άΫΫΫΫΫά άΫΫΫΫΫά άΫΫΫΫΫά ΫΫ άΫΫ άΫΫΫΫΫΫ ΫΫ ΫΫ ΫΫάάάά ΫΫ ΫΫ ΫΫάάάΫΫ ΫΫάΫΫί ΫΫάάάά ΫΫά άΫΫ <- silly name ίίίίΫΫ ΫΫ ΫΫ ΫΫίίίΫΫ ΫΫίΫΫά ΫΫίίίί ίΫΫΫί ίΫΫΫΫΫί ΫΫ ΫΫ ΫΫ ΫΫ ΫΫ ίΫΫ ίΫΫΫΫΫΫ ήΫέ v2.0 ΔΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΔ Well here's my entry for the 256 byte game competition. Since space was _very_ limited I had to assume a few things about your system: Numlock is ON System Timer is running at 18.2 ticks per second VGA (320x200x256) is supported ΔΝΝΝΝΝΝΔ CONTROLS ΔΝΝΝΝΝΝΔ up '8' down '2' left '4' right '6' quit Just hit something (like the wall ...) Don't press any other key ... unless of course you you want to see wierd things happen! ΔΝΝΝΝΝΝΔ GAMEPLAY ΔΝΝΝΝΝΝΔ - There are walls surrounding you (poor snakey is trapped!) - The game will end once you collect 31 pieces of candy (at which point snakey will be 512 sections long filling 1/8 of the play field) - Snakey doesn't backup very well (ex. don't press down while you're travelling up!) ΔΝΝΝΝΝΝΔ CREDITS! ΔΝΝΝΝΝΝΔ Design Silent Avenger Coding Silent Avenger Grafix Silent Avenger Beta Testing Silent Avenger Hmmm, I guess I did everything! ΔΝΝΝΝΝΝΔ GREETZ ΔΝΝΝΝΝΝΔ All the dudes who entered this compo All assembly coderz (woowoo!) Steve, who dreamed this crazy contest up! Silent Avenger [TCS] dcronin@gpu.srv.ualberta.ca