,1,0,7000
;Mistel (left)
control=10,20,80,80,ticker\gfx\mistel.bmp,1,ticker\gfx\Mistel.bmp,1,0,8000
;Angel (right)
control=5,15,85,15,ticker\gfx\chrrang.bmp,1,ticker\gfx\chrrang.bmp,1,0,6001
;New (Hot)
control=10,20,90,40,ticker\gfx\hot?.bmp,13,ticker\gfx\hot1.bmp,1,0,10005
;Loading (Heart)
control=10,20,0,40,ticker\gfx\heart?.bmp,18,ticker\gfx\heart1.bmp,1,0,10000
;select previous article
control=11,15,10,0,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400
;select next article
control=11,15,32,0,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450
;stop
control=11,15,68,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600
;select article
control=11,15,57,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpause.bmp,1,0,10650
;play
control=11,15,21,0,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500


[Really Simple Scheme For Losers]
defaults=15,10,25,30
;Exit button
control=50,100,0,0,ticker\gfx\u_exit.bmp,1,ticker\gfx\d_exit.bmp,1,0,1
;Setup button
control=50,100,50,0,ticker\gfx\u_set.bmp,1,ticker\gfx\d_set.bmp,1,0,2


[Video Wall Scheme]
defaults=40,20,30,35
;text area
control=100,6,0,94,ticker\gfx\jupiter.bmp,1,ticker\gfx\jupiter.bmp,1,0,10050,fffffffe,Courier,Video Wall...
;Setup button (above exit button)
control=20,20,15,0,ticker\gfx\vcrmenu.bmp,1,ticker\gfx\vcrmenu1.bmp,1,0,2
;Exit button (bottom LH corner of window)
control=10,10,90,0,ticker\gfx\vcroff.bmp,1,ticker\gfx\vcroffd.bmp,1,0,1
;main image1 bitmap (image bar) 
control=49,37,25,57,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
;main image2 bitmap (image bar) 
control=23,37,1,57,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
;Black
control=1,37,0,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000
;Black
control=1,37,24,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000
;Black
control=1,37,74,57,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1001
;Black
control=1,35,74,20,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1002
;Black
control=75,2,0,55,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1003
;Black
control=1,74,99,20,ticker\gfx\black.bmp,1,ticker\gfx\Black.bmp,1,0,1000
;main image3 bitmap (image bar) 
control=24,74,75,20,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
;main image4 bitmap (image bar) 
control=74,35,0,20,ticker\gfx\vcrtpic.bmp,1,ticker\gfx\vcrtpic.bmp,1,0,0
;select next channel 
control=10,10,60,0,ticker\gfx\vcrplus.bmp,1,ticker\gfx\vcrplusd.bmp,1,1,10250
;select previous channel 
control=10,10,50,0,ticker\gfx\vcrminus.bmp,1,ticker\gfx\vcrminud.bmp,1,0,10200
;select previous article
control=10,10,70,10,ticker\gfx\vcrleft.bmp,1,ticker\gfx\vcrleftd.bmp,1,0,10400
;select next article
control=10,10,90,10,ticker\gfx\vcrright.bmp,1,ticker\gfx\vcrrighd.bmp,1,0,10450
;select next advertisment
control=10,10,80,0,ticker\gfx\vcrpause.bmp,1,ticker\gfx\vcrpaused.bmp,1,0,10650
;play
control=10,10,80,10,ticker\gfx\vcrplay.bmp,1,ticker\gfx\vcrplayd.bmp,1,0,10500
;stop
control=10,10,70,0,ticker\gfx\vcrstop.bmp,1,ticker\gfx\vcrstopd.bmp,1,0,10600
;program
control=20,10,50,10,ticker\gfx\vcrprog1.bmp,1,ticker\gfx\vcrprog1.bmp,1,0,16000
;Pyramid
control=15,20,35,0,ticker\gfx\pyram?.bmp,15,ticker\gfx\pyram1.bmp,1,0,10000
;Danceman
control=15,20,0,0,ticker\gfx\dance?.bmp,9,ticker\gfx\dance1.bmp,1,0,10005


[Assorted Magic Scheme O'Death]
defaults=30,15,35,40
;text area
control=80,15,10,50,ticker\gfx\globebk.bmp,1,ticker\gfx\globebk.bmp,1,0.10050,fffffffe,Courier,I know where you are... MuhaMuhaha HAHAHAHAHA .....  HAHAHAHAHAHA .... HAHAHAHAHAHA .... HAHAHAHAHA... Big brother watching ya!!!!!!!
;Exit button (bottom LH corner of window)
control=10,15,90,50,ticker\gfx\ext_up.bmp,1,ticker\gfx\ext_0?.bmp,5,1,1
;Setup button (above exit button)
control=10,15,0,50,ticker\gfx\set_up.bmp,1,ticker\gfx\set_0?.bmp,5,1,2
;main image1bitmap (image bar) on right side/bottom edge of window
control=80,50,10,0,ticker\gfx\injoy.bmp,1,ticker\gfx\injoy.bmp,1,0,0
;Eye 
control=15,35,50,65,ticker\gfx\eyeball?.bmp,10,ticker\gfx\eyeball1.bmp,1,0,10005
;Eye 
control=15,35,35,65,ticker\gfx\eyeball?.bmp,10,ticker\gfx\eyeball1.bmp,1,0,10005
;Trex (left)
control=10,35,0,65,ticker\gfx\trex?.bmp,6,ticker\gfx\trex1.bmp,1,0,10000
;Trex (rigth)
control=10,35,90,65,ticker\gfx\trexm?.bmp,6,ticker\gfx\trexm1.bmp,1,0,10000
;Skull
control=15,35,15,65,ticker\gfx\skull?.bmp,12,ticker\gfx\skull1.bmp,1,1,4000
;Barrel
control=15,35,70,65,ticker\gfx\b?.bmp,7,ticker\gfx\b1.bmp,1,1,4001
;Candle (left)
control=10,50,0,0,ticker\gfx\candle?.bmp,5,ticker\gfx\candle1.bmp,1,1,3000
;Candle (rigth)
control=10,50,90,0,ticker\gfx\candle?.bmp,5,ticker\gfx\candle1.bmp,1,1,3001
;Black
control=5,35,10,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1001
;Black
control=5,35,30,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1002
;Black
control=5,35,65,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1003
;Black
control=5,35,85,65,ticker\gfx\black.bmp,1,ticker\gfx\black.bmp,1,1,1004



[No animations - Text Scheme]
defaults=40,9,40,45
;text area
control=86,100,3,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,0,10050,fffffffe,Courier,Text area...Text area...Text area...Text area...Text area...
;Exit button (bottom LH corner of window)
control=8,50,92,0,ticker\gfx\xexitx.bmp,1,ticker\gfx\xexitx1.bmp,1,0,1
;Setup button (above exit button)
control=8,50,92,50,ticker\gfx\handwave.bmp,1,ticker\gfx\handwav1.bmp,1,0,2
;Black 
control=3,100,89,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,1,1000
;Black 
control=3,100,0,0,ticker\gfx\fade.bmp,1,ticker\gfx\fade.bmp,1,1,1001


[No animations - Graphics Scheme]
defaults=40,12,45,50
;main image1 bitmap (image bar) on right side/bottom edge of window
control=80,100,0,0,ticker\gfx\fx.bmp,1,ticker\gfx\fx.bmp,1,0,0
;Exit button (bottom LH corner of window)
control=20,50,80,0,ticker\gfx\blexit.bmp,1,ticker\gfx\blexit1.bmp,1,0,1
;Setup button (above exit button)
control=20,50,80,50,ticker\gfx\bleyes.bmp,1,ticker\gfx\bleyes1.bmp,1,0,2




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