ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸ ³ W E L C O M E ³ ³ To the VGA Trainer Program ³ ³ ³ By ³ ³ ³ DENTHOR of ASPHYXIA ³ ³ ³ ³ (updated by Snowman) ³ ³ ³ ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ; ³ ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ --==[ PART 10 ]==-- Note: This is Snowman here. This is tutorial 10, and 10 is a pretty important number. For normal humans, this is first number greater than 0 that needs two characters to represent it. (of course for us REAL programmers, its 16, but you can't expect your parents to understand that sort of thing). Anyway, I have decided to take a different approach to the converting of these tutorials. Denthor and I have built up a friendly line of communication. As such, I am going to start putting in my two cents wherever I feel like it (pointing out as many of Denthor's errors as I possibly can, be they real or imagined). Unless Denthor decides to turn around and re-edit all of these tutorials, there is no way that that he can respond to anything I have to say, so its a win-win situation. muhahahaaa! I just checked and there has been about 210k of source code converted from Pascal to C++. 210k! Do you know what all of that typing can do to someone? Have you any idea how many times I've stayed up until 5 in the morning working on one of these things? Well, I'm sick of just letting Denthor have all the glory. That's right. As of tutorial part 10, I am now the "deviant convertor", and will do my best to make this series as 'interesting' as I possibly can. -Christopher (Snowman) G. Mann / HORNET r3cgm@dax.cc.uakron.edu [BTW: Anything in brackets has been added by Snowman] thingies is made-up Denthor stuff> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= þ Introduction Wow! The trainer has finally reached part 10! This will also be the first part introduced simultaneously to local BBS's and the INTERNET at the same time! Yes folks, I put up a copy of previous tutorials onto various ftp sites, and awaited the flames saying that the net.gurus already knew this stuff, and why was I wasting disk space! The flames did not appear (well, except for one), and I got some messages saying keep it up, so from now on I will upload all future trainers to ftp sites too (wasp.eng.ufl.edu , cs.uwp.edu etc.). I will also leave a notice in the USENET groups comp.lang.pascal and comp.sys.ibm.pc.demos when a new part is finished (Until enough people say stop ;-)) I can also be reached at my new E-Mail address, smith9@batis.bis.und.ac.za Well, this tutorial is on Chain-4. When asked to do a trainer on Chain-4, I felt that I would be walking on much travelled ground (I have seen numerous trainers on the subject), but the people who asked me said that they hadn't seen any, so could I do one anyway? Who am I to say no? [I happen to know personally that Denthor didn't get any mail asking him to do a Chain-4 tutor. He's just trying to show off.] The sample program attached isn't that great, but I am sure that all you people out there can immediately see the potential that Chain-4 holds. [As far as the code goes, I must ask: // where are these? ] If you would like to contact me, or the team, there are many ways you can do it : 1) Write a message to Grant Smith/Denthor/Asphyxia in private mail on the ASPHYXIA BBS. 2) Write to Denthor, EzE or Goth on Connectix. 3) Write to : Grant Smith P.O.Box 270 Kloof 3640 Natal South Africa 4) Call me (Grant Smith) at (031) 73 2129 (leave a message if you call during varsity). Call +27-31-73-2129 if you call from outside South Africa. (It's YOUR phone bill ;-)) 5) Write to smith9@batis.bis.und.ac.za in E-Mail. NB : If you are a representative of a company or BBS, and want ASPHYXIA to do you a demo, leave mail to me; we can discuss it. NNB : If you have done/attempted a demo, SEND IT TO ME! We are feeling quite lonely and want to meet/help out/exchange code with other demo groups. What do you have to lose? Leave a message here and we can work out how to transfer it. We really want to hear from you! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= þ What is Chain-4? You people out there all have at least 256k vga cards. Most of you have 512k vga cards, and some have 1MB vga cards. But what you see on your screen, as discussed in previous trainers, is 64k of data! What happened to the other 192k??? Chain-4 is a method of using all 256k at one time. [But is it difficult to use the other 192k?] Heck no, its simple! 1 screen = 64k. 64k * 4 = 256k. Therefore, chain-4 allows you to write to four screens, while displaying one of them. You can then move around these four screens to see the data on them. Think of the Chain-4 screen as a big canvas. The viewport, the bit you see out of, is a smaller rectangle which can be anywhere over the bigger canvas. +----------------------------+ Chain-4 screen | +--+ | | | | <- Viewport | | +--+ | | | +----------------------------+ [But Denthor, if I can see 1/4th of the screen at one time, isn't your diagram a little out of scale?] [But how can they understand if you give them faulty diagrams?] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= þ The size of the chain-4 screen The Chain-4 screen, can be any size that adds up to 4 screens. For example, it can be 4 screens across and one screen down, or one screen across and 4 screens down, or two screens across and two screens down, and any size in between. [Er... Denthor, you already listed the 3 possible combinations of a chain-4 layout: 4 across and 1 down, 4 down and 1 across, and 2 across AND down. Are you saying we could have something like 1.5 screens across and 2.5 down? I mean, come on!, you're confusing me.] In the sample program, the size is a constant. The size * 8 is how many pixels across there are on the chain-4 screen, ie Size = 40 = 320 pixels across = 1 screen across, 4 screens down Size = 80 = 640 pixels across = 2 screens across, 2 screens down etc. We need to know the size of the screen for almost all dealings with the Chain-4 screen, for obvious reasons. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= þ Layout of the chain-4 screen, and accessing it If you will remember all the way back to Part 1 of this series, I explained that the memory layout of the MCGA screen is linear. Ie, the top left hand pixel was pixel zero, the one to the right of it was number one, the next one was number two etc. With Chain-4, things are very different. [Hey, shouldn't you also have said something like "After you get to the right of the screen and go back to the left (next line) the computer thinks of that as pixel 321 and not line 2, pixel 1"?] [Jeesh, it was just a question, don't overreact.] [Denthor, you forget. You no longer have any power in here. This is MY domain now. Just think of me as the Borg.] Chain-4 gets the 4 screens and chains them together (hence the name :)). Each screen has a different plane value, and must be accessed differently. The reason for this is that a segment of memory is only 64k big, so that we could not fit the entire Chain-4 screen into one segment. All Chain-4 screens are accessed from $a000, just like in MCGA mode. What we do is, before we write to the screen, find out what plane we are writing to, set that plane, then plot the pixel. Here is how we find out how far in to plot the pixel and what plane it is on : Instead of the linear model of MCGA mode, ie : ÚÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄ¿ ³00³01³02³03³04³05³06³07³08³09³10³11³ ... Each plane of the Chain-4 screen accesses the memory in this way : Plane 0 : ÚÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄ¿ ³00³ ³ ³ ³01³ ³ ³ ³02³ ³ ³ ³ ... Plane 1 : ÚÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄ¿ ³ ³00³ ³ ³ ³01³ ³ ³ ³02³ ³ ³ ... Plane 2 : ÚÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄ¿ ³ ³ ³00³ ³ ³ ³01³ ³ ³ ³02³ ³ ... Plane 3 : ÚÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄÂÄÄ¿ ³ ³ ³ ³00³ ³ ³ ³01³ ³ ³ ³02³ ... In this way, by choosing the right plane to write to, we can access all of the 256k of memory available to us. The plane that we write to can easily be found by the simple calculation of x mod 4, and the x coordinate is also found by x div 4. We work out our y by multiplying it by the size of our chain-4 screen. [Could you be a little MORE cryptic? I had to read this last paragraph three times before I got what you were saying.] NOTE : It is possible to write to all four planes at once by setting the correct port values. [Any chance you could share this knowledge with the reader?] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= þ Uses of Chain-4 The uses of Chain-4 are many. One could write data to one screen, then flip to it (the move_to command is almost instantaneous). This means that 64k of memory does not need to be set aside for a virtual screen, you are using the vga cards memory instead! Scrolling is much easier to code for in Chain-4 mode. [Scrollers are for lamers.] [Hey, watch your attitude with me or I'll put bugs in the pascal source and say you did it.] [I would.] <[shaking hands]> It is possible to "tweak" the mode into other resolutions. In our demo, our vectors were in 320x240 mode, and our dot vectors were in 320x400 mode. The main disadvantage of chain-4 as I see it is the plane swapping, which can be slow. With a bit of clever coding however, these can be kept down to a minimum. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= þ The sample programs The first sample program is GFX.PAS. This is a until in which I have placed most of our routines from previous tuts. All the procedures and variables you can see under the INTERFACE section can be used in any program with GFX in the USES clause. In other words, I could do this : USES GFX,crt; BEGIN Setupvirtual; cls (vaddr,0); Shutdown; END. [Its about time you started putting these functions in an external file. Hell, I did it back in tut7. Do you know how much redundant code you made the pascal'ers go through?] [er...] This program would compile perfectly. What I suggest you do is this : Rename the file to a name that suites you (eg your group name), change the first line of the unit to that name, then add all useful procedures etc. to the unit. Make it grow :-). The second file is the sample program (note the USES GFX,crt; up near the top!). The program is easy to understand and is documented. [hahaha.... "documented"? I've seen business cards with more documentation than your programs.] [Now that was just mean! I make one comment about your documentation and you make fun of me like that. Can't we all just get along?] <[shaking hands]> The bit that I want to draw your attention to is the constant, BIT. Because I am distributing this file to many places in text form, not binary form, I could not just add a .CEL file with the program. So what I did was write some text in one color then saved it as a .CEL . I then wrote a ten line program that did the following : Moving from left to right, it counted how many pixels were of color zero, then saved the byte value to an array. When it came across color one, is counted for how long that went on then saved the byte value and saved it to an array and so on. When it was finished, I converted the array into a text file in the CONST format. Not too cunning, but I thought I had better explain it ;-) [Actually, that was a pretty good idea.] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= þ In closing There are other documents and sample programs available on Chain-4 and it's like : Try XLIB for one... Finally! Some BBS's have joined my BBS list! (Okay, only two new ones, but it's a start ;-)) All you international BBS's! If you will regularly download the tuts from an FTP site, give me your names! I own a car. The car's name is Bob. A few days ago, Bob was in an accident, and now has major damage to his front. Knowing insurance, I probably won't get much, probably nothing (the other guy wasn't insured, and I am only 18 :( ). I will probably have to find work in order to pay for my repairs. The point to this meandering is this : I am upset, so if you think you are getting a quote, you can just forget it. Oh, well. Life goes on! [Your car's name is Bob? Do you name your silverware too?] [Won't happen again.] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [This is Snowman...] <...and this is Denthor...> [<...and WE, ARE, OUTTA HERE! >] These fine BBS's carry the ASPHYXIA DEMO TRAINER SERIES : (alphabetical) ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍËÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍËÍÍÍÍÍËÍÍÍËÍÍÍÍËÍÍÍÍ» ºBBS Name ºTelephone No. ºOpen ºMsgºFileºPastº ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÎÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÎÍÍÍÍÍÎÍÍÍÎÍÍÍÍÎÍÍÍ͹ ºASPHYXIA BBS #1 º(031) 765-5312 ºALL º * º * º * º ºASPHYXIA BBS #2 º(031) 765-6293 ºALL º * º * º * º ºConnectix BBS º(031) 266-9992 ºALL º º * º * º ºPOP! º(012) 661-1257 ºALL º º * º * º ºPure Surf BBS º(031) 561-5943 ºA/H º º * º * º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÊÍÍÍÊÍÍÍÍÊÍÍÍͼ For international users : If you live outside the Republic of South Africa, do the following : Dial +27, dont dial the first 0, but dial the rest of the number. Eg, for the ASPHYXIA BBS : +27-31-765-5312 Open = Open at all times or only A/H Msg = Available in message base File = Available in file base Past = Previous Parts available