************************************************************************ * * * La Mine aux DIAMANTS * * v 1.1 * * Editor Instructions * * * ************************************************************************ If you're reading this you obviously enjoy my game. This also means that you have already sent me the paltry sum of $5 or 30 FF (no coins). If you are one of the parsimonious sods that use the program without paying the $5, hope that you don't sleep all night worrying about what might happen to your HP48. This is an instruction manual which should help you create your own diamond mines. Here's how to use the editor: * First load the directory "EDITOR.REP" * The mine that you are about to create can have the size of your choice (40*40) or more The only constraints are: * An even width (multiple of 2) * A number of monsters ó 6 * The first line may only contain a commentary or walls * The 2nd line and the 3 last lines must be walls How to create a mine: * Make sure you know which spites are available and their numbers 0) An empty space 1) The ground 2) A diamond 3) A wall 4) A rock to diamond transformer 5) A rock 6) A monster 7) Not used 8) The miner 9) Not used A) Not used B) Commentaries C) Commentaries D) Commentaries E) Commentaries F) SPECIAL !!!! * Write, line by line, in a string, the numbers of the sprites for the mine you wish to create (refer to 'TEST' in 'TABS') and store the string in a variable. * Recall the string to the first level of the stack and launch the program 'EDITOR'. If the argument (your string) was correct, a 'Graphic' should appear on the first level of you stack. Otherwise the program will generate an error. * Store the 'Graphic' in the variable 'TAB', the number of diamonds to collect (0-255) in the variable 'DIAMS' and the delays (0-10000) while the game is running in 'TEMPO'. This delay should be small for a large mine or when there are many rocks. Once you've done all this you may test you mine by launching 'JEU'. If you need to modify your mine go back to the string that you should have saved and correct it. You must then recompile your mine. If you suddenly decide that you don't like the sprites any more you may change them in 'SPRITES'. By the way: the mines are cyclic in width. This means that if you don't place any walls at each extremity of your mine, you will have an infinite mine. If you only place a wall at one end of your mine, you will be able to see the beginning of the mine from the other end (Refer to the 'TEST' file for the solution). If you create any interesting mines please mail them to me at the following address: PIGALLIO Lilian 170 Impasse du Picarrou 06140 Tourrettes sur Loup FRANCE Or by e-MAIL at : pigallio@essi.cerisi.fr Don't forget to specify the number of diamonds to collect, the delay of each mine and your name so that you can be quoted in the next series of mines of La Mine aux DIAMANTS. I hope to receive may replies, Lilian PIGALLIO. Thanks to Jean-Christophe Mc Keown for the translation of this document from French to English. If you wish you may also send him $5. His address is: Jean-Christophe MC KEOWN 2074 Bd des Termes Le Mas d'Albion 06210 Mandelieu FRANCE