Author: Brian Maguire Subject: Sending objects in a port Date: October 10, 1991 PSND : PORT SENDER Copyright 1991 Brian Maguire All Rights Reserved DISCLAIMERS PSND and this manual are presented without warranties, expressed or implied. The author makes no guarantee as to the fitness of this software. PSND can be copied freely provided the software, including this manual, is copied in its entirety. The user cannot be charged, in whole or in part, except for the cost of reproduction. No part of this package may be used for commercial purposes without written permission from the author. SUMMARY PSND will send any variable in the 48. Simply enter the variable name on level one and run PSND. To send an object in a port, enter the object's name tagged with the port number. A group of objects can be sent at the same time by entering a list of global names and/or tagged global names. Entering a global name tagged with "&" will send the first occurrence of that name. If it is not defined in user memory, ports 0, 1 and 2 are searched. PSND will also send PICT, the graphing GROB, when the command PICT is included in the send list. PSND does not allow you to rename an object like SEND does. To rename an object you must store it in the 48 under the new name before sending it with PSND. Enjoy, Brian Maguire 139 Kingsbury Dearborn, MI 48128