Historic of BMorph : First version of BMorph has been realized during summer 1993. Version 1.0 : (08/93) _____________ First shareware version. Version 1.1 : (09/93) _____________ Some VESA bugs has been corrected. TestVesa program has been added. BMorph executed in mode 101h 640x480 if the mode 100h 640x400 does not exist. (Cirrus Logic or S3) More I/O controls. Anim.exe program has been added, one can now load animation file in EMS memory. Version 1.2 : (10/93) _____________ Other VESA bugs with granularity has been corrected, 4Kb granularity now supported. Anim_Ben program has been extended to display animation in SVGA mode using VESA standard. A single synchro has been added in Anim_BEN program. Version 2.0 : (12/93) _____________ Logitech mouse driver is no more necessary. Cursor can now be showed in SVGA mode with a classic mouse driver. A new option is now available to obtain a best quality, it is a little, little,little bit slower but so nice !!! (I hope). Support multi-language in the same program. Actually French and English. Add a new parameter to Anim_BEN to increase pause between two frames by activate many synchros. Test if an EMS driver is present before executing memory allocation in ANIM program. Version 2.1 : (1/94) _____________ A little circle is now displayed on the photo 2 when you clic on photo 1 (and vice versa) to locate the control point on the other photo. Anim.exe program has been added, one can now load animation file in XMS memory. Concat.exe program has been added, one can now concanate two animation files in one and have a morphing between three or more photos. Inv_Gri.exe program has been added, one can change the order of a grid file. If 1_2.gri is the grid file for a transformation from photo1 to photo2 then 2_1.gri can be generate using this program. Version 2.2 : (3/94) _____________ Speed up the program. Version 3.0 : (5/94) _____________ First color version. Now BMorph use XMS memory to store TGA images TGA 24 bits output No more BEN utilities ANIM, ANIM_BEN, PLAY_BEN, CONCAT About the Morphing package : BMorph3 to generate all TGA frames FLICIT to create an FLC file FLXPLAY to play the animation Thanks to Andrew W. BAUCOM (FLICIT) and Eirik Milch Pedersen(FLXPLAY) who accept to include their very good productions in this Morphing package.