Vienna SF Studio(TM) ==================== This file contains the following sections: 1. ZIP files 2. Files listing 3. Additional feature 4. Purchasing information 1. ZIP FILES Three ZIP files are available: VIEN1.ZIP, VIEN2.ZIP, VTUTOR.ZIP. VIEN1.ZIP and VIEN2.ZIP contains the Vienna SF Studio(TM) program. You will need both the files to run the installation program included in VIEN1.ZIP. VTUTOR.ZIP contains the tutorial for Vienna SF Studio(TM). It does not include an installation program. VIEN1.ZIP contains: DISK .ID - Disk identification file INSTALL .EXE - Installation program for Vienna SF Studio(TM) INSTALL .PVL - Compressed library for installation program VWINDRV .PVL - Compressed library for Vienna SF Studio(TM) and SB AWE32 Windows drivers. VIENNA .TXT - This file VIEN2.ZIP contains: DISK .ID - Disk identification file VIENNA .PVL - Compressed library for Vienna SF Studio(TM) VIENNA .TXT - This file VTUTOR.ZIP contains: DISK .ID - Disk identification file VTUTOR .HLP - Vienna SF Studio(TM) tutorial VIENNA .SBK - Sample SBK file VTUTOR .DOC - Vienna SF Studio(TM) White Paper in MS Word 6.0 format VTUTOR .TXT - Readme text file for Vienna SF Studio(TM) tutorial 2. FILES LISTING The following is a list of files that will be installed. Please note that the drivers included are updated versions and are fully functional. In the \ directory VIENNA .TXT - This file In the \WINAPPL directory VIENNA .EXE - Vienna SF Studio(TM) VIENNA .HLP - Help file for Vienna SF Studio(TM) AWECP .EXE - Sound Blaster AWE32 Control Panel In the directory \WINDRV AWEMAN .DLL - Sound Blaster AWE32 Windows manager AWEGUI .DLL - Sound Blaster AWE32 Control Panel support library CTCCW .DLL - Creative's custom controls for Windows dynamic link library CTL3D .DLL - Windows 3D effect dynamic link library CTRES .DLL - Creative's resources dynamic link library SFSTORE .DLL - Dynamic link library for Vienna SF Studio(TM) SBAWE32 .DRV - Sound Blaster AWE32 MIDI driver VIENNA .INI - Initialization file for Vienna SF Studio(TM) The following files will be copied to your Windows or Windows \SYSTEM directory. You should not have duplicate copies of these files in both directories. The following files should reside in your WINDOWS directory: CTRES.DLL CTCCW.DLL AWEMAN.DLL SFSTORE.DLL VIENNA.INI AWEGUI.DLL The following files should reside in your WINDOWS\SYSTEM directory: CTL3D.DLL SBAWE32.DRV 3. ADDITIONAL FEATURE We have added a new feature to Vienna SF Studio(TM) which is not available during the printing of user manual. This feature is the "Zero Crossing Detection". Basically, this feature automates the process of detecting sample locations which is zero level. When locating a pair of local loop points at the Loop Deck, it is highly possible to mark them at different amplitude levels. If the levels between start loop and end loop is too far apart, there will be an undesirable 'clicking' sound generated when the sample is looped during the sustain period. To prevent this, one recommendation is to ensure that both the start loop and end loop are of equal level. By doing so, the level remains the same when transiting from the end loop to start loop point. The "Zero Crossing Detection" will aid you in locating sample points with zero level. Vienna uses samples that are 16 Bit signed Mono. This implies that the possible levels on a sample point spans from +32767 to -32768. However, on the Loop Deck, the waveform window has a fixed number of pixels to display this huge sample level figure. This has a direct impact on what you 'see' on the waveform window. If, for example, the waveform window is 128 pixels tall, then each pixel roughly represents 512 levels. This means that any level from 0 to 511 will be drawn equivalently as zero level. Under such situation, it is desirable to use the "Zero Crossing Detection" to accurately identify a zero level sample point. Vienna incorporated a pair of hot keys which you can use at the Loop Deck. This pair of hot keys will help you in locating the local start loop and local end loop. To mark a loop region, simply move the local start loop and local end loop to the region. Press the keys Ctrl+Alt+Z (Ctrl and Alt and Z keys together) and Vienna will start locating the nearest zero level to the local start loop. If there isn't any zero levels (not very likely), your local start loop will remain in its original position. Similarly, press the keys Ctrl+Alt+X to locate the nearest zero level to the local end loop. This feature is only available on the local loop points and not the global loop. You can use Global loop points to approximate a loop region for a sample and then use the local loop to 'fine-tune' from it. This is useful when you need to reuse a sample in different instruments which possibly requires different loop region. Using global loop will enable you to offset your loop points even in large samples exceeding 64KB. 4. PURCHASING INFORMATION For more information on purchasing the complete package of Vienna SF Studio(TM), please call the following numbers to check whether this product is available in the respective region. USA and Canada: 1-800-998-1000 France: 33-1-39-208600 Germany: 49-2131-9180 Ireland: 353-1-8206444 UK: 44-743-248590 For Asia Pacific users, please contact your local Creative Distributors or Dealers. ========== END of VIENNA.TXT ==========