- DIGITAL SONIC - (yes, the name is a joke) Documentation & Information about MFX (ver 1.0001) TABLE OF CONTENTS 1. Introduction 2. System requirements/Getting started 3. Group status 3.1 Previous releases 4. How on earth we managed to create this demo? 5. Support sites 6. Copyright License 6.1 The same for you non-bureucrats 7. Plans for the future 1. Introduction Well, this is our second demo and it took us about 4 months to create it, though most of the work was done during the last month. We tried to make this as music-video-like as possible. yeah..all dezign in 3 days.. In case you didn't know what demos are like then I'll tell you a couple of things. Usually most of the things you see on the screen are real-time calculated (like in this demo) that is, every pixel movement is calculated every time you run it, although there are some easy tricks used. So the effects can find their way quite easily to a game, for example. The main idea is usually to do something that people think is impossible. Most of the demos, like this one(?), don't have any design, though. 2. Getting started/System requirements: Running the demo is easy. Just type `digit' in the DOS and hit . Then, answer the idiotic questions made about sound/video card.. Though the demo may run on slower machines, we suggest that you use a 486/66MHz or a better computer. Also, a soundcard is needed to hear the music (but not for syncronization). We suggest that you use a Gravis Ultrasound or a SoundBlaster compatible soundcard (sorry, SB doesn't work.. and I'm not going to fix that..=) for this purpose. The demo also needs a fast VGA, a couple of MB's of hard disk space and 600KB of free random access memory. You don't need any EMS/XMS because it runs in real mode (640KB is enough for us..). That's why this should work with or without EMM386/QEMM/386MAX. Haven't tested all of them, though. This demo powerfully demonstrates the capabilities of your PC. Therefore it naturally tries to take everything out of it, and that's why it's quite badly programmed. We mean that although the code is rather quick, it is also buggy and very unportable. This program really likes to tweak your monitor. By "tweaking" we mean that it uses, for example, non-standard resolutions like 400x480 and 256x400. So if your machine is not at least ..say.. 99% compatible with the one we made this demo, it might not work in a way it should. If this is the case with your computer, just watch it somewhere else:) We have not tested how this demo runs under windows or OS/2. This demo is designed to be run under DOS and we strongly suggest you not to run it under windows. ..well we probably don't even have to tell any idiotic jokes about windows, you'll guess what we are thinking about it anyway.. 3. Group status alias: function: (secondary function:) 216: coding (organizing) 1in10: composing (gfx) Uncle-X: gfx (composing) 3.1 Previous releases: name: date: size (about): comment: MFXRULEZ.ANS ??.??.?? 900 000 raytraced ansi-animation ..useless, big, cool etc. just type it. REMIX.EXE 10.3.95 2 500 000 Our first demo, quite bad. Olympos bbs addy (never...) little a very sad attempt for a bbs addy MFX_DS.ZIP 13.8.95 815 000 Our second demo, Digital Sonic, a lot better than Remix. To be released at Assembly 95. (vitun jury.."known scene people"..yeah..voting for their friends..) 4. How on earth we managed to create this demo? Well this demo was coded on BP7 (well maybe using a couple of asm directives) (there was one part written in 100% pascal). The music was done with ST3.2, using Midas soundsystem for playback, and the samples were edited with digiplayer 3.0 beta. The GFX were done with Deluxe Paint 2 and Povray 2.2, the 3d objects were done with/ripped from 3DStudio. Some images were edited with Photopaint and PSP 3.0. The car in the end of this demo is a modified version of the chevy.3ds file from 3d studio. We needed an object with lots of polygons (noin 30000, pakko sanoa, repik„„ siit„=) and didn't have the time nor the skills to create anything better. 5. Support sites: BBS name software number(s) sysop status Olympos PCBoard +358-0-5041635 Immo the mortal ex-WHQ byte valley pcb en muista=) stalker dist Krakpot PCB D136 dist If you have any comments or if you want your bbs to become a distsite /xxHQ/something, please leave me (216) a message at olympos. (saa sinne soittaa ihan muuten vaankin, jos osaa messuta;) 6. COPYRIGHT LICENSE This material is not freeware. You are allowed to copy it without restrictions for non-commercial use. No payment of any kind may be charged for this product or any combination of products or services including this product without our authorization and official written license. Commercial use, especially the industrial manufacturing on any data storage media and their distribution without the expressed permission of the producer, is strictly prohibited. This program or the data files contained therein may not be altered or modified without the permission of the author. You take full responsibility for the operation of this software and any consequences thereof. We the creators can not accept liability for damages or failures arising from the use of this software. 6.1 The same for you non-bureucrats -You can spread this demo, but not sell it. -If your life gets somehow ruined, don't blame us even if we were guilty. It's of no use. -Tampering with the data files will be considered LAME 7. Plans for the future The only plan that exist at the moment is that Uncle-x and 1in10 are planning of making a musicdisk. From that on we do not have any real plans. I (216) am probably doing something less important like a ray-tracer or something.. Of course our group will get bigger/more famous/richer/less elite;) 8. Greetings We would like to greet the following people/groups: - Snowman / Abacus - Friction / Acumen - Mercenary / Acumen - Forset / Coral - Ripple / Inside - Rainmaker / Mewlers etc 216 & Uncle-x / mfx