D86 debugger package V3.70 January 31, 1994 The entire package is Copyright 1986--1994 Eric Isaacson. All rights reserved. PLEASE read Chapter 1 for legal terms and conditions, how to register for the package, and an overview of the debugger. If you bought a D86 disk from a $5-per-disk distribution house and are taken aback because you now find you must pay me for the right to use D86, please read the QUESTION and ANSWER from the A00.DOC file of the A86 package. The D86 package consists of the three programs D86.COM, A86.COM, and D86CHECK.COM, a source file HEXOUT.8 used by the demonstration in Chapter 2, and a sequence of DOC files that, when printed out in order, make the manual. Each chapter is a DOC file whose name is D??.DOC, where ?? runs from 00 through 10. 0-2 TABLE OF CONTENTS CHAPTER 1 INTRODUCTION AND LEGAL TERMS Introduction 1-1 Legal Terms and Conditions 1-1 Registration Benefits 1-3 Overview of D86 1-4 How to Contact Me 1-5 CHAPTER 2 D86 DEMONSTRATION CHAPTER 3 REQUIREMENTS AND OPERATION System Requirements for D86 3-1 Invoking D86 3-1 Finding the Program File 3-2 Finding the Symbols File 3-2 BIOS Switching 3-3 The D86 Environment Variable 3-3 Two-Screen Debugging with +V 3-4 The D86 Screen Display 3-4 D86 Commands 3-5 Immediate Assembly-Language Commands 3-5 Entering Instructions Into Memory 3-6 Entering Data into 8086 Memory 3-6 Adding Symbols to a Program 3-7 CHAPTER 4 D86 CONTROL KEYS Display Control Keys 4-1 Instruction Pointer Positioning Control Keys 4-2 Program Execution Control Keys 4-4 Special Action Control Keys 4-4 CHAPTER 5 COMMAND LANGUAGE General Operands to Debugger Commands 5-1 Format of Debugger Command Examples 5-1 The Debugger Command Set 5-1 0-3 CHAPTER 6 MEMORY DISPLAY OPTIONS Memory Display Windows 6-1 Single-Line Memory Windows 6-1 Erasing Memory Display Lines 6-2 Continuation Lines 6-2 Mixed Format Specification 6-3 Numbers in a Format Specification 6-3 Spacing Between Memory-Display Units 6-4 Special-Action Format Specifiers 6-4 The Data Memory Window 6-8 CHAPTER 7 FLOATING POINT DEBUGGING The Floating-Point Display Window 7-1 Exotic Flavors of Floating-Point Numbers 7-3 CHAPTER 8 COMMONLY ASKED QUESTIONS Setting Registers 8-1 Modifying Memory 8-1 Screen Problems 8-1 Debugging ROM 8-2 CHAPTER 9 RELEASE HISTORY AND FUTURE PLANS Release History of D86 9-1 Future Plans 9-2 INDEX