18th August 1994 Information file for the - Microsoft Rules demo - By The Eye of Brainwash Inc. Instead of making a boring, usual and technically excellent demo, we tried to make something different. This demo may offend some viewers, so watch it at your own risk! Contents: 1. Copyright Notice 2. Files 3. Hardware Requirements 4. Credits 5. General Information 6. What Is Brainwash Incorporation? 7. Who Are They? 8. Contact Address 1. Copyright Notice This demo is public domain except the pictures, Capamod TSR player and play.exe. You can freely copy this and use part of this in your own non commercial productions (if you are so stupid). Please don't sell this. 2. Files These files belong to this demo: run.bat 47 run this to see the demo! 1bill.np 64768 picture file (in a stupid format) bill11.np 64768 -""- 1bill2.np 64768 -""- bill41.np 64768 -""- tiima.np 64768 -""- windo.np 64768 -""- hilu.np 64768 -""- boxit.anm 19494 DP animation file hekoheko.anm 132597 DP animation file cmodtsr.exe 12115 Capamod, TSR mod player cmod.doc 7248 Capamod docs load_np.exe 2704 slow and buggy picture loader play.exe 37739 animation player, copyrighted by Electric Arts main5.exe 57268 executable for the demo main5.bas 7904 QBasic source code for the demo msrules.mod 452896 the soundtrack, 4 channel Protracker MOD mod.doc 2209 doc file for the mod msrules.doc 8571 this file 3. Hardware Requirements This demo was tested and made using a fast 486, but it should work even on a 286, allthough it will be slow. You must have VGA graphics, 1 MB memory with at least 520 KB (?) free DOS memory. In order to hear the amazing soundtrack you must have Gravis Ultrasound sound card with at least 512 KB of memory. If you some other soundcard you can try use your own music player. :-) 4. Credits The demo contains false credits, with names that resemble a certain well known demo team. These are the real credits: Design The Eye Programming The Eye Graphics Epsilon The Eye Soundtrack The Eye LaFore Text The Eye Compilation The Eye Then Lots of other people have contributed their work for this demo. My big thanx to them and also to the nice people who had loaned their PC to me for few hours (I don't have a PC!). I couldn't have made this without you. 5. General Information The idea for this demo came up to me in December 1993. THEN was driving me and Agil back to home after an evening of coding and brainstorming. I was in mood of crap talk and started telling jokes about Microsoft and even making a demo about it. The demo was supposed to be real lame in sense implementation and as funny as possible. The others agreed that it was a good idea. When I came to my home I wrote down those ideas on a piece of paper. The demo was made on the first week of August 1994. Assembly'94 was held at the end of of that week. All the coding and graphics were made at party place. The demo is programmed using QBasic (we had to use Microsoft products, of course! :-)). You can find the source code with this distribution. The pictures of Bill Gates were scanned by me using the video camera of a Silicon Graphics Indy workstation. The sound track was created using Protracker on Amiga and Atari ST. The samples were all recorded at LaFore's place using Then's microphone. We didn't use any real instruments. All these sounds really have come from our mouths. The samples haven't been prosessed (except cut, transposed and some looped for our needs). The sound track contains some speech samples which are in Finnish. Their translation and more information about the soundtrack can be obtained by reading the MOD.DOC file. We managed to get the demo ready 1 hour before the PC demo compo dead line in Assembly'94. However we couldn't make it an executable file in time, so we were left out of the competition (because it was a joke demo, it wouldn't have been able to enter anyway). The organizers promised me to show our demo on the big screen, but due time problems and fuck ups in the PC demo competition it never happened. Those who managed to see and hear our demo at the party place usually had lots of fun and wanted to copy it (especially the sound track MOD file). 6. What Is Brainwash Incorporation? It is a finnish demo group (don't ask me where is Finland). It was formed in December 1987 and its original members were The Eye (that's me) and The Brain. Back then it was called Brainwash Company. The name and the logos were my idea. We both had Atari STs (don't ask me what Atari ST is either). Brain was supposed to be the main coder and swapper. I was supposed to be the musician and part time graphics man, but soon I learned 68000 assembler and took Brain's place as the main coder, because I noticed that Brain was more interested of doing other things than coding. We made a small demo for Atari ST, called Minidemo (it was really a small one, less than 1 KB in size and it had music, scrollers and fractals) and a much bigger info demo, claiming a competition of making the best <1 KB demo. No one entered the competition. Later on I made few other small demos by myself. I had big plans for megademos or two, but they never got ready. I quitted demo coding on ST after being fooled by many ST scene people in IRC. They had convinced me to believe, that two famous ST guys had joined my team (I don't if you can call it a team, because it had only one active member - me). I released a demo about it, called Mathblaster (featuring 2D & 3D Mandelbrots and 3D wireframe animations). After the demo release in spring 1992, the hoax was revealed to poor me and I felt very bad seeing everybody laugh at me (though some others believed the hoax too). Brainwash Company was bough back to life in autumn 1993, when I explained Agil and Then an algorithm of calculating Mandelbrots and Julias very fast. I had an idea of making a demo for 486 PC with real time calculated fractals (not just a lame zoomer) and animated texture mapping. I learned a bit of 486 assembler and wrote few lines of code which actually did work on Then's PC. Agil had also done some coding on fast fractals with even better results. I and Then were surprised to see somebody else working on the same algorithm and problem. I asked Agil to join our team and told the others about even a more ambitious idea of a big demo or actually a computer animated movie with an interesting plot. Agil knew LaFore, who joined our crew to help with the music. We thought of a name for the team. After series of not so good suggestions, we agreed on a name Brainwash Inc. Company was changed to Incorporation, but the Brainwash part was still with. 7. Who Are They? Below is the current member status of Brainwash Inc. All of us study in the Helsinki University of Technology. Our ages range from 19 to 23. Then (PC) - Our hardware and electronics expert. - Assembler, Pascal and C coder. - Likes hot food. - Our public transport (he owns a car). :-) Agil (PC) - Assembler and C coder. - Optimization maniac. Epsilon (PC) - Graphics artist. Uses Deluxe Paint IV. - Then's little brother. - Our secondary public transport (also has a car). :-) Eye (Atari ST) - Source of weird and crazy ideas. Head of design. - Lazy coder, mad 68k assembler optimizer. Teaches C and assembler programming at the university. - Lousy musician, but Ok when it comes to composing and creating new synthesizer sounds using his Korg Wavestation EX. - Cheesy graphic artist (has no talent, but tries everything). - Wants to play a DJ and get himself a PowerPS developer machine from IBM. LaFore (Amiga) - Musician - Makes great music with synths and samplers (Ensoniq EPS). - Thinks that techno is not music. 8. Contact Address Girls and interesting individuals, contact us: Slow mail: Eye / Petri Kuittinen Timpurinkuja 1 C 39 02600 ESPOO FINLAND Very slow email: eye@cs.hut.fi Those who want to have boring crap talk about PCs (Eye doesn't own a PC, hehe), can send their letters to Then's automatic mail trasher: Slow mail: Then / Tomi Engdahl J„mer„ntaival 3 B 231 02150 ESPOO FINLAND Email: then@snakemail.hut.fi