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CCCC OOO L U U M M N N SSSS
C O O L U U MM MM NN N S
C O O L U U M M M N N N SSS
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For the HP48 SX & GX
By Sparctacus & Mohamed FATRI
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--- Copyright notice ----
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All the games in this zip file are free.
They can be freely used and distributed.
But no commercial distribution is allowed without permission.
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-- Contents of zipfile --
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columns.zip contains :
columns : the game.
columns.sml : small version of the game without presentation and high-scores
( the score is left on the stack as a string ).
columns.lib : the original game.
columns.doc : this file.
columns.inf : the information file.
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--- Bytes & checksums ---
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Bytes Checksum
columns 5020 # ACEAh
columns.sml 3007.5 # D4E2h
columns.lib 8889 # 2AD7h
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--- Comments ------------
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The original game has been written by Sparctacus ( I don't know his real
name ), it was in a library.
I had to do many changes to produce the improved version.
The improved version has been almost completely re-written, and thus
it is better :
- it is a stand alone prog.
- bugs are removed.
- sound has been added.
- it works on all HP48. ( Thanks to D. Cannon's help )
- it is a lot smaller.
- it is faster ( not the game but the ML-routines ).
There are still a little bug, but it is hard to make it appear.
This bug is due to the way the datas are stored.
I couln't fix it without changing the whole datas structure.
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--- Keys to use ---------
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The keys are :
- 8 & 2 : Left and right.
- 5 : Rotate.
- 2 : Drop.
- 6 : Next level.
- DEL : Pause.
- +/- : Toggle sound on/off.
- ON : Exit.
I suppose you already guessed the HP must be hold with the screen
on the left.
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--- Credits -------------
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Many thanks to :
- Sparctacus for the original game.
- JY Avenard for String Writer.
- Detlef Muller & Raimond Hellstern for <-RPL->.
- Mika Heiskanen for DEBUG.
- Phong Nguyen for asmflash.
- Douglas Cannon for helping me make this game work on a GX
and testing it on his GX.
fatri@turing.u-strasbg.fr
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