___/\______ __/\________/\___ ____/\________/\___
__ _____ \ _____ __ / ______ __ /
\/ / __// / / / / ' / /____
/ / \/ / /\____ / / / / / -- - ---------------.
/____/ /\____ /_____ /____/ /_____ /_ P r e s e n t s |
__ ______ /._______ /________ /________ /________ /_/ á|
\/ : \/ á\/ á\/á á\/ á|
ª |
| 'So What?' - A contribution to the 64k Intro compo at |
| Assembly'96. |
| |
| Code, graphics and design - Crilla |
| Music - Mortimer Twang |
| |
| Little note: |
| Sorry for not including any fancy graphics, |
| but no gfx-artist in Royal seem to be |
| active ;) ... And sorry for only including |
| one background-fractal. |
| |
| Technical stuff: |
| I'm using EnvironmentMapping |
| (And BumpMapping on the last object) if you |
| hadn't figured that out already. |
| The resolution is 2x2 pixels (160x128) |
| in 256 colors. The Chunky2Planar routine |
| is quite fast, using the CPU only. |
| It takes about 1 and ╜ frame on an |
| unexpanded A1200. |
| Oh, and the Intro runs (of course!) on an |
| unexpanded A1200. (But it doesn't hurt if |
| you have some fastmem and a faster CPU :-). |
| |
| You can get in touch with us at this address: |
| |
| ROYAL |
| |
| PO BOX 35 |
| 7590 AA DENEKAMP |
| THE NETHERLANDS |
| |
| Or why not contact the coder of this little intro??? |
| |
| crilla@sam.canit.se |
| __-bIS!|
`-------------------------------------------------------\/-----'