SET CURSOR OFF COLOR FOREGROUND 15 COLOR BACKGROUND 4 COLOR ATTRIBUTE 79 GOXY 3 22 DRAW BOX 45 2 IF mouseuse EQ 1 DO JUMPMARK 1 ; Keyboard input GOXY 4 23 WRITE "Push any key to continue, <Alt> + X to Exit." READ KEY inkey JUMPMARK 10 ; Mouse input MARK 1 VARIABLE CREATE mousex TYPE NUMBER 1 VARIABLE CREATE mousey TYPE NUMBER 1 VARIABLE CREATE inrange TYPE NUMBER 0 GOXY 4 23 WRITE " " COLOR BACKGROUND 3 GOXY 10 23 WRITE " Continue " GOXY 31 23 WRITE " Exit " MOUSE ON MARK 2 MOUSE TRACK 1 mousex mousey ; Check the range IF mousey NE 23 DO JUMPMARK 2 ; Continue button is hit IF mousex IN 10 19 DO VARIABLE VALUE inkey 1 MATH inrange = 1 END ; Exit button is hit IF mousex IN 31 36 DO VARIABLE VALUE inkey 445 MATH inrange = 1 END IF inrange EQ 0 DO JUMPMARK 2 MOUSE OFF ; Clean up after us VARIABLE RELEASE mousex VARIABLE RELEASE mousey VARIABLE RELEASE inrange MARK 10