/*
* "planet" input file to demonstrate fbm texture and use of cpp
* C. Kolb
*/
/* #define EXPAND(x) scale x x x
#define LACUNARITY 2.
#define OCTAVES 6
*/
screen 256 256
light 1.0 0.9 0.8 directional 1. -1. 1.
eyep 0. -4. 0.
sphere ambient .06 .05 .04
diffuse .9 .85 .8
1.0 0 0 0
texture fbm 0. /* offset */
1. /* scale */
0.3 /* h */
2 /* lambda */
6 /* octaves */
-.2 /* thresh */
planet.map /* mapname */
scale 0.7 0.7 0.7