Metropoli BBS
VIEWER: vivid1.v MODE: TEXT (CP437)
/***********************************************************/
/* PV3D V2.00       One modeler for POV-RAY and VIVID      */
/***********************************************************/
/* VIVID V2.0   Generated file                             */
/*                                                         */
/* Copyright Lecointe Ludovic 1992,1993                    */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available  */
/* registered version of PV3D.                             */
/* 250FF pour la France. 55$ For all other country         */
/***********************************************************/
/* Lecointe Ludovic                                        */
/* 16 Rue du Bouvreuil                                     */
/* 77240 CESSON la ForĂȘt                                   */
/* France                                                  */
/***********************************************************/

/* External PV3D 'DEFAULT2.VO' Area */


#define  ambient_color  ( .21 .21 .21 )
#define  back_color     ( 0 0 0 )
surface
        {
        diffuse 1 1 1
        }

/* Standard VIVID includes files Area */

#include color.vc

/* Studio Area */


studio	{ 
		from       4.54000 -5.14000 0.00000
		at         0.00000 0.00000 0.00000
		up         0.0 0.0 1.0
		angle      60
		res 320 200  
		antialias adaptive
		aspect 4/3   
		ambient     ambient_color
		background  back_color
		              
		              
	}

/*********************************/
/*Master*/


	/*Start Definition of   Sphe0*/

		surface
		{
		diffuse  1.000000 0.333333 0.333333
		}  /* End Colour */
	sphere
		{
			center 0.00000 0.00000 0.00000
			radius 0.50000
		}

	/*Start Definition of   Cube1*/

		surface
		{
		diffuse  1.000000 1.000000 0.000000
		}  /* End Colour */
		transform { scale 0.58000 0.60000 0.38000 
		translate  0.00000 0.00000 -0.86000 
		}
		 polygon { points 4 vertex -1 -1 -1 vertex  1 -1 -1 vertex  1  1 -1 vertex -1  1 -1}
		 polygon { points 4 vertex -1 -1 -1 vertex -1  1 -1 vertex -1  1  1 vertex -1 -1  1}
		 polygon { points 4 vertex -1  1 -1 vertex  1  1 -1 vertex  1  1  1 vertex -1  1  1}
		 polygon { points 4 vertex  1  1 -1 vertex  1 -1 -1 vertex  1 -1  1 vertex  1  1  1}
		 polygon { points 4 vertex  1 -1 -1 vertex -1 -1 -1 vertex -1 -1  1 vertex  1 -1  1}
		 polygon { points 4 vertex -1 -1  1 vertex -1  1  1 vertex  1  1  1 vertex  1 -1  1}
	transform_pop

	/*Start Definition of   CylY2*/

		surface
		{
		diffuse  0.253968 1.000000 0.000000
		}  /* End Colour */
		transform { 
		translate  0.00000 -0.00110 0.65330 
		}
	ring { center  0.0 0.0 -0.66670  normal 0 0 1 radius 0.18300 }
	ring { center  0.0 0.0 0.66670  normal 0 0 1 radius 0.18300 }
	cone { 
		base 0.0 0.0 -0.66670 base_radius 0.18300 
		apex 0.0 0.0 0.66670 apex_radius 0.18300 
		}
	transform_pop

	/*Start Definition of   CylZ3*/

		surface
		{
		diffuse  1.000000 1.000000 0.492063
		}  /* End Colour */
		transform { 
		translate  0.00000 -0.00110 0.65330 
		}
	ring { center  -0.66670 0.0 0.0  normal 1 0 0 radius 0.17890 }
	ring { center  0.66670 0.0 0.0  normal 1 0 0 radius 0.17890 }
	cone { 
		base 0.66670 0.0 0.0 base_radius 0.17890 
		apex -0.66670 0.0 0.0 apex_radius 0.17890 
		}
	transform_pop

	/*Start Definition of   CylX4*/

		surface
		{
		diffuse  0.000000 0.492063 1.000000
		}  /* End Colour */
		transform { 
		translate  0.00000 -0.00110 0.65330 
		}
	ring { center  0.0 -0.66670 0.0 normal 0 1 0 radius 0.18300 }
	ring { center  0.0 0.66670 0.0 normal 0 1 0 radius 0.18300 }
	cone { 
		base 0.0 -0.66670 0.0 base_radius 0.18300 
		apex 0.0 0.66670 0.0 apex_radius 0.18300 
		}
	transform_pop

	/*Start Definition of   ConX5*/

		surface
		{
		diffuse  1.000000 0.492063 0.492063
		}  /* End Colour */
		transform { 
		translate  0.00000 -0.67311 2.57667 
		}
	ring { center     0.0 -0.66689 0.0 normal 0 1 0  radius 0.68333 }
	cone { 
		base 0.0 -0.66689 0.0 base_radius 0.68333 
		apex 0.0 0.66689 0.0 apex_radius 0 
		}
	transform_pop

	/*Start Definition of   ConY6*/

		transform { 
		translate  0.00000 -0.01667 1.91333 
		}
	ring { center     0.0 0.0 -0.66667 normal 0 0 1 radius 0.68333 }
	cone { 
		base 0.0 0.0 -0.66667 base_radius 0.68333 
		apex 0.0 0.0 0.66667 apex_radius 0 
		}
	transform_pop

	/*Start Definition of   ConZ7*/

		transform { 
		translate  0.70674 -0.01667 2.53667 
		}
	ring { center     0.66674 0.0 0.0 normal 1 0 0 radius 0.68333 }
	cone { 
		base 0.66674 0.0 0.0 base_radius 0.68333 
		apex -0.66674 0.0 0.0 apex_radius 0 
		}
	transform_pop

	/*Start Definition of   PlaZ8*/

		surface
		{
		diffuse  0.000000 0.000000 0.444444
		}  /* End Colour */
		transform {
		translate  -1.48000 0.00000 0.00000 
		}
		 polygon { points 4 vertex 0 -100000 -100000 vertex  0 -100000 100000 vertex  0  100000 100000 vertex 0  100000 -100000}
	transform_pop

	/*Start Definition of   PlaY9*/

		surface
		{
		diffuse  0.444444 0.000000 0.222222
		}  /* End Colour */
		transform {
		translate  0.00000 0.04000 -1.42014 
		}
		 polygon { points 4 vertex -10000 -10000 0 vertex  -10000 10000 0 vertex  10000  10000 0 vertex 10000  -10000 0}
	transform_pop

	/*Start Definition of   PlaX10*/

		surface
		{
		diffuse  0.444444 0.333333 0.000000
		}  /* End Colour */
		transform {
		translate  -0.05999 1.68014 0.00000 
		}
		 polygon { points 4 vertex -10000 0 -10000 vertex   10000 0 -10000 vertex  10000 0 10000 vertex  -10000 0 10000}
	transform_pop

	/*Start Definition of   Ligh11*/

	light {
		type point
		falloff 1 
		position 3.68000 -1.36000 1.42000
		color    1.00000 1.00000 1.00000
		}
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