Metropoli BBS
VIEWER: map1.pov MODE: TEXT (CP437)
/***********************************************************/
/* PV3D V2.00       One modeler for POV-RAY and VIVID      */
/***********************************************************/
/* POV-RAY V2.0 Generated file                             */
/* Copyright Lecointe Ludovic 1992,1993                    */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available  */
/* registered version of PV3D.                             */
/* 250FF pour la France. 55$ For all other country         */
/***********************************************************/
/* Lecointe Ludovic                                        */
/* 16 Rue du Bouvreuil                                     */
/* 77240 CESSON la ForĂȘt                                   */
/* France                                                  */
/***********************************************************/

/* External PV3D 'DEFAULT.INC' Area */


#default {
	pigment
		{
		colour rgbf <1.0 1.0 1.0 0.0>
		}
	finish
		{
		ambient .4
		diffuse .6
		phong 1
		}
	}


/* Standard POV includes files Area */

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"

/* External 'filename.PIT' pigment Area for this frame */

#declare MAP_1020 = pigment {
	image_map {  gif "MAP_10.GIF"   map_type 1  interpolate 2 }
}
#declare BRIQUE419 = normal {
	bump_map {  gif "BRIQUE4.GIF"   interpolate 2 bump_size 5  map_type 2}
}
#declare MAP_1318 = pigment {
	image_map {  gif "MAP_13.GIF"   map_type 0  interpolate 2 }
}
#declare PV3D6 = pigment {
	image_map {  gif "PV3D.GIF"   map_type 0  interpolate 2 }
}
#declare MAP_65 = pigment {
	image_map {  gif "MAP_6.GIF"   map_type 0  interpolate 2 }
}
#declare MAP_154 = pigment {
	image_map {  gif "MAP_15.GIF"   map_type 0  interpolate 2 }
}
/* Camera and Light Area */


camera { 
        location        <-4.45937, 3.28941, -6.46369>
        direction       <0, 0, 1.0>
        up              <0, 1, 0>
        right           <1.3333, 0, 0 >
        look_at <0.00000, 0.00000, 0.00000>
}

/* union Declare Area */

/*********************************/
/*pv3d*/

#declare pv3d =  union
{

	/*Start Definition of   Cube25*/

   object
   {
	box
		{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0> 
		scale < 0.50551, 0.52000, 0.10759>
		translate < 0.00000, 0.00000, 0.00000> 
		texture
		{
		PV3D6
		scale < 1.01101, 1.04000, 0.21519>
		translate < -0.50551, -0.52000, -0.10759> 
		}  /* End texture */
		pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
	 bounded_by { box { <-0.60551, -0.62000, -0.20760>, <0.60551, 0.62000, 0.20760>}}
	}  /* End Shape or Object */
   } /*End object*/
} /*End union*/
/*********************************/
/*Master*/

#declare Master =  union
{

	/*Start Definition of   Ligh11*/

   object
   {
	light_source
		{ <0.0, 0.0, 0.0>
		colour rgb <1.00000, 1.00000, 1.00000>
		scale <0.80494, 0.44000, 0.94286> 
		translate < -1.98000, 1.40000, -2.12000> 
		}  /* End Light Shape */
   } /*End object*/

	/*Start Definition of   PlaY12*/

   object
   {
	plane
		{ <0.0, -1.00000, 0.0>, 0.0 
		translate < -0.20000, -0.22014, 0.00000> 
		texture
		{
		MAP_154
		rotate < 90, 0, 0>
		translate < -0.20000, -0.22014, 0.00000> 
		}  /* End texture */
		pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
	}  /* End Shape or Object */
   } /*End object*/

	/*Start Definition of   PlaZ23*/

   object
   {
	plane
		{ <0.0, 0.0, 1.00000>, 0.0 
		translate < -0.56000, 0.00000, 5.16000> 
		texture
		{
		MAP_65
		translate < -0.56000, 0.00000, 5.16000> 
		}  /* End texture */
		pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
	}  /* End Shape or Object */
   } /*End object*/

	/*Start Definition of   Grou26*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou27*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 25, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou28*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 50, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou29*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 75, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou30*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 100, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou31*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 125, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou32*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 150, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou33*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 175, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou34*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 200, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou35*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 225, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   Grou36*/

   object
   {
	object
		{ pv3d
		scale < 2.12000, 1.00000, 0.48000>
		translate < -2.98000, 0.38000, 0.02000> 
		rotate < 0, 250, 0>
		}  /* End Shape */
   } /*End object*/

	/*Start Definition of   PlaX37*/

   object
   {
	plane
		{ <1.00000, 0.0, 0.0>, 0.0 
		translate < 6.48028, 1.24000, 0.99998> 
		texture
		{
		MAP_1318
		rotate < 0, 90, 0>
		translate < 6.48028, 1.24000, 0.99998> 
		}  /* End texture */
		pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
	}  /* End Shape or Object */
   } /*End object*/

	/*Start Definition of   CylY38*/

   object
   {
	cylinder
		{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1 
		scale < 0.81299, 2.94775, 0.83261>
		translate < 0.03780, 1.18660, 0.00000> 
		texture
		{
		normal
		{
		BRIQUE419
		}  /* End normal */
		pigment
		{
		colour rgbf < 1.000000, 0.746032, 0.000000, 0.000000>
		translate < 0.03780, 1.18660, 0.00000> 
		}  /* End pigment */
		}  /* End texture */
		pigment { quick_colour red 1.000000 green 0.746032 blue 0.000000 filter 0.000000}
	 bounded_by { box { <-5.00955, -1.86116, -7.02683>, <0.95079, 4.23436, 0.93261>}}
	}  /* End Shape or Object */
   } /*End object*/

	/*Start Definition of   Sphe39*/

   object
   {
	sphere
		{ <0.0, 0.0, 0.0> , 1.0
		scale < 0.60292, 0.60292, 0.60292>
		translate < -2.12460, 0.00000, -3.15819> 
		texture
		{
		MAP_1020
		translate < -2.12460, 0.00000, -3.15819> 
		}  /* End texture */
		pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
	 bounded_by { box { <-2.82753, -0.70293, -3.86111>, <-1.42167, 0.70293, -2.45526>}}
	}  /* End Shape or Object */
   } /*End object*/
} /*End union*/
/* Frame Area */


/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/

object { 
	Master
	} /* End Master Groupe */
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