(Comp.sys.handhelds) Item: 3600 by mike at drd.com Author: [Mike Rovak] Subj: HP48 gravity game refinement Date: Fri Jun 28 1991 To prevent pixels from bunching up at the top or left line of the screen when absolute pixel coordinates go negative, modify variable DRAWXY to test for this like so: %%HP: T(3)A(D)F(.); \<< IF XM 0 < YM 0 < OR NOT THEN XM R\->B YM R\->B 2 \->LIST PIXON END \>> ------------------------------------------------------------------------ Disclaimer: My opinions do not necessarily reflect those of my employer. ======================================================================== ------------------------------------------------------------------------ mike@DRD.Com uunet!apctrc!drd!mike ========================================================================