(Comp.sys.hp48) Item: 2810 by dougc@bert.cs.byu.edu [Douglas R. Cannon] Subj: misc DIAMONDS sounds Date: 28 Jan 1993 Hello everyone. I have finally finished Diamonds 1.0 for the HP48, but I still can't post it until later. (OK! It's not TOTALLY finished, but the main code is finished). I had a lot of fun making the various sounds for the game, and I thought some of you might be interested in these. I have extracted each of the sounds from the main code and assembled them as individual code objects. Each sound is only an average of 43 bytes long, but each one also has some code added to check for the BEEP flag, plus other stuff, so the actual average is closer to 77 bytes. Oh yeah, if your BEEP is turned off, then these sounds will be silent. I am posting a directory of the 14 sounds used in the game Diamonds, so that you can play with them as you wish. The following directory contains these objects: INERR: The error sound when you're entering initials (or level #) BLIP: Just a blip when you toggle sound on. HIGH: The sound when you have just acheived a new high score BLIFE: You've just receive an extra life. BTICK: Bonus ticks ELOCK: When you hit a lock brick EKEY: When you hit a key brick DARR: When you hit a double arrow brick EB: When you erase a brick EMC: When you change the erase mode DEAD: When you die WALL: When you hit a wall ED: When you erase a diamond brick MUSIC: The cute little tune it makes when you complete a level. Most of these sounds will sound kind of stupid by themselves, but I put them in there anyway. [ Try putting a bunch of them in a row, or in different combinations, or in a loop, for nifty effects. -jkh-] I will also be posting the source code for these sounds, since that will probably be of greater interest. Enjoy! Douglas R. Cannon