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*                                                                           *
*                             ICE-CUBE v1.1                                 *
*                        works on HP48 S,SX,G,GX                            *
*                       by Lilian PIGALLIO & FLAHP                          *
*                               Dec 1993                                    *
*                                                                           *
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After 'Runway 2' and the 'Diamond Mine' here is my third game for HP48 
  written in assembler. It required a whole summers work but I think that it 
  is the richest game out of all the game that I have written:

  The sources for the complete version with ABOUT.ICE and KEYS.ICE:
        69K of assembler code
        2K  of user-RPL code
        20K of graphics (ordinary GROBs, 4COLORS, sprites...)
        12K of arrays
        4K  of text

In this version 1.1 all programs works on S,SX,G & GX ( 2 games ,
  ABOUT.ICE and KEYS.ICE ).

As with my previous games this one is in directory format: posessors of 
  HP48s seem to prefer this to libraries.

This game comes in a 'KIT' in order to adapt to all HP configurations 
  (without extensions, 32K & 128K memory cards...)

1) LOAD one of the two ICE.ENT (full version, 20K) or ICE.RED (reduced 
     version, 16K). You may already play but still read the following:

2) In your new directory, load the KEYS.ICE file. Il will allow you to choose
     the keys used to control the ice cube. Once you have made your choice
     you may erase KEYS.ICE because the changes will have been saved.

3) LOAD the file ABOUT.ICE which explains the history of the game and other 
     useful info in French or in English (Keys A and B from the menu). You 
     can erase this file in order to free some memory.

After having installed the game you will still need 9.9K of memory to play. 
  If you don't have enough left erase ABOUT.ICE after having read it and 
  KEYS.ICE after having chosen your keys.

For playing at ICE.ENT on a HP48 S or SX without card (not enough mem on G)
  *erase all (var + lib)
  *load ABOUT.ICE , run it and erase it.
  *load ICE.ENT 
  *load KEYS.ICE in ICE.ENT , run it and erase it.
  *Now you can play with your favorites keys

So that the 4COLORS graphics display correctly, do not use the game in 
  presence of strong lighting.


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! WARNING : KEYS.ICE must be loaded on one of the 2 games (ICE.ENT or    !
!            ICE.RED)                                                    !
!                                                                        !
! For transmission of the game from a HP48, change to 'binary' mode and  !
! TRANSFER THE DIRECTORY containing the game.                            !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


CREDITS:  Mohamed Fatri for all the part in sys-RPL
          HP-NINJA for his fabulous ASM-FLASH
          Lutz Vieweg for his very efficient RFU v1.20
          J-C  Mc Keown for this translation

This game has been tested on many HP48 SX, G & GX , but a 'BUG' may still
  be possible ,then write to me:


  by mail:  PIGALIO Lilian
             170 Impasse du Picarrou
             06140 Tourettes s/ loup
             FRANCE

  by E-mail: pigallio@essi.cerisi.fr

you are sure to receive an answer


If you are interested in the source code of the game, PC utilities for 
  creating 4COLORS graphics or the TURBO VERSION (very hight speed)
  of this game, write to me.

P.S : for my next game on HP48 I am seeking graphists, programmers (sys-RPL, 
        assembler HP48).

                        Lilian PIGALLIO.
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