Metropoli BBS
VIEWER: mineur.doc MODE: TEXT (ASCII)
***************************************************************************
*                                                                         *
*                           La Mine aux DIAMANTS                          *
*                                  v 1.1                                  *
*                  A HP 48 game created by Lilian PIGALLIO                *
*                             in January 1994                             *
*                              ON S(X) & G(X)                             *
***************************************************************************


After the superb  but very boring Runway 2, those who haven't seen it don't 
  know what they're missing, here's a new game (programmed in assembler of 
  course) which should be more interesting. I've called it "La Mine aux 
  Diamants v1.1" or "The Diamond Mine v1.1" for all those that speak lousy 
  French. As you'll notice I haven't called it "Boulder Dash" because that 
  name has already been used.

For those of you that are familiar with Boulder Dash go ahead and play. For 
  the others try and find a "Boulder Dash" player who can tell you how to 
  play. Well as I'm in a good mood, here's a small summary of how to play:
     *  Your mission is to collect the amount of diamonds necessary to pass 
	 each level
     *  Watch out for the monsters that you will have to avoid or exterminate
	 with rocks to free your path
     *  Also be wary of falling rocks and non sustained rocks that will 
	 flatten you mercilessly

That's all as far as the rules are concerned. Now its your intelligence and 
 agility that will make the difference.

Details about the game:

It needs RFU because the screens and scenery are compressed. The game isn't 
  compressed but if you wish to do so it will work but will also take quite 
  a long while to decompress. Furthermore, the next scenery version will not 
  work with a compressed game.

When you access the first screen with an animation, just press any key to 
  continue. The second screen informs you about the version number of the 
  scenery (the small pastille at the top of the screen), the number of the 
  mine, the number of lives and the amount of diamonds to collect with the 
  time left to collect them. You will also see a menu. During the game the 
  movement keys are:
			   8
		       4       6
			   2

That's right, the same ones as in PACMAN that every HP player should know. 
  The drop key can also be used to pause a game. It will return you to the 
   main menu with the following choices:
       DEBUT: to restart the level (if your miner gets stuck) but you will 
	       loose 1 life
       CONTINU: to continue to game where it was paused


I haven't forgotten those who asked me for a RUNWAY 2 editor. I therefore 
     won't give one for RUNWAY 2 but I have made one for this game: read the 
     EDITOR documentation.

This game is a SodOffIfYouDon'tPayTheFeeWare program. This means that, if 
   you wish to keep your conscience clean, you really ought to consider 
   sending me (the author) the paltry sum of $5 or 30 FF (only notes, no 
   coins) to the following address:

	PIGALLIO Lilian
	170 Impasse du Picarrou
	06140 Tourrettes sur Loup
	FRANCE
	
	or  pigallio@essi.cerisi.fr

Many thanks to those whom without their help, none of this would have been 
   possible:
	     DELORME Flavien alias FLAHP  for the graphics
	     LUTZ VIEWEG for Redundance Fighter v1.20

Thanks to Jean-Christophe Mc Keown for the translation of this document from 
  French to English. If you wish you may also send him $5. His address is:

	Jean-Christophe MC KEOWN
	2074 Bd des Termes
	Le Mas d'Albion
	06210 Mandelieu
	FRANCE

I reserve all rights for this game and any future modifications of the game 
  or it's scenery files.  Sod all those niggardly people that play without 
   paying the $5 and those who try to sell the game.

 /--------------------------------------------------------------------------\
|     /       /---\    /    /  /----|   |  |||||||     Lilian PIGALLIO       |
|    /       /    /   /    /  /    /    |  | o o |        E.S.S.I.           |
|   /---\   /--- /   |--- /  /----/     | (|  ^  |)   Sophia-Antipolis       |
|  /    /  /             /  /    /      |  | --- |         FRANCE            |
| /    /  /             /  |----/       |   \___/     e-MAIL (1992-93):      |
|     and only this calculator          |            pigallio@essi.cerisi.fr |
\____________________________________________________________________________/
[ RETURN TO DIRECTORY ]