(Comp.sys.handhelds) Item: 1696 by mike at DRD.Com Author: [Mike Rovak] Subj: T24, a 24-Tile Puzzle Game Date: Fri Jan 11 1991 Well, here's my first attempt at a game posting, an HP48SX version of a cute little sliding-piece puzzle I saw last month. Object of the game is to reorder the numbered sliding pieces until they are in numerical order. This is done by either sliding pieces left around the track, sliding pieces right around the track, or spinning the little flipper which contains 4 consecutive pieces at a time, thus reversing the order of the 4 pieces. Download the T24 directory, go into it, and press PLAY. Game comes up with the pieces in numerical order (unless a previous game in progress was saved). Note: Game CLEARs the stack. Menu options: \<-S \->S FLIP MIX SAVE QUIT shift left shift right flip jumble the save game kill game pieces in progress Shift Left Shift Right Take no parameter (assume shift only 1 position), or take a single real number parameter which represents the number of positions to shift. Parameter saves the time of repeated updating of the display, which consumes more time than it should. Any ideas how to speed this up? Flip Rotates the flipper which is represented in the display by the U-shaped line enclosing 4 pieces. Mix Gives a pseudo-random mix of the pieces by using the legal moves, thus ensuring that there is indeed a solution. Save Saves the current game position in a list variable called SAVEL. Rename this variable to make it more permanent. If this variable is present when PLAY is executed, the game it represents will resume and the variable will be purged. Quit Kills the current game and the junk on the stack the game uses. As an aside, the variable PIECE is the same as used for the 24-piece puzzle which was posted earlier. I moved it up the directory hierarchy to save memory since I also have the other puzzle, and include it here for completeness.