// Persistence Of Vision raytracer version 2.0 sample file.
// Sample file: A good starting point for your own test images.
#include "colors.inc"
camera {
location <0, 20,-100>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
}
plane { y, -10
pigment {White}
finish {ambient 0.2 diffuse 0.8}
}
sphere { <0, 25, 0>, 40
pigment {Red}
finish {
ambient 0.15
diffuse 0.75
phong 1
phong_size 100
}
}
light_source {<100, 120, -40> colour White}