YOUR GAME Version 0.00 -- Program & Design by YOUR NAME Copyright (C) 1995 WARNING ------- Put any content warnings here where they can be seen immediately by using sysops (violence ratings, etc....). DISCLAIMER The author has taken every precaution to insure that no harm or damage will occur on computer systems operating this package. Nevertheless, the author shall NOT be held liable for whatever may happen on your computer system or to any computer systems which connects to your own as a result of operating this package. The user assumes full responsibility for the correct operation of this software package, whether harm or damage results from software error, hardware malfunction, or operator error. NO warranties are offered, expressly stated or implied, including without limitation or restriction any warranties of operation for a particular purpose and/or merchantability. If you do not agree with this then do NOT use this program. LICENSE AGREEMENT The game program, support files, and documentation are copyrighted products of ____________. ____________ reserves all rights to these products. This is protected by the United States of America (USA) and International Copyright Laws. In no way shall the components of the game software package be reproduced or modified in any form or method without prior expressly written permission from _______________. Tampering with or altering the contents or integrity of the game software package is prohibited. No fee may be charged by any agency other than __________ beyond the cost of distributing unregistered copies without prior expressly written permission from __________. A major portion of this software comes from the DDPlus Door Driver Package and was written by the authors of that package. The DDPlus Doordriver kit has been used for the communications, interrupt handling and some utility functions and that part of the software remains copyrighted by the authors of the DDplus Package. This game is distributed under the Shareware concept. You are allowed to operate this game for a trial period of thirty (30) days. After this trial period, you must register the game or discontinue its usage. Again if you do not agree with this then do NOT use this game. INTRODUCTION: ------------ In here goes a general description and summary of your door product. Try to keep it to one or two paragraphs only. REQUIREMENTS: ------------ At this point in time the only requirements are FILES=10 (or more) in your config.sys file and ANSI.SYS. SHARE must also be loaded IF you intend to use the game in a multi-node environment OR under DesqView. The game is RIP aware but NOT a RIP Game at this time. A FOSSIL is NOT required to run the game, although one will be supported if it exists. Automatic time slicing support is provided to most common multi-taskers as well. Files Included -------------- Below is a listing of all files for the this Game. If you are missing ANY of these files (except for the DOC and FRM files), the game will NOT function. Feel free to give out copies of the ENTIRE archive package of this game but please make sure all the files below are in that package: FAMILY.ANS - ANSI Player Status Screen GOCOPEN.ANS - ANSI Opening Screen for GODFATHER OF CRIME MAIN.ANS - GODFATHER OF CRIME Main ANSI Menu Screen RIP.ANS - Rest In Peace ANSI Screen SUICIDE.ANS - ANSI Screen for Players who choose suicide VOTE.ANS - ANSI Screen of Commission Taking a Vote WEDDING.ANS - ABSI Screen of Player Getting Married SAMPLE1.BAT - A sample BAT file which runs the game program from the game directory. SAMPLE2.BAT - A sample BAT file which runs the game program from any node directory. SAMPLE3.BAT - A sample BAT file identical to the one I use on my Single node WildCat Support BBS. GOC1.CTL - Un-edited and heavily commented sample of a CTL Control file for setting up GodFather and hereafter referred to in the game documentation as GAME.CTL. If you decide to use it, be sure to rename it to GOC.CTL first! SAMPLE.CTL - A copy of the GOC.CTL file which I use on my BBS to run the game (WildCat 4.01S System, 386 33Mhz Computer, Single Node, 8Mb RAM, DesqView 2.63/ QEMM 7.04, BNU Fossil locking port #1 at 19200 and using FrontDoor 2.02 and a US Robotics DS Modem, ANSI.sys loaded and SHARE loaded). I have left the comments in so you can understand what I am doing. KEY.DAT - Dummy Key for GODFATHER OF CRIME (Good forever!) FILE_ID.DIZ - Ascii Description File for BBS Sysops on GOC B4UASK.DOC - Checklist to help resolve setup/game problems HISTORY.DOC - GOC Version History information file SYSOP.DOC - This text file you are reading UPGRADE.DOC - If you are upgrading - READ THIS FIRST! GOC.EXE - GodFather of Crime Main Program and hereafter referred to in the game documentaion as GAME.EXE. GOC.OVR - GodFather of Crime game program overlay file. DDSETUP.EXE - GodFather of Crime CTL configuration program. SETUP.EXE - GODFATHER OF CRIME Game Initializing Program REGISTER.FRM - Preprinted registration form and mailer BUGRPT.FRM - Preprinted bug report/suggestion/comment form and mailer. CATALOG.TXT - Descriptive catalog of all games available from me. DSITES.TXT - List of sites where my games are distributed. Files created by GODFATHER OF CRIME upon initialization: FAMILY.DAT - Family/Territory Information file GEN.DAT - General Information file GLOB.DAT - Global variables Information File GOCSCORE.DAT - Ascii Scores information Bulletin MAP.DAT - Map Information File NEWS.DAT - News and Player Log Information File (ASCII) OLDNEWS.DAT - Previous days News and Player Log Information File in ASCII format. PLAYER.DAT - Player Information File PLAYINFO.DAT - Multi-node info file Files that may be created by GODFATHER OF CRIME as needed: ERROR.LOG - Created by main program if error occurs Installation ------------ --> NOTE: The word "game" is used in place of the program name for both the executable file (example GAME.EXE), and the CTL file (Example GAME.CTL) in the documentation from this point on. GAMEDIR is used in place of the program directory in the documentation from this point on. 1. Create a directory for the game: example: "WC30\DOORS\GAMEDIR" 2. Make sure that ALL files listed above from the game package are moved into that directory. 3. Type "DDSETUP.EXE" and hit the enter key. The first thing it will ask you is what the name of the CTL file is. Type in "GAME.CTL" and then proceed to the other settings. After you are done the GAME.CTL file should be correctly configured. Two versions of a fully commented CTL file are provided for manual configuration. One is identified by the game title (example: GAME.CTL) and this is the UN-EDITED version and the other is identified as SAMPLE.CTL is what a CTL file should look like AFTER it is edited. If all else fails - try the one I use on MY support BBS (Sample.CTL). If you have fossil drivers be sure to uncomment the 'fossil' option. If you have a modem set to a non-std IRQ be sure to use the PORT# option for that com port. A CTL file generated by DDSETUP.EXE will have NO comments and look quite different from my samples, but they WILL work just as well, never fear. Where to put this file? Put this file wherever you are running the game executable file from. If you are running multi-node you could put a copy in each node directory and run from there. If you change directory to the GAME directory put the file here. See the example SAMPLE#.bat files. 4. Run the SETUP.EXE file to initialize and setup the game. If you are registered then you will be able to alter almost all the game settings. If you are NOT registered then you will be able to view the game settings, but NOT change them. To setup up the required data files go to the "FILE" section of the menu by either clicking on it with a mouse or hitting the "Alt-F" key combination and then choose "save settings" and then "exit program" after you are completed. That's all there is to it! If you ever need to reset or re-start the game just run setup.exe again. Registered users who want to change the game settings should do so PRIOR to going to the "SAVE SETTINGS" command. 5. Edit the Key.DAT file. Line #1 should be the sysops name, Line #2 should be the name of the using BBS, do NOT change or edit line #3. 6. To insure proper multi-node use DOS SHARE must be loaded prior to the game and prior to DESQview. 7. In order to run the game program online the following parameters may be used. "/Bxxxxx" This tells GAME.EXE to lock its baud rate at xxxxx. In order to get the most efficiency out of a high speed error correcting modem (9600 baud or above), you may lock the baud rate to a speed higher than what the caller is actually using. By locking the baud to say 38,400, the modem can compress text data that is being sent and achieve a baud rate much higher than the actual transmission rate. This will lock the baud rate at the same value for all nodes that use this command line. If you perfer a more selective way to lock baud use 'LOCKBAUD' command in the GAME.CTL file. "/Cx" (where x is 1..4) This specifies a comport number. Some bbs software does not create door information files (dropfiles) that contain the comport number. If your bbs does have a comport listed in the dropfile then there is no need for this parameter. The default is comport 0, local mode. "/E" - Expanded Memory Specification If your machine has over one megabyte of memory, then you may have some available. GAME.EXE can utilize EMS to improve game performance and reduce conventional memory requirements. This command will tell GAME.EXE to use EMS memory to hold its overlay buffer. Otherwise disc area may be used to hold this buffer. This needs a memory manager and when enabled and is compatible with DESQview. Default is NOT to use available EMS. "/F" This is a generic maintenance mode. It logs into the game with the name "SYSTEM MAINTENANCE" in local mode. "/H" This is a generic maintenance mode. It logs into the game with the name "SYSTEM MAINTENANCE" in local mode. "/L" This tells GAME.EXE to load up in LOCAL mode. This is good for testing or when a sysop just wants to "try out" the door without messing with his BBS setup. The "/L" mode will ask the user for his name and run the door in local mode. "/Nx" (where x is 1..9) This specifies a "node number". Some bbs software support multinode environments in which you must know the node number of the drop file to use. For example, RBBS-PC uses DORINFOx.DEF. If you specified "/N2" then GAME.EXE would use DORINFO2.DEF. "/Mx" (where x is up to 2 filename acceptable characters) Used to specify one of Multiple control files. If you have created more than one GAME.CTL file (GAME1.CTL, GAME2.CTL, etc.) for each node or network PC then you can select the one you want by using the /M parm. Example: "/M2" will force GAME.EXE to use GAME2.ctl. "/Pyyy" This specifies the path to the drop files. For example, "/PC:\WILDCAT\WCWORK\NODE1" would tell GAME.EXE to look for the drop file in C:\WILDCAT\WCWORK\NODE1. If this is left out the program assumes the drop file is local. "/R" To force local RIP for the sysop. Used only if the program has RipLink built in and the door supports RIP. Use AFTER the /L parameter if you are using the door in local mode. "/V" This command will tell GAME.EXE not to show any display on the local screen. Only a colored screen and a message will be displayed. The cursor will not move as it will be turned off. Saves a little processing on multi-tasking systems. "/W" This flags the program that a network is present even though no multitaskers are detected. This is useful if the door is run on a network such as Novell that doesn't use multitaskers. COMMON ERRORS 003 File path not found. Check to make sure the game directory is correctly named as GAMEDIR. 201 Files not found. Check to make sure that all required games files are in the GAMEDIR directory. 8. Install the door into your BBS software (see your BBS software documentation for more information). A batch file is normally used to do this. To run the program just have your batch file change to the GAMEDIR directory and run GAME.EXE - Thats all there is to it! Three different batch files sample are included to help you run the game. These are included with the game for editing and your use. Remember when writing the batch routines for my games you must ensure that the game is run from it's home directory AND that the game knows where to find the drop file. Satisfy these two requirements and you should have no problems running the game as long as the other setup criteria has been met. For dorinfo systems try using the following: Sample Batch File ----------------- COPY DORINFOx.DEF \RBBS\DOORS\GAMEDIR\*.* CD \RBBS\DOORS\GAMEDIR GAME x <-=- NODE number !!DO NOT USE "x"!! del dorinfox.def CD \WC30 --> Please note that you replace the "x" with the appropriate node number. Ex: Dorinfo1.def ; Dorinfo2.def ; etc... 9. If you would like a score bulletin just have the game batch file copy the *SCORE.DAT file to wherever you have your bulletins. Example: Copy C:\WC30\DOORS\GAMEDIR\*SCORE.DAT C:\WC30\BULL\BULL11.BBS Please note that NO *SCORE.DAT file will be generated UNTIL a player completes a game and has better then a zero (0) score. If the first player quits BEFORE finishing the game the file will not be created. 10. If you would like the news file to become a bulletin just have the game batch file copy the NEWS.DAT and/or OLDNEWS.DAT file to wherever you have your bulletins. Example: Copy C:\WC30\DOORS\GOC\NEWS.DAT C:\WC30\BULL\BULL12.BBS 11. Surprise! There is NO separate daily maintenance to be performed. The first player of each day will automatically run the built in maintenance routines. RESTRICTIONS ON THE UNREGISTERED GAME ------------------------------------- Until the game is registered the following restrictions are in effect: a. There will be a slight delay experienced by players at the beginning of the game. b. You cannot alter game settings in the SETUP.EXE program. You can only use the defaults. It is still possible to SEE the settings, just not change them. c. Registering the game disables both of the above and allows you to alter virtually all the game settings using the SETUP.EXE program. d. Once you are registered any future updates can be obtained free through my BBS and my upgrades are ALWAYS easy to implement! e. I am always improving my games - so check my BBS for a more current version. WHAT TO DO IF THERE ARE PROBLEMS -------------------------------- Every effort is made to ensure that the game runs correctly before it leaves my BBS as Shareware. If you are experiencing problems please do the following BEFORE calling me: 1. Read ALL the SYSOP.DOC to ensure you have setup the program and have met all the program requirements. 2. Use the B4UASK.DOC as a checklist to ensure that you have not done anything wrong. Multinode use ------------- This game supports multinode use and provides automatic multi-tasker support (time slice releasing) for a wide variety of multi-taskers. Common Problems (Locked Bauds, High Speed modems, etc) ------------------------------------------------------ 1. The game does NOT require a fossil driver to run. 2. If you are running a high speed modem (9600 baud or above), then I suggest you run your bbs/mailer/doors at a locked baud rate. On high speed error correcting modems, locking the baud rate will have a noticeable increase on the speed of text that is sent. It's beyond the scope of this document to discuss configuring your BBS and mailer for a locked baud rate; you may wish to consult those docs for information on that. Here are a few things to keep in mind when setting up GAME with a locked baud rate: a. When using a locked baud rate, I highly recommend using a FOSSIL driver. This game will work at high speeds without one though. BNU is a good fossil driver which can even be loaded and unloaded before and after you run this game. b. If you are using a fossil, then make sure to tell the fossil that the port is locked. For BNU, to lock com1: at 38,400, you would use something like "L0=38400" on BNU's command line. c. If you lock the baud for one program, it must be locked for everything. You can't lock the baud for just this game, but not your BBS/mailer. d. You may need to use the /B switch on the game.exe Command line to specify the locked baud rate. For 19,200 this would be "/B19200" and for 38,400 this would be "/B38400". Please note there is no space between the "/B" and the baud rate. 3. What follows is some information on possible strange situations that may occur: a. Low speed users can play the game, but high speed users get garbage. - If you are not using the DORINFOx.DEF or DOOR.SYS drop file then you may wish to find a converter program to convert whatever drop file your BBS produces to the DORINFOx.DEF or DOOR.SYS format and tell game.exe to use that. Several converter programs are readily available on most BBS systems. CallDoor is a good one if you can find it. I have it on my BBS for download if you need it. b. The game hangs up when a user enters the game. - Sounds like the game is getting the wrong baud rate somehow. Try switching over to the DOOR.SYS drop file method if possible. c. Text and screens are getting cut off. - If you are running with a locked baud, then this could be caused by some sort of FLOW CONTROL problem. Try using a fossil if you aren't already. d. If you're using something other than the DOOR.SYS drop file, then I always suggest trying to use DOOR.SYS if possible. It is the most reliable method and has had the most testing. If that is not possible try DORINFOx.DEF as an alternative. e. A door locks up node 1. This can happen with fossils or the internal communications routines because it uses the default comport of 1 when NONE is found in the dropfile or game.ctl file. To correct this make sure the right port is shown in the dropfile OR game.ctl file. f. ANSI is reflected correctly on the local screen but the user is getting garbage. Assuming the user has ANSI installed then most likely the problem is at your end. First make sure you have configured the game.ctl file to show the correct locked port rate. Second make sure the dropfile is passing the locked port rate INSTEAD of the actual conncet rate. If it is not passing the locked port rate then you may need to use a different dropfile format OR use a dropfile converter program to change the line to show the locked port rate INSTEAD of the actual connect rate. "Corrupted" data files ---------------------- It is possible that something could happen to your game data file. A power outage, game crash, or other event could damage the data files. If you get one of these messages, then the best thing to do is run the SETUP.EXE program to reset the game. CREDITS: -------- This relatively small section is just to recognize the GOOD people who have made this door a possibility. The DDPlus Team - Thanks to Scott Baker, Steve Lorenz, Bob Dalton, Andy Stewart, Tom Morgan and other contributors for that great turbo pascal door kit. If you ever want to make a door product for use with BBS's then this is the kit to get! DESQview is a registered trademark of Quarterdeck Office Systems. Doordriver kit is proprietary software by Scott Baker. Ripscript & Ripterm are registered trademarks of TeleGrafix Communications. Where to reach me ----------------- I can usually be reached at my BBS system, which should be listed in the section entitled "registration" which is below. I also habitually monitor ALL door related echos in the FIDO Net System. Registration ------------ If you or your users enjoy this game, then please register it. Information on price and how to register is shown on the enclosed REGISTER.FRM. Registration will disable the delay, allow additional options and entitle you to life time support through my BBS. BBS Support includes unlimited free updates and upgrades (not like some door game authors who charge for major upgrades/updates!) through my BBS and access to the game support conference on my BBS. To register this game just print out the registration form (REGISTER.FRM) file included with the game and send it with your check or money order to: Robert A. Dalton 203 Old Farm Road Harrison, AR 72601 HOW TO REACH ME BY MODEM --------------------------- The TANSTAFL BBS (USA) (501) 741-5699 (USR Dual- 2400 to 14400 baud) Fidonet 1:391/3010 Reminder: You will be mailed a LETTER with your registration code. Just allow an appropriate amount of time (a week or two) after dropping your check in the mail for it to arrive to me and the code to be sent by mail back to you. If you need it sooner log onto my BBS, leave me a message telling me you mailed the registration and when I receive your check or money order I will post a private message on the BBS giving you the key code. If you do it this way please allow at least a week from the time you mail it to the time you call and get your code. If you go the BBS route you will ALSO receive a key code by mail. If you live in NORTH AMERICA I can also send your key via Netmail for an additional $1.00, if you would like, through the FIDO system (only). REMINDER: No disks are sent, if you need the most current version you must call OR freq my BBS for it. Bug Reports/Comments/Suggestions -------------------------------- I have made every attempt to make sure the game is free of bugs, BUT the possibility always exists that one may have been missed by me or the playtesters. If you find a bug, or have a suggestion or comment to make which would make future versions better please print out the BUGRPT.FRM and mailer, fill it out, and send it to me. I read ALL of them and those people that lead me to find a bug or generate a better game will receive credit in the game documentation. PLEASE DO NOT NOTIFY ME OF PROBLEMS AND EXPECT ME TO FIX THEM IF YOU HAVE FAILED TO PROVIDE ME WITH THE BUGRPT.FRM AND OTHER INFORMATION I REQUIRE AS STATED IN THE B4UASK.DOC. FIDO INFORMATION ---------------- My BBS supports file "freq"ing at 9600 baud or above. Just call 1:391/3010. I also carry a door library of over 350 of the all time best door games which I try to keep current. For a list of these doors just freq "DOORS". I am always adding new things to my games so most likely there will be a later version of the program available on my BBS then the one you have. For a current version of the game just freq the magic name shown in the catalog document which is in the game package. For a list of ALL my files just freq "TANSTAFL.ZIP". If you are a door game/program writer why not send me a copy of your game/program? If you have a more current version of a door then I have, please consider sending me a copy as a token of your appreciation for the service I offer at NO cost to you. Thanks!