VADERS by Joe Ervin Hello all, It is my great pleasure to announce "Vaders" version 1.1, a game for the HP48. Vaders is essentially a Space Invaders clone. This game was written under MPE v1.1, a multiprogramming environment for the HP48SX. ***************************************************************************** NEW FEATURES SINCE LAST VERSION: Since version 1.0, I have fixed several bugs, many of which were never encountered to my knowledge. The more significant changes include the following: * Keyboard I/O is disabled sooner, so pressing the keys while the startup screen is being drawn no longer causes problems. * At startup, the system flags are checked to see whether the clock is being displayed on the screen. If so, the clock flag (-40) is cleared and the program aborts, similarly to CHIP. As many of you discovered, the clock display generates interrupts that were interfering with Vaders. * Vaders now displays in the upper left portion of the display a graphical representation of the number of missile bases you have left. * The keybuf is now flushed periodically, so you should not have problems with keys showing up in the keybuf as many of you reported. * If you have installed the SCHIP game "Ant", written by Erin Catto, Vaders v1.1 will now at startup scan the Ant library for any installed viruses, and if any are found will eradicate them from the system. (Just kidding :-) ) Lastly, let me give a sincere "Thank-You" to all who have reported back to me on Vaders with either bug reports, suggestions, or just friendly notes of appreciation, and as usual, Credit for Vaders goes out to Jan Brittenson for his superb work on Star and MLDL, and to all the other ML "giants" on who's work Vaders is built. Now.....on to the game. ***************************************************************************** VADERS is a directory in which you will find "VADERS" which is the game, along with "ABOUT", which serves the usual function. Press "VADERS" to run Vaders. Simple. You are provided with the familiar missile base at the bottom of the screen, while "inter-galactic meanies" drop bombs on you from above and move down toward the surface of the planet. Your mission is to kill all of the "meanies" before they get too low. After you kill all the meanies, the game progresses to the next wave, where things generally get more difficult. The controls are as follows: [blue] = Move missile base left. [1] = Move missile base right. [spc] = Fire a missile at the meanies. [<=] = Quit the game. If a bomb dropped by a meanie hits the missile base, it explodes and you continue playing with the next available missile base. You are allowed five missile bases, and after the fifth missile base is destroyed the game ends (although Vaders waits for the quit button before returning to RPL environment). The objective is to kill meanies as fast as possible to prevent them from reaching the surface. If you allow the meanies to overwhelm you and reach the bottom of the screen, your missile base explodes spontaneously and the game ends, so blast away to save the earth! Please enjoy this game, and report any bugs, praises, or ideas for improvment to me, Joe Ervin, at "ervin@pinbot.enet.dec.com". Happy Blasting! >>>Joe Ervin (whose best score is 29,100 so far...)