From a910505@zipi.fi.upm.es Fri Mar 17 15:56:10 1995 Date: Thu, 16 Mar 1995 19:00:43 UTC+0100 From: Luisfer To: confirm Subject: 256 bytes game competition Laal Software Engineers present: -= INDECENT =- Programmed by: . Daniel Navarro Medrano . Luis Fernando Fernandez E-mail: A910505@ZIPI.FI.UPM.ES To enjoy this mega-ultra-better-than-Doom(tm) game, you need at least: . Color VGA . 386 or better.(486 recomended) . PC speaker . 256 memory free bytes . One cluster free on disk Instructions: . To load a level, type an ASCII character as command. (ex. INDECENT A warps to level 65) . Cursor UP : moves the ship up . Cursor DOWN : moves the ship down . Pause key : Pauses the game . Esc key : Returns to OS when you death . Ctrl-Alt-Del : Aborts the game inmediatly . You can use other keys to control the ship Technical reference: . 256 color graphics . 1 bit QSound System and Dolby Sourround(tm) . Digitized reactor engine of an russian space shuttle . 256 different levels . Fractal generated terrains . Guraud shaded mountains . Super smooth scrolling with multiple levels of parallax . Stars background scanned from pictures of the VOYAGER IV . Rendered Mines sprites in Sillicon Graphics Stations . Space ship graphic based on USS Enterprise -Start Trek(tm)- . Game speed controled. If you have a Pentium(tm), don't worry . One of the most playable games at the moment. (DOOM?, who needs it?) . Score bar with full information for the pilot . We use our own keyboard rutines OOKR(tm) Source code available soon. The game: -------------------- CUT HERE ---------- CUT HERE ------------------------- begin 600 indecent.com MO $BC:" +* O6@ N!, S1",V/[$CMB.P+@ H+7_\ZJ.P+ VYD/F0(K"YD!) M\ZJ_5->Q3/.KOB! 4QXSVX[;H&P$.@9L!'3Z'U=6!AX'M8"+]P/Y\Z0'T>]' M@>?_ "Z*A0 !T.B*^"0'!!0X"'4"B #^PW7DOR >NX _L7SI(/'0$MU]EY? MB!F QP%U^8K^T-\"^L8!#HKZB\6( >9A_L=(=?> ^B!R#X#Z@'<,B]\R\S+R MT,YR D)"2EN)!T?^Q8O? ]XY!W0.,\#-%C+E=?BP \T0S2#'!Q\?]\