;------- ; Alpha ;------- Yeah, it's not the best name in the world, but it was an interim name that just ended up sticking. I coded the whole thing, wrote the music, and did the art... but now I have a musician, and am getting better at the art... and now I have my own whole programming team! Two guys, Phentari and Joe Shmo, are going to help me with the next demo. It's being coded in 386p mode (thanks Tran) and should be a *hell* of a lot slicker than the one you have now. So why did I release this one? Mainly because my original intention was to code this one in C, and then recode it in ASM... but the C version was significantly different than the resulting assembler versions, so I released the C version as FRiAR's Funhouse, and the assembler version will probably be called 'Distoria' - the current working name. We'll see. Anyway, the opening routines(stars and words) and the shadebobs were routines I had hanging around. The openers I have used for loaders, and the shadebobs were an experiment. You will find an early source to the first shadebobs, in assembler, with this archive... The curtain was heavily inspired by the FC 'wormhole'... and the scrollers were last minute touches (notice how slow they are, for their size; they're totally unoptimized)... So there you have it. Oh yeah; the "CRISIS." file is actually a mod, called "Fun Stuff"... I threw that one together real quick because I needed a tune for this thing. L8a, and keep working on demos! -FRiAR TuCK [PCi] 08/19/93