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Wired 97 Special Party Release - 100k Game Compo
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A crappy but tiny two player game written by brioche/aspirine
This is beta public version 0.4 so don't expect too much! :)
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I have to admit that it was a boring saturday evening when I
started to code some kind of nibble game, I'm really not used
to code games. I still can't figure out why I decided to make
this one, maybe because it was easy to code in assembler.
This game requires at least a 80386-SX cpu with some free low
memory, and a color VGA compatible video hardware. Sorry, no
sound here. :)
The rules are mainly the same as the famous motorbike race in
the movie Tron. You only have to spend the more time possible
on the game area without touching neither the boundaries nor
the line drawn by the players. Extremely addictive. We played
Tron with some school friends during hours, we just couldn't
help playing the revenge of the previous game!
If you have an azerty french-like keyboard as me the hot keys
are a/q/w/x for the player 1 (who start from the left) but if
you have a burger-yankee-like :) qwerty keyboard it should be
something like q/a/z/x (?). The player 2 must use the arrows
to move his super hero. Player 1 is the blue one and Player 2
is the red one.
The whole stuff is synchronized on the 70 hz vertical retrace
of the screen but it works well since the whole stuff doesn't
need 1/70s to be drawned so it runs at the same speed on slow
computers than on fast pentiums. Maybe you'll experience some
sync troubles if you run Tron under one of those kinda multi-
tasking environments as such as Windoze 95/NT. This game has
been designed top run under plain MS-DOS compatible systems!
This version fixes a bug in the collision detection when both
players where crashing themselves at the same time and at the
same position or on the edges of the game area... So I lost a
couple of bytes for this f#!@ing case which occurs about once
each century but I'm sure that some of you knows the famous
Murphy's law!
Since some parts of the size-optimized assembly language code
are unreadable or weird feel free to contact me if you want
further details... btw, if you try rebuilding the source, you
will have a some bytes more since I used a COM post-processor
of my own to remove zero data at the end of the file.
I'm pretty sure it's still possible to kick out some bytes
here and there but my goal was to keep a quite cool design
with a small size. I know I could win some bytes by linking
my new keyboard handler to the old one but I really want a
clean and fresh handler! By the way, don't you think that 400
bytes sounds cool, do you? :)
I'd like to send my best regards to alphatrion, gedeon, trax,
desnos, pcboy, cassico, droopy, jaycee, black axe, fontex and
all the very cool freaks I met at Wired96. Cu all at Wired97!
Thanks to the beta testing crew: droopy, jaycee, gedeon, ...
Yeepee!
Xavier Defrang (brioche/aspirine)
106146.1452@compuserve.com
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La Belgique Est Un Plaisir Et Doit Le Rester
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