Metropoli BBS
VIEWER: map2pit.pov MODE: TEXT (CP437)
/***********************************************************/
/* PV3D V2.00       One modeler for POV-RAY and VIVID      */
/***********************************************************/
/* POV-RAY V2.0 Generated file                             */
/* Copyright Lecointe Ludovic 1992,1993                    */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available  */
/* registered version of PV3D.                             */
/* 250FF pour la France. 55$ For all other country         */
/***********************************************************/
/* Lecointe Ludovic                                        */
/* 16 Rue du Bouvreuil                                     */
/* 77240 CESSON la ForĂȘt                                   */
/* France                                                  */
/***********************************************************/

/* External PV3D 'DEFAULT.INC' Area */


#default {
	pigment
		{
		colour rgbf <1.0 1.0 1.0 0.0>
		}
	finish
		{
		ambient .4
		diffuse .6
		phong 1
		}
	}


/* Standard POV includes files Area */

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"

/* External 'filename.PIT' pigment Area for this frame */

#declare MAP_112 = pigment {
	image_map {  gif "MAP_11.GIF"   map_type 0  interpolate 2 }
}

#declare MUR1 =  texture {
   pigment { image_map {gif "brique2.gif" interpolate 2.0 }               }
   normal  { bump_map  { gif "brique4.gif" interpolate 2.0 bump_size 5.0} }
   finish  { phong 0.3 phong_size 72  ambient 0.4 reflection .4           }
  }

/* Camera and Light Area */


camera { 
        location        <0.16000, 0.00000, -2.88000>
        direction       <0, 0, 1.0>
        up              <0, 1, 0>
        right           <1.3333, 0, 0 >
        look_at <0.00000, 0.00000, 0.00000>
}

/* union Declare Area */

/*********************************/
/*Master*/

#declare Master =  union
{

	/*Start Definition of   Cube0*/

   object
   {
	box
		{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0> 
		scale < 1.66000, 1.04000, 0.10000>
		translate < 0.00000, 0.00000, 0.00000> 
		texture
		{
		MUR1
		translate < 0.00000, 0.00000, 0.00000> 
		}  /* End texture */
		pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
	 bounded_by { box { <-1.76000, -1.14000, -3.98000>, <1.76000, 1.14000, 0.20000>}}
	}  /* End Shape or Object */
   } /*End object*/

	/*Start Definition of   PlaY1*/

   object
   {
	plane
		{ <0.0, -1.00000, 0.0>, 0.0 
		translate < 0.00000, -1.04014, 0.00000> 
		texture
		{
		MAP_112
		rotate < 90, 0, 0>
		translate < 0.00000, -1.04014, 0.00000> 
		}  /* End texture */
		pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
	}  /* End Shape or Object */
   } /*End object*/

	/*Start Definition of   pv3d.gif*/

   object
   {
	height_field
		{ gif "pv3d.gif"
		water_level 0.001
		translate < -0.5, -0.5, -0.5> 
		scale < 2.24000, 0.48000, 1.00000>
		rotate < 270, 0, 0> 
		translate < 0.00000, 0.00000, -0.20000> 
		texture
		{
		Blue_Sky
		rotate < 270, 0, 0>
		translate < 0.00000, 0.00000, -0.20000> 
		}  /* End texture */
		pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
	 bounded_by { box { <-1.22000, -0.60016, -0.54032>, <1.22000, 0.60016, 0.14032>}}
	}  /* End Shape or Object */
   } /*End object*/

	/*Start Definition of   Ligh2*/

   object
   {
	light_source
		{ <0.0, 0.0, 0.0>
		colour rgb <1.00000, 1.00000, 1.00000>
		scale <0.40000, 0.44000, 0.40000> 
		translate < -1.28000, 0.00000, -1.90000> 
		}  /* End Light Shape */
   } /*End object*/
} /*End union*/
/* Frame Area */


/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/

object { 
	Master
	} /* End Master Groupe */
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