LBMCONV (C) 1992, 1993 By Jouni Erola ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ LBMCONV is usefull when you want to convert your pictures to format what is easy to read and use. Most of demomakers / gamemakers uses this format. This is the very first version ever released as public, so tell all missing options and bugs to us. Requires : 286 and VGA-card FileFormats : LBM-file MUST be in 320x200x256 mode saved with OLD deluxepaint format, without STENCIL ! (In some cases it works with new deluxepaint, I just don't know why, I just ripped this LBM-loader) Raw picture : Most popular screenformat ! 64000 bytes of screendata (1byte/pixel) Raw palette : Most popular paletteformat ! 768 bytes of palettedata (256 colors) Structure is : Byte nr. Color -------- ----- 0 0 (Red) 1 0 (Green) 2 0 (Blue) 3 1 (Red) 4 1 (Green) 5 1 (Blue) 6 2 (Red) ... Asm picture : Same as RAW picture but in "define byte" format for assembler. Asm palette : Same as RAW palette but as above ... Raw picture + palette : It is saved just as raw picture and palette. First comes picture data (64kb) and then palette data (768bytes) Asm picture + palette : Find this out ourself, ASM picture + ASM palette saved in same file. Fastest contact : AMBIENT UNDERWORLD - 358-0-2710784 - 24h - v.32, v.42 - DataConference