WGT 3D rendering system notes: This system is still under development. It can read 3DS files directly and view/rotate them realtime using several different rendering methods. The keyframer animation section is not working yet. Do not attempt to use the animate_objects command or the program will crash. The program will create various light tables depending on which method you choose. Once it has created the table, it saves it to disk for the next time you run the program. If you decide to change the texture, you will have to delete all the .DAT files from the directory so the program will recreate the tables. There are a few textures you can try: water.pcx, tiger.pcx, and stone.pcx. The program uses texture.pcx so just copy one of these files over texture.pcx to try a new image. Translucent texture and gouraud is commonly used with motion blur. When using motion blur, the screen is not cleared between frames. If a translucent object is drawn several times on the same spot, it will get brighter. Some good values to try are 0.2 for the translucent foreground, 0.9 for the background, and 0.9 for the motion blur. You may want to change the maximum number of polygons and vertices by changing the #define statements in the source code. It is currently set to handle very large files.