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VIEWER: columns.doc MODE: TEXT (ASCII)
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                         For the HP48 SX & GX 

                    By Sparctacus & Mohamed FATRI


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--- Copyright notice ----
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All the games in this zip file are free.
They can be freely used and distributed.
But no commercial distribution is allowed without permission.


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-- Contents of zipfile --
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columns.zip contains :

columns     : the game.
columns.sml : small version of the game without presentation and high-scores
              ( the score is left on the stack as a string ).
columns.lib : the original game.
columns.doc : this file.
columns.inf : the information file.


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--- Bytes & checksums ---
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             Bytes  Checksum

columns      5020    # ACEAh
columns.sml  3007.5  # D4E2h
columns.lib  8889    # 2AD7h


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--- Comments ------------
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The original game has been written by Sparctacus ( I don't know his real
name ), it was in a library.

I had to do many changes to produce the improved version.
The improved version has been almost completely re-written, and thus
it is better :

 - it is a stand alone prog.
 - bugs are removed.
 - sound has been added.
 - it works on all HP48. ( Thanks to D. Cannon's help )
 - it is a lot smaller.
 - it is faster ( not the game but the ML-routines ).

There are still a little bug, but it is hard to make it appear.
This bug is due to the way the datas are stored.
I couln't fix it without changing the whole datas structure.


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--- Keys to use ---------
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The keys are :

 - 8 & 2 : Left and right.
 - 5     : Rotate.
 - 2     : Drop.
 - 6     : Next level.
 - DEL   : Pause.
 - +/-   : Toggle sound on/off.
 - ON    : Exit.

I suppose you already guessed the HP must be hold with the screen
on the left.


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--- Credits ------------- 
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Many thanks to :

 - Sparctacus for the original game.
 - JY Avenard for String Writer.
 - Detlef Muller & Raimond Hellstern for <-RPL->.
 - Mika Heiskanen for DEBUG.
 - Phong Nguyen for asmflash.
 - Douglas Cannon for helping me make this game work on a GX
   and testing it on his GX.


fatri@turing.u-strasbg.fr
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