___/\______ __/\________/\___ ____/\________/\___ __ _____ \ _____ __ / ______ __ / \/ / __// / / / / ' / /____ / / \/ / /\____ / / / / / -- - ---------------. /____/ /\____ /_____ /____/ /_____ /_ P r e s e n t s | __ ______ /._______ /________ /________ /________ /_/  | \/ : \/  \/  \/   \/  | ¦ | | 'So What?' - A contribution to the 64k Intro compo at | | Assembly'96. | | | | Code, graphics and design - Crilla | | Music - Mortimer Twang | | | | Little note: | | Sorry for not including any fancy graphics, | | but no gfx-artist in Royal seem to be | | active ;) ... And sorry for only including | | one background-fractal. | | | | Technical stuff: | | I'm using EnvironmentMapping | | (And BumpMapping on the last object) if you | | hadn't figured that out already. | | The resolution is 2x2 pixels (160x128) | | in 256 colors. The Chunky2Planar routine | | is quite fast, using the CPU only. | | It takes about 1 and ½ frame on an | | unexpanded A1200. | | Oh, and the Intro runs (of course!) on an | | unexpanded A1200. (But it doesn't hurt if | | you have some fastmem and a faster CPU :-). | | | | You can get in touch with us at this address: | | | | ROYAL | | | | PO BOX 35 | | 7590 AA DENEKAMP | | THE NETHERLANDS | | | | Or why not contact the coder of this little intro??? | | | | crilla@sam.canit.se | | __-bIS!| `-------------------------------------------------------\/-----'