3Dto3D a little 3D to 3D Format Converter Version 1.0 by Thomas Baier November 1995 Compuserve: 100527,3011 Internet : thbaier@ibm.net Copyright by Thomas Baier Version 1.0 and later of 3Dto3D are Shareware and may be distributed freely, provided that you leave this documentation file in the archive. Note that this program is fully functional. Additionally you need the DOS4GW - Extender Version 1.95/1.96/1.97. If you enjoy this program, use it frequently, and can afford to pay a registration fee, then send $10 to: Thomas Baier Ammerseestr.9 85551 Kirchheim Germany Please include your name and mailing address. With this registration you help me improve 3dto3d. With registration you can expect a prompt response on questions or bugs. Thanks. This program is a little utility to convert 3D files to a number of other 3D formats. It can generate smooth triangles for those formats that support it, allowing you to specify the angle under which the faces should be smoothed. INPUT This version supports the following input formats: - .RAW Simple RAW format in the form: pnt0 pnt1 pnt2 Multiple objects are supported if the file is in the form: NAME_OBJECT1 pnta00 pnta01 pnta02 pnta10 pnta11 pnta12 pnta20 pnta21 pnta22 ... NAME_OBJECT2 pntb00 pntb01 pntb02 pntb10 pntb11 pntb12 pntb20 pntb21 pntb22 ... see chess.raw for an example. - .3DS Binary mesh format for 3D Studio (Trademark ...) only objects with faces are supported Highlight output does not work (convert to RAW first and then to OBT). - .OBJ Binary mesh format for Imagine 2.x/3.x (Trademark ...) only objects with faces are supported Tip: If you have a object generated in the form - editor, load it into the detail editor, select it, use the "merge" command and save it as a ".obj" file. Now the object is ready for converting. Tip: If you have object files with the extension .iob (Amiga extension ??) rename it to ".obj". Highlight output does not work (convert first to RAW and then to OBT). OUTPUT This version supports the following output formats: - .RAW The converter can generate a smooth RAW from an unsmoothed RAW and vice versa. - .UDO/.INC Userdefined Object format for Moray V2.x and a inc file for POVRAY or POLYRAY. The converter writes a UDO file and a corresponding POV-Ray or Polyray include file, generating triangles (poly's) and smooth_triangles (patches). Use the /e parameter to reduce the edge count if you are getting too many edges in the UDO file. A value of /e5 will retain just about all edges that are not coplanar. A value of /e60 will throw out lots of edges and retain only pretty sharp contours. - .ASC ASCII object format for 3D Studio - .OBT ASCII object format for Highlight Pro Converts only RAW to OBT - .RPL ASCII object macro format for Real 3D. (Version 3.12) - .3DS Binary object format for 3D Studio If inputtype and outputtype are the same, $$$ is used as filename. Usage: 3dto3d xxxx [options] Example: raw2_3d chess /e20 /t3 Options: /svalue (value = Smoothing Angle in degrees, default 70.0ø) - smoothes tri's with a normal angle below value affects only output of /o1, /o2, /o3 /evalue (value = Edge Detect Angle in degree, default 0.0ø) - throws out edges with an angle below value affects only the UDO file created with /o2 and /o3 /v(Verbose on) - gives status messages on the progress of the conversion /tvalue (value = Swapmode) value = 0 normal (default); value = 1 swap X <-> Y; value = 2 swap X <-> Z value = 3 swap Y <-> Z - swaps axis /ivalue (value = Inputtype) value = 0 RAW (default) value = 1 3DS (3D Studio) value = 2 OBJ (Imagine) /ovalue (value = Outputtype) value = 0 RAW - makes a pure RAW file for testing form: pnt0 pnt1 pnt2 val = 1 Smoothed RAW - makes a smoothed Raw file form: pnt0 norm0 pnt1 norm1 pnt2 norm2 val = 2 UDO + POV/INC (default) - makes a POVRAY include File with triangles and a MORAY UDO file val = 3 UDO + POLY/INC - makes a POLYRAY include File with triangles and a MORAY UDO file val = 4 ASC <3DStudio> - makes a 3DStudio ASC file val = 5 OBT - makes a HighLightPro OBT file (only works with RAW files) val = 6 RPL - makes Real3D RPL file, ASCII Macro val = 7 3DS <3DStudio> - makes a 3DStudio binary file val = 8 UDO + POV/INC (wire) - makes a POVRAY include File and a MORAY UDO file For every edge in the object a cylinder and for every vertex a sphere is outputted The radius is controlled via /s /s1.0 for radius 1.0 The goal is to make a real wireframe object Try it !!!