OFILES=demomain.o ChunkyToPlanar.o fakefb.o sincos.o text.o ylrfill.o polyfill.o \ joystick.o movement.o 3d.o 3dclip.o tmaps.o AFILES=demomain.asm ChunkyToPlanar.asm fakefb.asm sincos.asm text.asm ylrfill.asm \ polyfill.asm joystick.asm movement.asm 3d.asm 3dclip.asm tmaps.asm INCFILES=profile.i demo.i palette.i lightingtable.i 64k.i intens.i 3d.i kingtut.i fish.i wolves.i mandrill.i CUTILS=make64k.c getpal.c dumpchunky.c makeltable.c OTHERFILES=tmapdemo.readme tmapdemo lmkfile LINKEROPTS=swidth 25 noalvs smallcode map gamedemo.map fhlsx ASMOPTS=OPTIMON 0xfdc00000 ADDSYM INCDIR include: ASSEMBLER=hx68 .asm.o: $(ASSEMBLER) from $*.asm to $*.o $(ASMOPTS) tmapdemo : $(OFILES) blink from $(OFILES) to tmapdemo lib lib:amiga.lib arc: lha a tmapdemo.lha $(INCFILES) lha a tmapdemo.lha $(AFILES) lha a tmapdemo.lha $(OTHERFILES) lha a tmapdemo.lha $(CUTILS) demomain.obj : demomain.asm profile.i demo.i palette.i ChunkyToPlanar.obj : ChunkyToPlanar.asm profile.i demo.i fakefb.obj : fakefb.asm profile.i demo.i lightingtable.i 64k.i sincos.obj : sincos.asm profile.i demo.i text.obj : text.asm profile.i demo.i ylrfill.obj : ylrfill.asm profile.i demo.i polyfill.obj : polyfill.asm profile.i demo.i joystick.obj : joystick.asm profile.i demo.i movement.obj : movement.asm profile.i demo.i 3d.obj : 3d.asm profile.i demo.i intens.i 3dclip.obj : 3dclip.asm profile.i demo.i 3d.i tmaps.obj : tmaps.asm profile.i demo.i kingtut.i fish.i wolves.i mandrill.i