complex, we go - "fixed" version - P100+ only! sorry but we were too exhausted to fix the timing, movements and editing (they were made in a bit hurry... O:-) reason for the release delay is our attempt to use MIDAS for playing music... well... we failed :) now its using pubic tiny gus xm and fabulous homebrew sb support! who-did-what jmagic main intro coding, raytracer and other boring code saviour panoramic 360+360ø routine & some other c++ stuff jugi music and fonts dice&damac/dsd textures for spheres (brutal scaling!) complex@hut.fi http://complex.jyu.fi ps. we are planning a major production, but we lack 3ds artists... so if you are full of new and exciting ideas and you can do total kick-ass keyframing and 3d scenes, feel free to email us...