ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º ÉÍÍÍ» º º º 0 º POLYSOFT º º ÈÍÍͼ presents ... W U N D E R B O O K 1.0 º º º º WUNDER BOOK is a collection of FIVE colorful and fun games for º º children 3 to 10 years old (but adults can have fun too, especially º º with learning typing and foreign languages). A fun-while-you-learn º º experience for children who like to learn and explore new and º º WUNDERFUL objects, numbers, alphabets, words, shapes, and languages º º of different cultures using the universal language of GRAPHICS. It º º stimulates and encourages children to develop memory, perception, º º pattern and word recognition, and language efficiency at the same º º time makes learning an interactive activity of fun. Different topics º º and subjects can also be easily added later as additional libraries º º as children continue to expand their knowledge. º º º º WUNDER BOOK features : five different games, totally child-friendly º º symbol-menu-driven operation, on-line help, mouse support, progress-º º keeping and great color graphics and music. It requires IBM PC or º º compatible and 256K of memory. A hard disk is preferable but not º º required. º º º º WUNDER BOOK is distributed as Shareware: if you like this program, º º please become a registered user. Print or list file REGISTER.DOC for º º more information of registration benefits. Distribution of this º º shareware program version is encouraged. º º º º The WUNDER BOOK source code, object code, library images and manuals º º on paper or on disk, are (C) copyrighted 1991 by POLYSOFT. Concept º º and Design of this program by Hung Pham Le 1991. º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ 0. INDEX 1.................. DISCLAIMER 2.................. PROGRAM CONTENT 3.................. DISTRIBUTION 4.................. SYSTEM REQUIREMENTS AND OPTIONS 5.................. OPERATION 6.................. DOCUMENTATION AND ACKNOWLEDGEMENTS 7.................. REGISTRATION BENEFITS 1. DISCLAIMER This program is provided "as is" and it is without warranty of any kind that it will work correctly in any or all situations. No liability shall be assumed for direct or consequential damage caused by the use of this software. The only claim POLYSOFT makes is that there are no intentional bugs or fatal errors in any original copy of the program that you received directly from POLYSOFT. 2. PROGRAM CONTENT 1. README .......... Text, Important information 2. REGISTER.DOC .......... Text, Registration order form 3. WB.DOC .......... Text, Documentation ( This file ) 4. WB.EXE .......... Wunder Book Program 5. WBMASTER.WB .......... Master Graphics Library. 6-10. *.WBD .......... Data files 11-15. *.WBL .......... Related Graphics files Page 1 of 4 3. DISTRIBUTION Distribution of this program is encouraged as long as the following Shareware principles are observed : All of the above mentioned 15 files should be included in the distributed disk and should not be altered in any way. POLYSOFT authorizes the distribution ONLY of the 15 above mentioned files. Any additional picture files will be distributed only to registered users exclusively and directly by POLYSOFT. If archiving this program for BBS use or library use, please include all files and use the name WBOOK1, for example, WBOOK1.ARC or WBOOK1.ZIP. This will provide consistency for future updates. 4. SYSTEM REQUIREMENTS AND OPTIONS COMPUTERS : IBM PC/XT/AT/386,PS/1,PS/2 or compatibles.256 K memory. DISPLAY : EGA or VGA ( 16 color adapter ). MOUSE : A Microsoft or compatible mouse is OPTIONAL. 5. OPERATION GENERAL : WB.EXE, WBMASTER.WB and at least one *.WBL and its related *.WBD files must be present at your current disk drive and directory for WUNDER BOOK to run. The *.WBL and related *.WBD files are data files for the program. For floppy users, once the program is loaded and runs, the program allows swapping in and out floppy disks which contain other CONSECUTIVE *.WBD and related *.WBL files. Floppy swapping should occur only when the disk drive is not active (the drive LED light is not lit). The program will detect your display card. It will also sense if there is a mouse attached by checking for the mouse driver.Please install the mouse driver before running WB. Feel free to use the mouse, or keyboard keys (A to Z, ?, 1, 2, 3, 4, F1, F2, F3, F4, F5, F6, and ESC), or any combination of both at any time during play. Auto detection of the display card may not work for some EGA or VGA computers. Use the manual detection mode if you encounter the message "Error in initializing graphics" when starting the program. Type WB ? and (carriage return) for information on manual game start. MENUS : The menu is always accessible. Click on a mouse button or hit F1, F2, F3, F4, F5, F6, or ESC key to select a menu item. :------------: : F1 : Select this to play the game of MATCHING OBJECTS. :------------: : F2 : Selects this to play the game of DIFFERENT OBJECTS. :------------: : F3 : Selects this to play the game of SPELL THE NAME. :------------: : F4 : Selects this to play the game of GET MISSING LETTERS. :------------: : F5 : Selects this to play the game of MATCH WORD TO OBJECT. :------------: : F6 : Selects this to toggle on/off the SOUND. :------------: : ESC : Selects this to bye-bye (quit). :------------: Page 2 of 4 1. MATCHING OBJECTS: The object of this game is to identify objects that are identical out of 4 being displayed. Choose them by clicking the mouse button on objects or hit 1, 2, 3, or 4 key. 2. DIFFERENT OBJECTS: The object of this game is the opposite of that of MATCHING OBJECTS, which is to identify and choose objects that are NOT the same out of 4 being displayed. Choose them by clicking the mouse button on objects or hit 1, 2, 3, or 4 key. 3. SPELL THE NAME: The object of this game is to familiarize and remember the name of the object by entering (spelling) each character of the name of the object. Use the mouse to click on character or hit the same key on the keyboard. The game is also great to learn typing. 4. GET MISSING LETTERS: higher level than SPELL THE NAME. The object of the name is to get the missing letters and fill in the blanks to complete the name of the object being displayed. Enter ? key for clues. 5. MATCH WORD TO OBJECT: higher level than GET MISSING LETTERS. The object of this game is to choose the correct object out of 4 being displayed to match with the name being displayed. Choose the object by clicking the mouse button on it or hit 1, 2, 3, or 4 key. During any game,if the entry is a correct choice, the object color will flip and an up note is sounded. If it is an incorrect choice, a down note is sounded. A section of the book binding will change its color when there is a perfect score (no wrong tries). When the binding changes its color completely, a song will be played, signifying that the player just "accomplished" one more "book" of the WUNDER BOOKS. TO START: At the DOS prompt type WB followed by ENTER. Then the theme song will be played. The program information will be displayed next. You will be then asked to select a language out of 4 selections (English, Spanish, French, German) by clicking mouse on the desired choice or hitting 1, 2, 3, or 4, respectively. You then will be asked to select a menu item. Now you are ready to play WUNDER BOOK. A new game can be started or a new screen can be displayed any time during the play by selecting a menu item. WUNDER BOOK GAME PHILOSOPHY WUNDER BOOK combines the challenges and rewards of games with teaching basic principles. This approach works well because it is fun. There are hundreds of different objects randomly selected and displayed to play again and again. WUNDER BOOK is equivalent to numerous pre- school children books plus features they cannot offer: interactiveness, variability, flexibility, beautiful colors, and fun with computer. And last but not the least, it provides the EASIEST way to learn new languages in addition to mother's language. 1. MATCHING OBJECTS: will help children develop observance skill, perception, pattern and color recognition. It brings out the analytical skills in them. Page 3 of 4 2. DIFFERENT OBJECTS: teaches same as above plus logical thinking. Children will first learn to recognize patterns or objects that are the same, then they will learn that the rest are not the same. This logical thinking is important in math and reasoning. 3. SPELL THE NAME: teaches children new words for many objects familiar to them by asking them to enter and spell one character of a word one at a time. By typing these words or picking them with mouse and relating the word to displayed objects, children will remember (i.e. learn) these words so naturally without realizing they are learning them. 4. GET MISSING LETTERS: this games strengthens word memory and offers challenge to children to master their word knowledge. Children can play at their own pace and can resort to ? key for helping clues. 5. MATCH WORD TO OBJECT: this offers a fast,refreshing exercise of word memory when children already know and remember the objects. 6. DOCUMENTATION AND ACKNOWLEDGEMENTS If you have a printer, please print out and read the documentation file WB.DOC. Simply type : COPY WB.DOC PRN at the DOS prompt. Portions (c) Copyright Genus Microprogramming, Inc. 7. REGISTRATION BENEFITS WUNDER BOOK is distributed as Shareware: if you like the program, please become a registered user by sending $ 15 to POLYSOFT. List or print file REGISTER.DOC for more information. ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo o o o * You will receive the latest version of this program. o o * A future release will include more games and user suggested o o improvements. o o * Technical support . Please write to POLYSOFT. o o * Registered users receive more free shareware from POLYSOFT. o o o o * FINALLY THE MOST IMPORTANT BENEFIT FOR REGISTERED USERS IS : o o You will receive 2 floppy disks packed with 200 colorful o o pictures for the five games. o o o o o o ............................. o o : POLYSOFT : o o : P.O. BOX 38938 : o o : HOUSTON,TX 77238 : o o ......................U.S.A.. o o o ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Page 4 of 4