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* *
* ICE-CUBE v1.1 *
* works on HP48 S,SX,G,GX *
* by Lilian PIGALLIO & FLAHP *
* Dec 1993 *
* *
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After 'Runway 2' and the 'Diamond Mine' here is my third game for HP48
written in assembler. It required a whole summers work but I think that it
is the richest game out of all the game that I have written:
The sources for the complete version with ABOUT.ICE and KEYS.ICE:
69K of assembler code
2K of user-RPL code
20K of graphics (ordinary GROBs, 4COLORS, sprites...)
12K of arrays
4K of text
In this version 1.1 all programs works on S,SX,G & GX ( 2 games ,
ABOUT.ICE and KEYS.ICE ).
As with my previous games this one is in directory format: posessors of
HP48s seem to prefer this to libraries.
This game comes in a 'KIT' in order to adapt to all HP configurations
(without extensions, 32K & 128K memory cards...)
1) LOAD one of the two ICE.ENT (full version, 20K) or ICE.RED (reduced
version, 16K). You may already play but still read the following:
2) In your new directory, load the KEYS.ICE file. Il will allow you to choose
the keys used to control the ice cube. Once you have made your choice
you may erase KEYS.ICE because the changes will have been saved.
3) LOAD the file ABOUT.ICE which explains the history of the game and other
useful info in French or in English (Keys A and B from the menu). You
can erase this file in order to free some memory.
After having installed the game you will still need 9.9K of memory to play.
If you don't have enough left erase ABOUT.ICE after having read it and
KEYS.ICE after having chosen your keys.
For playing at ICE.ENT on a HP48 S or SX without card (not enough mem on G)
*erase all (var + lib)
*load ABOUT.ICE , run it and erase it.
*load ICE.ENT
*load KEYS.ICE in ICE.ENT , run it and erase it.
*Now you can play with your favorites keys
So that the 4COLORS graphics display correctly, do not use the game in
presence of strong lighting.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! WARNING : KEYS.ICE must be loaded on one of the 2 games (ICE.ENT or !
! ICE.RED) !
! !
! For transmission of the game from a HP48, change to 'binary' mode and !
! TRANSFER THE DIRECTORY containing the game. !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
CREDITS: Mohamed Fatri for all the part in sys-RPL
HP-NINJA for his fabulous ASM-FLASH
Lutz Vieweg for his very efficient RFU v1.20
J-C Mc Keown for this translation
This game has been tested on many HP48 SX, G & GX , but a 'BUG' may still
be possible ,then write to me:
by mail: PIGALIO Lilian
170 Impasse du Picarrou
06140 Tourettes s/ loup
FRANCE
by E-mail: pigallio@essi.cerisi.fr
you are sure to receive an answer
If you are interested in the source code of the game, PC utilities for
creating 4COLORS graphics or the TURBO VERSION (very hight speed)
of this game, write to me.
P.S : for my next game on HP48 I am seeking graphists, programmers (sys-RPL,
assembler HP48).
Lilian PIGALLIO.