Apparently-To: john.smith@gravis.com GUS Daily Digest Fri, 5 Nov 93 007 MST Volume 8: Issue 5 Today's Topics: "SYSEX" command for MEGAEM Answers to all your GUS DRAM questions (hopefully) A potentially stupid DRAM question CDGRAB and CDDA2WAV FAQ additions? GUS and OPTI GUS Daily Digest V8 #4 (4 msgs) IndyCar game Jurassic Park.. Where is the support? New MegaEM Now we're getting somewhere! Origin and GUS Origin Support Terminator Rampage hints Ultrasound Digest (2 msgs) Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Thu, 4 Nov 93 07:47:23 EST From: michael@canada.lsil.com (Michael Smith) Subject: "SYSEX" command for MEGAEM I'm not very familiar with the MT-32 (or MIDI at all actually) but I understand that the MT-32 has a "SYSEX" command that allows it to load a custom patch (for sound effects). This command is used frequently in games for just this purpose. The latest public release of MEGAEM did not support this command - thus some people complained that games like XWING played a piano note (!!!) whenever they fired the phasers... or problems to that effect. Can anybody at Gravis comment on whether this feature of the MT-32 will be available in future releases of MEGAEM? Michael Smith - Chipset Design Engineer Phone: (416) 620-7400 michael@canada.lsil.com Fax: (416) 620-5005 _/ _/_/ _/_/_/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/_/_/ _/_/_/ _/ _/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/_/_/ _/_/_/ _/_/_/ _/_/_/ _/_/_/ _/ _/_/_/ _/ LSI Logic Corp. of Canada, Inc. _/_/_/ Suite 1110, 401 The West Mall Etobicoke, Ontario M9C 5J5 ------------------------------ Date: Thu, 4 Nov 93 10:10:00 MST From: tschmidt@pefs1.micron.com (Tom Schmidt) Subject: Answers to all your GUS DRAM questions (hopefully) I have seen several postings lately asking about which DRAMs to use to expand the GUS from the standard 256KB to 512KB, 768KB or 1MB. Being an electrical engineer at a DRAM manufacturer, I have some information that I would like to share with you to hopefully put to rest these redundant questions. I would like to see the information I provide here in the FAQ if someone can do that. First, lets talk a little about the DRAM configuration of the GUS. The GUS has 256KB (256 Kilobytes) of memory initially installed. It accomplishes this by using two 256Kx4 DRAMs (256Kb deep by 4 bits wide). Since it takes 8 bits to make a byte, two chips are required. The GUS has 6 empty 20pin sockets that will accept additional 256Kx4 DRAMs that must be installed in pairs so that you install a byte at a time (FYI, 4 bits is a nibble in case you are wondering :-) ). If all eight 256Kx4 DRAMs are installed on the GUS, then it will have 1MB (1 Megabyte) total installed (four banks that are 256KB each). Please remember: Kb means kilobits, KB means kilobytes. Second, I'd like to make a table describing some of the vendors of 256Kx4 DRAMs that should work with the GUS. The GUS requires at least 100ns parts (usually marked with a -10 at the end of the part number) or faster (-8 (or -80 or -08), -7 (or -70 or -07) or -6 (or -60 or -06), which is 80ns, 70ns, or 60ns, respectively) in a 20 pin DIP package. The faster parts should be OK, and are generally more available than the slower parts but they may also be more expensive. The faster DRAMs will not make your GUS any faster. The parts should be fast pagemode, not static-column, which is distinguishable by the part number (I won't get into what this means for it is too much for this posting. See a DRAM databook if you really want to know.) This list may not be complete with all manufacturers, but is a good start. Manufacturer Part Numbers of 256Kx4 Fast Pagemode DRAMs for GUS -------------------- ------------------------------------------------------ Micron MT4C4256-8, MT424256-7, or MT4C4256-6 Texas Instruments TMS44C256-10, TMS44C256-80 or TMS44C256-70 Motorola MCM514256AP80 or MCM514256AP70 Toshiba TC514256-80 or TC514256-70 OKI M514256-8 Fujitsu MB81C4256-8 Hitachi HM514256-8 Mitsubishi M5M44C256-8 NEC uPD424256C-80 or uPD424256C-70 Samsung KM44C256BP-8 or KM44C256BP-7 Sanyo LC324256BP-80 or LC324256BP-70 NMB AAA1M304P-08 When looking at the part numbers, you should see "4256" or "4C256" in the part number to indicate that it is a 256Kx4 fast pagemode DRAM. Do not get one that has "4257" or "4258" in the part number, which is static column. The "C" in the part number indicates that it is a CMOS part, which most if not all are. I am a happy GUS user, and this is my first posting to the digest. _____ ___ Tom L. Schmidt | | / \ Manager - Component Characterization | | \___ Micron Semiconductor, Inc. | | \ 2805 E. Columbia Rd. Mail Stop 376 | |____\___/ Boise, ID 83709-9698 tschmidt@vax.micron.com or tschmidt@pefs1.micron.com ------------------------------ Date: Thu, 04 Nov 1993 14:25:25 -0800 From: Steve Smoot Subject: Re: A potentially stupid DRAM question In message <9311040950.AA10240@grue.dsd.ES.COM>Sinclar Shuit writes: > OK Now I have the FAQ and althought the issue is explained clearly there I > am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need > SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.? the x4 means 4 bits. A byte is 8 bits. Thus two 256x4's give one 256K Bytes, so to get 768K bytes you need 3*2=6 chips. Knew this CS degree was good for something, -s ------------------------------ Date: Thu, 4 Nov 93 14:45:44 -0500 From: liaor@churchst.ccs.itd.umich.edu Subject: CDGRAB and CDDA2WAV Does anyone know where I can get these two programs? I would like to directly sample stuff off CD, and play it back with my GUS, but I can't find CDDA2WAV. Is it even a shareware/pd program? Also, I noticed ftp.cdrom.com does have CDGRAB20.ZIP, but it's in the incoming directory and the ftp-site won't let me access it. Could some kind soul put the latest version of CDGRAB on archive.epas.utoronto.ca? ------------------------------ Date: Thu, 4 Nov 93 0:14:35 MST From: Steve "Bongos" Larson Subject: FAQ additions? Hi GUSland. Many of you who recently received texts on ground-loop-isolators, dram, or volume-control requested I put these things in the FAQ. I have not read the FAQ since February, nor do I know who maintains it. If some kind in-the-know would enlighten me, I will get right on it. It would be nice to receive some feedback on the texts, as I would like all information to be as consise, accurate and relevant as possible before FAQ consideration. In the meantime, I will ftp the latest FAQ from epas (at 2400baud!!!) to do some catching up. For newcomers, I currently have a manual volume control text which shows you how to use your old speakers with the GUS *and* not blow your head off, *:-) a ground-loop-isolator text which shows you how to realize the GUS's awesome signal-to-noise ratio on your stereo, and a newer text on drams upgrade for your GUS (what, where, why, how, how much). At Phat Tran's suggestion, I will include info on power consumption considerations of drams; I should have a revised dram text by Sunday (sorry for the delay). BTW, my apologies to those who received several or wrong texts! I'll blame the local mailserv... One final note, does anyone know if the usenet's FAQ is a mirror of the epas/wuarchive sites or otherwise? And who maintains that? Okay, one post-final note: Way to go Edmonton! I see you're watching, spreading the _word_. A few quick calls around town reveals an impressive number of businesses carrying the GUS now. If this local phenom were duplicated globally, we'd (UltraSound) be #1 in no time! Keep passing the 2ndReal demo around... it's working! (Geeze, starting to sound like a chain letter.... eeeeeeek!) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Steve Larson, Dept. of Computer Engineering, Univ. of Alberta larson@bode.ee.ualberta.ca or larson@amisk.cs.ualberta.ca ------------------------------ Date: Thu, 4 Nov 1993 11:51:43 +0100 From: Lars Mikkelsen Subject: GUS and OPTI Hey All !! This mailing list is quite handy - help with everything new I meen. I just bought the GUS last week, (awesome sound:) knew it allready from freinds. so its not configproblems I have But here is my problem : My 386-40 with unfortunately an OPTI-chipset locks up quite offen compared to my freinds pc's - I know that there has been some rumours about a faulty dma-controller but how do I detect these problems ??? my GUS is with 1024dram and we have tried it out with the same periferials HD VGAcard etc etc as mine on another motherboard than mine ( allso 386-40 ) can someone help me in getting some info about opti-boards problems ??? I'm going to have it replaced if its faulty or buggy :) all 4 now / Lars uuups OPPER I ment ------------------------------ Date: Thu, 4 Nov 1993 21:08:46 -1000 (GMT-10:00) From: Paul Murgatroyd Subject: Re: GUS Daily Digest V8 #4 On Thu, 4 Nov 1993, GUS Server wrote: > Date: Wed, 3 Nov 1993 12:36:13 -0500 (EST) > From: Sinclar Shuit > Subject: A potentially stupid DRAM question > > OK Now I have the FAQ and althought the issue is explained clearly there I > am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need > SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.? Well, here is the explanation you seek: For some silly reason, DRAM chips are specified in "KilioBITS", not "KiloBYTES". 256 KilioBITs is actually 32 Kiliobytes (8 bits/byte). 256Kx4 means 256 Kilobits times 4, which works out to 32 kiliobytes times 4. This means that for each single DRAM chip there is 128 Kilobytes. The six dram chips will then make up the needed 768 kilobytes needed to expand your GUS to the full megabyte. I have no idea why DRAMs are identified in this way...it is just something we'll have to accept. ------------------------------------------------------------------------------ ____ ___ ____ / \ / / \ / \ Paul Murgatroyd (s1114@kowande.bu.oz.au) / / / / Student of Computing Science \----\ / / \----\ School of Information & Computing Science / / / / B O N D U N I V E R S I T Y \____/ / \___/ \____/ Gold Coast, Queensland, AUSTRALIA ------------------------------ Date: Thu, 4 Nov 1993 10:50:16 -0500 (EST) From: Phat H Tran Subject: GUS Daily Digest V8 #4 > Date: Wed, 3 Nov 1993 12:36:13 -0500 (EST) > From: Sinclar Shuit > Subject: A potentially stupid DRAM question > > OK Now I have the FAQ and althought the issue is explained clearly there I > am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need > SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.? > Because the chips are 256k by 4 bits. You need to install them in pairs to get 8-bit, 256k banks. Perhaps this should go into the FAQ to clear up any confusion. > Date: Tue, 2 Nov 1993 16:14 CST > From: T4100076%twncu865.BITNET@pucc.Princeton.EDU > Subject: Correct rumor about GUS MAX > > Hi GUS lover: > > I am the engineering manager of distributor of Gravis in Taiwan, and I saw > someone quote my message without my agreement, and I must correct some of the > quotation he used: > > -All characters of UltraSound > -16 bit recording function (for the option on GUS, the price is $130,basing > on the mail-ordering catalog) > -SCSI II CD-ROM interface > -Filter built-in I haven't heard anything about a filter other than the implied filters used for anti-aliasing (that already exist in the base GUS). Is there any new or interesting about the filter on the Max? > -Mixer built-in > -1024k DRAM on-board > -Many other new software bundle in package (Voice-Rec,MIDI..) > -Fixed bugs in UltraSound v3.4 > ^^^^ > I didn't mean the UltraSound board has "bugs" but mean the software improvment > of SBOS or other drivers. Please notice about them and don't be misleaded. I was about to say something about this. The revision 3.4 has enhancments that may be considered bug fixes to the SB DAC emulation, but it doesn't have any bugs itself (that I'm aware of). > About the price, we DO sell it in $210 in local market, but we DO have to do > advertisement for Gravis, who never do any advertisement in Taiwan. Plus we > offer the Chinese user's manual. Also we provide driver updates, upgrades, and > problem solving for Gravis, for those who can't access to Internet or can't > wait some long for Gravis new drivers. PLUS the Sound Blaster 16 ASP is sold > at $400 by Creative Lab, so I don't think $210 is unreasonable. > I, as a GUS owner, thank you for distributing and supporting the GUS in the Asian market. The GUS, being inexpensive and offering great sound, should get a good foothold there since that market seems to be largely ignored by other competing soundcard companies (besides CL). Asian consumers tend to be technophiles (more so than over here), and should relish the GUS. > Date: Wed, 3 Nov 93 10:43:47 GMT > From: "Bjarni R. Einarsson" > Subject: Epic Pinball - where? > > 'Ello everybody.. > > In the last digest the game Epic Pinball was mentioned 3 times.. > Where can I get ahold of this? Since it is an Epic product I would think > it would be available via anonymous FTP somewhere.. wasn't on my favorite > game archive last weekend.. > archive.epas.utoronto.ca /pub/pc/ultrasound/sumbit/0pinball.zip > Is this the same thing as Silverball? (SW version?) Yes, it's essentially a shareware version of Silverball. > Date: Thu, 4 Nov 1993 11:28:23 +1030 (CST) > From: Gavin > Subject: mega-em time limit extender > > OK, since JS has said that the megaem time limit will be removed - I quote: > >1) In the next public release the 20min time limit will be removed > > and no registrations are possible, I give you an interim solution - a time > extender by 10 ie. gives 200mins. This TSR intercepts the clock int and only There's a hack (mega-h.zip) on Epas that will "register" Mega-Em for you. > Date: Wed, 3 Nov 93 01:46:00 BST > From: f.graham@genie.geis.com > Subject: MegaEM news, etc. > [...] > As a side note, Thomas Dolby uses the card to create "Virtual Music > Compositions", a sort of 3-D, interactive composition. He is showcasing his > works with the GUS at the Guggenheim museum in New York this month. This one gave me a kick! Also, it's good to hear from Mr. Rathcliff (sp?) himself say that SeaWolf will suppor the GUS FULLY. He should be believed since he is the author of DigPak and is very active in game audio. Do you think you can post some of the good news on the newsgroup to 1) give GUS owners not on the digest a much needed boost, and 2) toot the GUS' horn to non-believers? :) > Date: Wed, 3 Nov 93 14:41:55 PST > From: sjs@netcom.com (Stephen Schow) > Subject: Re: snap crackle and pop > > I have noticed the same thing. What is going on here? I thought the GUS > was supposed to be this great high fidelity 16-bit sound. I have a pretty > extensive MIDI studio and I was hoping to add the GUS sounds to some of my > mixes, but not with those crackles! I have also noticed that while The crackles are usually caused by clipping when playing a MID. Turn the MIDI volume down slightly. > auditioning patches such as acoustic piano, the sounds have a lot of noise > as they decay out. Sort of a compressor hiss kind of thing. Anyone have > any comments? This hiss occurs when you use the Windows Driver in 8-bit conserve memory mode. You should switch to high fidelity for best sound quality. > Date: Wed, 3 Nov 93 13:06:11 +0100 > From: rock@POOL.Informatik.RWTH-Aachen.DE > > Hi folks! > > There is one thing i cannot understand: If Electronic Arts owns Origin, > and EA supports GUS, why can't Origin support GUS too ? > I mean, why should EA lawyers delay GUS support in Origin games? > Brooding...Olli Origin are being _really_ bone-headed about soundcard support. Phat. ------------------------------ Date: Thu, 4 Nov 93 10:14:13 CST From: surgeon@esds.vss.fsi.com Subject: Re: GUS Daily Digest V8 #4 >Date: Wed, 3 Nov 1993 12:36:13 -0500 (EST) >From: Sinclar Shuit >Subject: A potentially stupid DRAM question > >OK Now I have the FAQ and althought the issue is explained clearly there I >am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need >SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.? > >Sinclair Shuit : Easily confused GUS owner A byte is 8 bits, therefore TWO 256x4 = 256 KB, SIX 256x4 = 768 KB, and 768 KB + existing 256 KB = 1 MB. ------------------------------------------------------------------------ Mike Surgeon _, FlightSafety International, )\/\ . / _ (_ _ _ _ _ __ Visual Simulation Systems / )_(_/<_(-___,_)_)_)_/(_(_)_(-_(_)_) ) 2590 North Highway 94 ) Saint Charles, MO 63301-0037 Email: surgeon@vss.fsi.com ------------------------------------------------------------------------ ------------------------------ Date: Thu, 4 Nov 1993 09:40:20 -0800 (PST) From: Mark Harrison Subject: Re: GUS Daily Digest V8 #4 On Thu, 4 Nov 1993, GUS Server wrote: > Date: Wed, 3 Nov 1993 12:36:13 -0500 (EST) > From: Sinclar Shuit > Subject: A potentially stupid DRAM question > > OK Now I have the FAQ and althought the issue is explained clearly there I > am confused. If I have 256K GUS and want to upgrade to 1 MB why do I need > SIX 256x4 Dram Chips and not 3 as my mathematical intuition would predict.? > > Sinclair Shuit : Easily confused GUS owner Well, your mathematical intuition (like everyone's) didn't notice the 'x4' in 256x4. That means that each chip only has 4 bits (times 256 of course). So you have to have two chips to make it 256x8. Mark ------------------------------ Date: Thu, 4 Nov 93 12:24:33 GMT From: sda@dcs.ed.ac.uk Subject: IndyCar game Does anyone know when the IndyCar game is actually going to be released... It was previewed as 'under development' a couple of months ago in a UK mag and was due for release early November. I have seen it on some of the lists of games which will support the GUS, but other lists say it won't. Does anyone know when it will be released and more importantly will it support the GUS in native mode? Stuart sda@dcs.ed.ac.uk ------------------------------ Date: Thu, 4 Nov 1993 23:27:01 +0600 (CST) From: Mike Finkel Subject: Jurassic Park.. Where is the support? Ocean Jurassic Park Nov (Native-3D) I have Jurassic park by Ocean. Nowhere in the documentation or on the box is GUS emulation noted (let alone the 3D tauted by the support list). I can hardly get the game to work with SBOS - no digital sounds and the music quits after a little while (SBOS v2.08). MIDI sounds real good with Megaem, but once again, no digi sounds. I want to know where the 3D sound is - perhaps to be released in a future patch, or just dropped by ocean. Michael Finkel mfinkel@metronet.com ------------------------------ Date: Thu, 4 Nov 1993 12:42:09 -0600 (CST) From: Fitzgerald Jr Steele Subject: New MegaEM Hey now, I know that we're all very impatient and anxiously awaiting the new MegaEM (I almost salavated on myself upon reading about the new features), but c'mon, we're only gonna have to wait a week or two. Just think if there was no Internet, no GUS Digest, we'd have to wait for this information by SnailMail (and despite all their good points, we all know that Gravis is a little slow when it comes to SnailMail :-). If they want to wait a week or two to release it, it's probably just because they want to make sure it works right -- no one should complain about that. While we're talking about Gravis techs, I've got a question. How do you reach them by email? I've sent a letter to tech@gravis.com, but the Gravis Postmaster mailed it back, saying there was no one there with that name. Then I tried tech1 (and tech2)@gravis.com. Again, it bounced back. What gives? Jerry Steele fjsteele@icaen.uiowa.edu ------------------------------ Date: Thu, 4 Nov 1993 13:38:37 -0400 (EDT) From: "K.S. Holly" Subject: Now we're getting somewhere! Wow! Last week I was telling everyone that I had reached the end of my rope with GUS. I was, I believe, one of the first people east of BC to get a GUS (although I didn't realize it had only been out a week when I bought it. Good thing.....I probably wouldn't have had the guts to buy it if I'd known!). Last week I finally gave up on SBOS while trying to play Football Pro and NHL Hockey. I even went out and bought a used SB. Thanks to all those that encouraged me to hang on a bit longer. Now, we have incredible news about Jayeson working on MEGEM for Gravis and all these companies FINALLY starting to come around and recognize the GUS as the future of soundcards! Way to go! MEGEM should be INCREDIBLE when the digital bugs are fixed, it's worth waiting a week or two longer. Congratulations to Gravis for having the initiative to go after Jayeson and signing him up. Perhaps, just maybe, all of us will be rewarded for our patience and loyalty to this product (although I almost gave up from the games perspective, not music, just games)!!!!!!!!!! Everyone give themselves a pat on the back, especially those who have been lobbying the software companies for support. Kevin ------------------------------ Date: Thu, 4 Nov 93 21:41:11 -0500 From: marius@io.org Subject: Origin and GUS ------------------------------ Date: Thu, 4 Nov 1993 09:15:03 -0600 (CST) From: woan@austin.ibm.com (Ronald S. Woan) Subject: Re: Origin Support Olli> There is one thing i cannot understand: If Electronic Arts owns Origin, Olli> and EA supports GUS, why can't Origin support GUS too ? Olli> I mean, why should EA lawyers delay GUS support in Origin games? Olli> Brooding...Olli EA is largely a holding company and marketing/distribution agent for the companies they own. Origin is still largely free do as they choose, so I'd pressure Origin directly and not believe that EA has much sway with their programmers. +------All Views Expressed Are My Own And Not Necessarily Shared By IBM-----+ + Ronald S. Woan (IBM VNET)WOAN AT AUSTIN, woan@exeter.austin.ibm.com + + outside of IBM woan@austin.ibm.com or woan@cactus.org or r.woan@ieee.org + + others woan@soda.berkeley.edu Prodigy: XTCR74A Compuserve: 73530,2537 + ------------------------------ Date: Thu, 4 Nov 93 21:41:10 -0500 From: marius@io.org Subject: Terminator Rampage hints Hi guys! I got the demo working fine and thought I'd help some of the people who didn't. Problem 1: A number of people mentioned that after the initial intro music, the sound goes weird or something like that. Well, personally, I didn't get any random noise but instead of getting music and sound effects during play, I just got little clicks instead. It turned out that the batch file was loading ultramid without patch caching. So, all I had to do was run manually ultramid with the '-c' switch before running TERM. Yowzers! Love the music and SFX! Problem 2: Memory I'm afraid I use QEMM or DOS 6.0 . Both of these leave me 613K after boot so I load ultramid normally into conventional memory. But for the people with DOS 5.0, can't you load it manually high (say with 'lh') before you run the game? If you run it manually then TERM will not load it since ultramid detects that its already installed. You should have enough memory then, I think. Cool game. I hope DOOM has music and SFX to match! --- ~ QMPro 1.50 11-1111 ~ Never feed your cat anything that clashes with your carpe ------------------------------ Date: Thu, 04 Nov 93 20:32:25 EST From: icepick@phun-sys.MV.COM (Matt Sambito) Subject: Ultrasound Digest Please Send me a dialy copy of the Ultrasound digest to icepick@phun-sys.mv.com Thank You ------------------------------ Date: Thu, 04 Nov 93 22:14:50 EST From: "jamyk" Subject: Ultrasound Digest I'd like to subscribe to the daily internet digest. JamyK@AOL.COM ------------------------------ From: (null) [-deleted stuff-] G>As you may have noticed, hardware is surpassing the software >within a two year time frame. Many software manufacturers are >suffering cutbacks due to the constant and often futile >attempts to make all products compatible with all hardware. It >is an endless loop from which no return can be made without >drawing a line and developing for the future. [-Stuff deleted-] Now, what I'm wondering is, if these guys are planning for the future, than what the hell are they doing writing software which "... writes directly to the FM chips...". Do they really think that's the future? If it's future they want, than they should write programs that support the AIL drivers. I don't think that future games will be tied down to specific sound cards. And from what I understand, programming for the AIL drivers isn't such an immense, very costly job. I'd gladly mail the guy at Origin and ask him about it, if somebody would give me the address to this guy (Chuck 'whatever'). --- ~ QMPro 1.50 11-1111 ~ Never feed your cat anything that clashes with your carpe ------------------------------ End of GUS Daily Digest V8 #5 ****************************** To post to tomorrow's digest: To (un)subscribe or get help: To contact a human (last resort): FTP sites: archive.epas.utoronto.ca /pub/pc/ultrasound wuarchive.wustl.edu /systems/msdos/ultrasound archive.orst.edu /pub/packages/gravis theoris.rz.uni-konstanz.de /pub/sound/gus FTP mail server: mail-server@nike.rz.uni-konstanz.de Hints: - Get the FAQ from the FTP sites or the request server. - Mail to for info about other GUS related mailing lists (programmers, musicians, etc.).