АБВллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллВБА S H O C K A D C C P R O D U C T I O N АБВллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллллВБА SHOCK (C) Different Coding Crew 1995 1. General info The Shock is a demonstration first presented at Assembly'95 demo party in Finland. You can copy this demo to all your friends. Modifying and de-engineering is forbidden. Note! a demonstration is NOT an animation, all the effects you see are realtime calculated, so you should have some CPU power for watching The Shock. (Hint! with slower CPU like 386, enjoy The Shock as a slideshow ;)) The Shock was created during the summer 1995. All the bugs are purely production of your imagination, we didn't notice any bugs ;) At the moment of writing this The Shock is the first and only (hopefully not last) demo with XM-sound track. 2. Hardware and software requirements In order to run The Shock you must have: - 600kB (=614400 Bytes) free conventional memory - about 2.5 Megabytes free harddisk space - atleast 386SX CPU - Standard VGA card with atleast 256kB ram - MS-DOS or compatible operating system - for sound output Gravis Ultrasound/sound blaster compatible - If you want sound, you must have an EMS-manager installed. - The Shock works also fine with Quarterdeck expanded memory manager. - If you have problems with memory requirements, make sure that there are lines device=C:\DOS\HIMEM.SYS device=C:\DOS\EMM386.EXE RAM in your config.sys. You can also try to remove all unnecessary drivers like mousedriver, smartdrive etc. and put them back after you have watched the demo (it's worth of it!). If the demo doesn't run at all on your PC contact us (email), maybe we find a solution to the problem... For maximum performance you should have: - Gravis Ultrasound - 486 80MHz or better CPU - fast PCI/VLB videocard (not these windows accelerator shitties....) 3. The people behind The Shock: We are all ordinary young people, not professional programmers. We made this demo just for FUN and we hope you enjoy it as we enjoyed finishing it. - X-wizard [CODE]: The 3D engine, The XM-player, linking & debugging, zoomers, faders, landscape - Zjack [CODE]: pipe, sea, endingplasma. [GFX] : All bitmaps, most 3D objects - Teppo: [GFX] : Picture after the pipe. - Firelight: [SFX] : The music Contact addresses: email to DCC: x-wizard@rack.improvers.fi email to Firelight: hero@suburbia.apana.org.au snailmail to DCC: Teemu Laakso Ruununmaankatu 15 A 4 48200 Kotka FINLAND 3Ћ. Members of the Different Coding Crew: Handle: X-Wizard In real life: Jani Kattelus Born: 1978 Job in DCC: Main coder & Organizer... Hardware: IBM 386sx/16, after asm'95 pentium 133MHz Gravis Ultrasound & SoundBlaster Main objective: To beat the other demo coders.... Getting a cool job.... Achievements: Really fast 3D routines, XM player for gus and sb... Handle: Zjack In real life: Teemu Laakso Born: 1977 Job in DCC: Coder, graphics, driving the car Hardware: 486DX2/80MHz, CD-ROM Gravis Ultrasound Main objective: To make the best quality demos around. Achievements: - Handle: In real life: Jarmo Mikkonen Born: 1969 Job in DCC: Hardware supplier Hardware: 486DX2/80MHz (AMD) Gravis Ultrasound MAX Main objective: - Achievements: - Handle: Render Born: 1980 In real life: Simo Tuokko Job in DCC: Coding, commercial PR Hardware: Pentium 100MHz, CD-ROM Gravis Ultrasound MAX Main objective: Getting the Aeroplay working Achievements: - 4. DCC sends some greetings to: - Lizardking (got the letter?) - Firelight (let the succesful co-operation continue...) - Ex-Spirit (remember us? Hope you see our demo someday) - Triton (XM-soundtrack...) ...all who voted for us at asm'95 ...all demogroups in PC/AMIGA/C64-scene 5. What do YOU think about The Shock ? We'd really like to know what people think about our releases. You don't have to be active in any scene or something, anyone can tell us what he/she thinks about the demo. Answer to some or all of following questions honestly (yes, you can tell us The Shock is totally shitty, if you want, but that doesn't help us very much) and email your answers to: x-wizard@rack.improvers.fi That's easy and simple... And, the people who'll do it, get their names or aliases into the greetings list in the next DCC release! 6. The questionnaire 1. Your real name or handle(/group) ? 2. The best parts of the demo were ? 3. The things, which sucked most were (the parts you didn't like)? 4. With what kind of hardware you watched the demo (CPU/VGA-CARD/SOUNDCARD) ? 5. Will you vote us for Imphobia and other dismag charts ;) ? 6. What does a good demo need, ultrafast gouraud, original effects, or what ? 7. Did you find any design in The Shock ? 8. Should we take your comments seriously ? ;) 9. If you are talented graphician,musician, or coder, how about joining into forces of DCC or co-operating with us ? (specially for GFX-men, we need a good Deluxe Paint artist) (...or maybe we can help your group someway ?) Thanks for reading this info-file!